Another attempt at fixing links
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@ -43,7 +43,7 @@ I.e.:
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The `position` component might not have a `position_system`, but may be utilised by the `collision_system`, which may use `position.x` and `position.y` to determine the location of the entity.
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See [System](././system/system.md) for more information.
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See [System](../system/system.md) for more information.
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@ -24,7 +24,7 @@ e.g. character, vehicle, effect etc.
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___An entity contains no further data.___
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In order to be useful, its identifier must be registered to one or more [components](././component/component.md).
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In order to be useful, its identifier must be registered to one or more [components](../component/component.md).
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## Usage
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*some specific usage info here*
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@ -33,5 +33,5 @@ void todo();
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```
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## Notes
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* The only requirement for a Entity is that it has a unique ID. An [entity manager](././manager/entity_manager.md) could implement a more complex ID system such as using a packed array for only a small region of IDs, or using named IDs by use of a dictionary or ordered hash-map
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* The only requirement for a Entity is that it has a unique ID. An [entity manager](../manager/entity_manager.md) could implement a more complex ID system such as using a packed array for only a small region of IDs, or using named IDs by use of a dictionary or ordered hash-map
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* The maximum number of entities is limited by the size of the container used to store it. E.g., for a 32-bit unsigned integer, there are ~4.3 billion ID's available. But keep in mind that such a large amount of IDs will take significant time for each system to consider.
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