diff --git a/docs/component/component.md b/docs/component/component.md index bb7b011..4d547a0 100644 --- a/docs/component/component.md +++ b/docs/component/component.md @@ -43,7 +43,7 @@ I.e.: The `position` component might not have a `position_system`, but may be utilised by the `collision_system`, which may use `position.x` and `position.y` to determine the location of the entity. -See [System](././system/system.md) for more information. +See [System](../system/system.md) for more information. diff --git a/docs/entity/entity.md b/docs/entity/entity.md index d966f4d..4580621 100644 --- a/docs/entity/entity.md +++ b/docs/entity/entity.md @@ -24,7 +24,7 @@ e.g. character, vehicle, effect etc. ___An entity contains no further data.___ -In order to be useful, its identifier must be registered to one or more [components](././component/component.md). +In order to be useful, its identifier must be registered to one or more [components](../component/component.md). ## Usage *some specific usage info here* @@ -33,5 +33,5 @@ void todo(); ``` ## Notes -* The only requirement for a Entity is that it has a unique ID. An [entity manager](././manager/entity_manager.md) could implement a more complex ID system such as using a packed array for only a small region of IDs, or using named IDs by use of a dictionary or ordered hash-map +* The only requirement for a Entity is that it has a unique ID. An [entity manager](../manager/entity_manager.md) could implement a more complex ID system such as using a packed array for only a small region of IDs, or using named IDs by use of a dictionary or ordered hash-map * The maximum number of entities is limited by the size of the container used to store it. E.g., for a 32-bit unsigned integer, there are ~4.3 billion ID's available. But keep in mind that such a large amount of IDs will take significant time for each system to consider.