2021-10-05 00:08:24 +13:00
2021-10-05 00:27:45 +13:00
2021-10-05 00:08:24 +13:00
2021-10-05 00:45:36 +13:00

Camera-Renderer

Renders standard camera capture devices to the window. Allows specification of the source audio stream.

Especially helpful with HDMI capture cards; allows the HDMI stream to be rendered on-screen, with very good latency specs (perhaps < 100 ms)

Based off the implementation in the Windows UWP Samples; this is essentially just a merge of various components

TODO:

  • Refactor and redesign to better suit the application's needs.
  • The Audio Router project better handles audio enumeration, and should be utilised here.
  • Fully implement the surface rendering in the C++ project; currently, it just renders the sample cube as I was more concerned about memory allocations
  • Implement time
Description
Renders standard camera capture devices to the window. Allows specification of the source audio stream.
Readme 114 KiB
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C# 28.4%
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