Updated readme.md
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Renders standard camera capture devices to the window. Allows specification of the source audio stream.
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Especially helpful with HDMI capture cards; allows the HDMI stream to be rendered on-screen, with very good latency specs (perhaps < 100 ms)
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**Based off the implementation in the Windows UWP Samples**; this is essentially just a merge of various components
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TODO:
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Refactor and redesign to better suit the application's needs.
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The Audio Router project better handles audio enumeration, and should be utilised here
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* Refactor and redesign to better suit the application's needs.
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* The Audio Router project better handles audio enumeration, and should be utilised here.
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* Fully implement the surface rendering in the C++ project; currently, it just renders the sample cube as I was more concerned about memory allocations
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* Implement time
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