Resolve repo collisions

This commit is contained in:
Brychan Dempsey 2021-10-05 00:37:34 +13:00
parent 1e4e6e82c7
commit 2835030b39
19 changed files with 1448 additions and 1 deletions

@ -1 +0,0 @@
Subproject commit ab141dac9c1a811b032598de458b54d518fa0e71

63
Camera-Renderer_cs/.gitattributes vendored Normal file
View File

@ -0,0 +1,63 @@
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

365
Camera-Renderer_cs/.gitignore vendored Normal file
View File

@ -0,0 +1,365 @@
# ---> VisualStudio
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Oo]ut/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd

View File

@ -0,0 +1,7 @@
<Application
x:Class="CameraRendererCS.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:CameraRendererCS">
</Application>

View File

@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace CameraRendererCS
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

View File

@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{33A294C7-3146-405C-BCCA-C4E36985D0D7}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CameraDirect</RootNamespace>
<AssemblyName>CameraDirect</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">10.0.19041.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WindowsXamlEnableOverview>true</WindowsXamlEnableOverview>
<AppxPackageSigningEnabled>false</AppxPackageSigningEnabled>
<GenerateAppInstallerFile>False</GenerateAppInstallerFile>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<GenerateTestArtifacts>True</GenerateTestArtifacts>
<AppxBundle>Always</AppxBundle>
<AppxBundlePlatforms>x86|x64|arm</AppxBundlePlatforms>
<HoursBetweenUpdateChecks>0</HoursBetweenUpdateChecks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'">
<OutputPath>bin\ARM64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform">
<Version>6.2.12</Version>
</PackageReference>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -0,0 +1,66 @@
<Page
x:Class="CameraRendererCS.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:CameraRendererCS"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" PointerMoved="Page_PointerMoved">
<Grid>
<Image x:Name="renderTarget" />
<Grid x:Name="FlyoutGrid" HorizontalAlignment="Center" VerticalAlignment="Top" PointerEntered="FlyoutGrid_PointerEntered" PointerExited="FlyoutGrid_PointerExited">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Grid.Background>
<AcrylicBrush TintColor="#CC000000" TintOpacity="0.75"/>
</Grid.Background>
<StackPanel x:Name="SourceFlyout" HorizontalAlignment="Center" VerticalAlignment="Top" Padding="20,30,20,20" Margin="0,18,0,0" Grid.RowSpan="1">
<TextBlock Text="Input Audio:" TextWrapping="Wrap" Margin="0,10,0,0" Foreground="White"/>
<ComboBox x:Name="audioComboBox" Width="120" MinWidth="300"/>
<TextBlock Text="Input Capture Device:" TextWrapping="Wrap" Margin="0,10,0,0" Foreground="White"/>
<ComboBox x:Name="videoComboBox" Width="120" MinWidth="300" SelectionChanged="videoComboBox_SelectionChanged"/>
<TextBlock x:Name="videoStreamLabel" Text="Input Video Stream:" TextWrapping="Wrap" Foreground="White" Padding="20,10,0,0" Visibility="Collapsed"/>
<ComboBox x:Name="videoStreamComboBox" MinWidth="280" Padding="39,5,0,7" Margin="20,0,0,0" Visibility="Collapsed"/>
<TextBlock Text="Input Stream Format:" TextWrapping="Wrap" Foreground="White" Margin="0,10,0,0"/>
<ComboBox x:Name="videoTypeComboBox" Width="120" MinWidth="300" />
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="0,20,0,5">
<Button x:Name="startStreamButton" Content="Start Stream" HorizontalContentAlignment="Center" Background="#54FFFFFF" Click="startStreamButton_Click"/>
<Button x:Name="stopStream" Content="Stop Stream" HorizontalContentAlignment="Center" Background="#54FFFFFF" Click="startStreamButton_Click" Margin="10,0,0,0"/>
</StackPanel>
</StackPanel>
<Button x:Name="CollapseButton" Content="&#xE70E;" VerticalAlignment="Bottom" HorizontalAlignment="Right" Padding="5,5,5,2" Grid.RowSpan="1" Grid.Row="1" FontFamily="Segoe MDL2 Assets" Click="CollapseButton_Click" FontSize="22"/>
<ToggleButton x:Name="PerfStatsView" Content="&#xE9D2;" Padding="5,5,5,2" Grid.Row="1" FontFamily="Segoe MDL2 Assets" FontSize="22" IsChecked="True" Unchecked="PerfStatsView_Unchecked" Checked="PerfStatsView_Checked"/>
</Grid>
<Grid x:Name="StatisticsPane" HorizontalAlignment="Left" VerticalAlignment="Top" MinWidth="100" Padding="5,5,5,5">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="2*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.Background>
<AcrylicBrush TintColor="#CC000000" TintOpacity="0.01"/>
</Grid.Background>
<StackPanel Orientation="Vertical" VerticalAlignment="Stretch" Grid.ColumnSpan="1" Margin="0,0,2,0">
<TextBlock Text="Frame Time:" TextWrapping="Wrap"/>
<TextBlock x:Name="timelabel" Text="0.0" TextWrapping="Wrap" HorizontalAlignment="Right"/>
<TextBlock x:Name="timelabel_delta" Text="" TextWrapping="Wrap" HorizontalAlignment="Right"/>
<TextBlock Text="Max:" TextWrapping="Wrap"/>
<TextBlock x:Name="maxTimeLabel" Text="" TextWrapping="Wrap" HorizontalAlignment="Right"/>
<TextBlock Text="Processing Time:" TextWrapping="Wrap"/>
<TextBlock x:Name="frameProcessingTimeLabel" Text="" TextWrapping="Wrap" HorizontalAlignment="Right"/>
</StackPanel>
<StackPanel Orientation="Vertical" VerticalAlignment="Stretch" Grid.ColumnSpan="1" Margin="0,0,2,0" Grid.Column="1">
<TextBlock Text="" TextWrapping="Wrap" HorizontalAlignment="Left"/>
<TextBlock Text="ms (-- fps)" TextWrapping="Wrap" HorizontalAlignment="Left"/>
<TextBlock Text="ms (delta)" TextWrapping="Wrap"/>
<TextBlock Text="" TextWrapping="Wrap"/>
<TextBlock Text="ms" TextWrapping="Wrap"/>
<TextBlock Text="" TextWrapping="Wrap"/>
<TextBlock Text="ms" TextWrapping="Wrap"/>
</StackPanel>
</Grid>
</Grid>
</Page>

View File

@ -0,0 +1,554 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
using Windows.UI.Core;
using Windows.Media.Capture;
using Windows.ApplicationModel;
using System.Threading.Tasks;
using Windows.System.Display;
using Windows.Graphics.Display;
using Windows.Media.Capture.Frames;
using Windows.Media.Devices;
using Windows.Devices.Enumeration;
using Windows.Media.Audio;
using Windows.Media.Render;
using Windows.Media.MediaProperties;
using Windows.Graphics.Imaging;
using System.Threading;
using Windows.UI.Xaml.Media.Imaging;
using System.Diagnostics;
using System.Collections.Concurrent;
// The Blank Page item template is documented at https://go.microsoft.com/fwlink/?LinkId=402352&clcid=0x409
namespace CameraRendererCS
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage : Page
{
MediaCapture mediaCapture;
MediaFrameReader frameReader;
bool isStreamRunning = false;
bool calcPerfStats = true;
DisplayRequest displayRequest = new DisplayRequest();
bool _taskRunning = false;
private SoftwareBitmap _backBuffer = new SoftwareBitmap(BitmapPixelFormat.Rgba8, 1, 1);
AudioGraph graph;
// Populated lists
DeviceInformationCollection audioDevices;
IReadOnlyList<MediaFrameSourceGroup> videoDevices;
public MainPage()
{
this.InitializeComponent();
visualDecayTimer = new Timer((t) =>
{
fadeWindow();
});
}
protected override async void OnNavigatedTo(NavigationEventArgs e)
{
// Grab the list of video media sources and show them to the user
await FindVideoSources();
await FindAudioSources();
// Grab the audio sources too
}
private async Task FindVideoSources()
{
videoComboBox.Items.Clear();
videoDevices = await MediaFrameSourceGroup.FindAllAsync();
videoComboBox.Items.Add("-- Pick input device --");
foreach (MediaFrameSourceGroup device in videoDevices)
{
videoComboBox.Items.Add(device.DisplayName);
}
if (videoComboBox.SelectedIndex == -1 && videoComboBox.Items.Count > 0) videoComboBox.SelectedIndex = 0;
}
private async Task FindAudioSources()
{
audioComboBox.Items.Clear();
audioDevices = await DeviceInformation.FindAllAsync(MediaDevice.GetAudioCaptureSelector());
audioComboBox.Items.Add("-- Pick input device --");
foreach (DeviceInformation device in audioDevices)
{
audioComboBox.Items.Add(device.Name);
}
if (audioComboBox.SelectedIndex == -1 && audioComboBox.Items.Count > 0) audioComboBox.SelectedIndex = 0;
}
private async void startStreamButton_Click(object sender, RoutedEventArgs e)
{
await CreateVideoReader();
await CreateAudioGraph();
displayRequest.RequestActive();
}
private async Task CreateAudioGraph()
{
AudioGraphSettings settings = new AudioGraphSettings(AudioRenderCategory.Media)
{
//settings.QuantumSizeSelectionMode = QuantumSizeSelectionMode.LowestLatency;
PrimaryRenderDevice = await DeviceInformation.CreateFromIdAsync(MediaDevice.GetDefaultAudioRenderId(AudioDeviceRole.Default))
};
CreateAudioGraphResult result = await AudioGraph.CreateAsync(settings);
graph = result.Graph;
if (result.Status != AudioGraphCreationStatus.Success)
{
return;
}
CreateAudioDeviceOutputNodeResult deviceOutputNodeResult = await graph.CreateDeviceOutputNodeAsync();
if (deviceOutputNodeResult.Status != AudioDeviceNodeCreationStatus.Success)
{
return;
}
CreateAudioDeviceInputNodeResult deviceInputNodeResult = await graph.CreateDeviceInputNodeAsync(MediaCategory.Other, graph.EncodingProperties, audioDevices[audioComboBox.SelectedIndex - 1]);
if (deviceInputNodeResult.Status != AudioDeviceNodeCreationStatus.Success)
{
return;
}
deviceInputNodeResult.DeviceInputNode.AddOutgoingConnection(deviceOutputNodeResult.DeviceOutputNode);
graph.Start();
}
private async Task CreateVideoReader()
{
MediaFrameFormat format = ((FrameFormatModel)videoTypeComboBox.SelectedItem).Format;
MediaFrameSource source = (MediaFrameSource)videoStreamComboBox.SelectedItem;
// Look for a format which the FrameRenderer can render.
string requestedSubtype = null;
requestedSubtype = GetSubtypeForFrameReader(source.Info.SourceKind, format);
if (requestedSubtype != null)
{
// Tell the source to use the format we can render.
await source.SetFormatAsync(format);
}
if (requestedSubtype == null)
{
}
Task t = new Task(async () =>
{
try
{
frameReader = await mediaCapture.CreateFrameReaderAsync(source, requestedSubtype);
frameReader.AcquisitionMode = MediaFrameReaderAcquisitionMode.Realtime;
frameReader.FrameArrived += FrameReader_FrameArrived;
lastFrameTime = Stopwatch.GetTimestamp();
MediaFrameReaderStartStatus status = await frameReader.StartAsync();
if (status == MediaFrameReaderStartStatus.Success)
{
}
else
{
}
}
catch { }
});
try
{
t.Start();
isStreamRunning = true;
if (!mouseInside)
{
_ = visualDecayTimer.Change(15000, Timeout.Infinite);
}
}
catch (InvalidOperationException e)
{
Console.WriteLine(e.Message);
Console.WriteLine("Media Source Info: {0}", source.Info.ToString());
}
}
long lastFrameTime = 0;
double averageFrameTime = -1.0;
double lastFrameTimeMaximum = 0;
// Time taken to process the frame, in delta-ticks
long frameProcessingTime = 0;
TaskFactory perfTaskFactory = new TaskFactory(TaskCreationOptions.None, TaskContinuationOptions.None);
// Use a concurrent queue to ensure synchronisation
ConcurrentQueue<double> previousFrameTimes = new ConcurrentQueue<double>();
private void FrameReader_FrameArrived(MediaFrameReader sender, MediaFrameArrivedEventArgs args)
{
long newTime = Stopwatch.GetTimestamp();
if (calcPerfStats)
{
// Build the new task, to help fire off frames quickly
_ = perfTaskFactory.StartNew(() =>
{
// TODO: Push the calculation onto a different thread, as it isn't needed here. May save some time as this function takes ~6 ms to execute
// Most of this time is likely spent converting the bitmap
if (previousFrameTimes.Count >= 180)
{
_ = previousFrameTimes.TryDequeue(out _);
}
string deltaTime = "";
if (averageFrameTime < 0)
{
averageFrameTime = (newTime - lastFrameTime) / (double)TimeSpan.TicksPerMillisecond;
}
else
{
double newVal = (newTime - lastFrameTime) / (double)TimeSpan.TicksPerMillisecond;
deltaTime = (averageFrameTime - newVal).ToString("N1");
previousFrameTimes.Enqueue(newVal);
double localMaxIn = previousFrameTimes.Max();
_ = Interlocked.Exchange(ref lastFrameTimeMaximum, localMaxIn);
double sampledAverage = previousFrameTimes.Sum() / previousFrameTimes.Count();
/*double localAvg = averageFrameTime * 9;
localAvg += newVal;
localAvg /= 10;*/
_ = Interlocked.Exchange(ref averageFrameTime, sampledAverage);
}
string time = averageFrameTime.ToString("N1");
_ = Interlocked.Exchange(ref lastFrameTime, newTime);
var task = renderTarget.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
timelabel.Text = time;
timelabel_delta.Text = deltaTime;
maxTimeLabel.Text = lastFrameTimeMaximum.ToString("N2");
// Delegate the double-precision division till this function
frameProcessingTimeLabel.Text = (frameProcessingTime / (double)TimeSpan.TicksPerMillisecond).ToString("N2");
});
});
}
// TryAcquireLatestFrame will return the latest frame that has not yet been acquired.
// This can return null if there is no such frame, or if the reader is not in the
// "Started" state. The latter can occur if a FrameArrived event was in flight
// when the reader was stopped.
using (MediaFrameReference frame = sender.TryAcquireLatestFrame())
{
if (frame != null)
{
SoftwareBitmap result = null;
using (SoftwareBitmap inputBitmap = frame.VideoMediaFrame.SoftwareBitmap)
{
if (inputBitmap != null)
{
// XAML requires Bgra8 with premultiplied alpha.
// We requested Bgra8 from the MediaFrameReader, so all that's
// left is fixing the alpha channel if necessary.
if (inputBitmap.BitmapPixelFormat != BitmapPixelFormat.Bgra8)
{
//
int i = 0;
}
else if (inputBitmap.BitmapAlphaMode == BitmapAlphaMode.Premultiplied)
{
// Already in the correct format.
result = SoftwareBitmap.Copy(inputBitmap);
//result = inputBitmap;
}
else
{
// Convert to premultiplied alpha.
result = SoftwareBitmap.Convert(inputBitmap, BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore);
}
}
}
if (result != null)
{
// Swap the processed frame to _backBuffer and trigger UI thread to render it
result = Interlocked.Exchange(ref _backBuffer, result);
// UI thread always reset _backBuffer before using it. Unused bitmap should be disposed.
result?.Dispose();
// Changes to xaml ImageElement must happen in UI thread through Dispatcher
var task = renderTarget.Dispatcher.RunAsync(CoreDispatcherPriority.High,
async () =>
{
var imageSource = (SoftwareBitmapSource)renderTarget.Source;
// Don't let two copies of this task run at the same time.
if (_taskRunning)
{
return;
}
_taskRunning = true;
// Keep draining frames from the backbuffer until the backbuffer is empty.
SoftwareBitmap latestBitmap;
// About to push a frame; get the delta at this point
long thisFrameProcessTime = Stopwatch.GetTimestamp() - newTime;
_ = Interlocked.Exchange(ref frameProcessingTime, thisFrameProcessTime);
while ((latestBitmap = Interlocked.Exchange(ref _backBuffer, null)) != null)
{
await ((SoftwareBitmapSource)renderTarget.Source).SetBitmapAsync(latestBitmap);
latestBitmap.Dispose();
}
_taskRunning = false;
});
}
}
}
}
public static string GetSubtypeForFrameReader(MediaFrameSourceKind kind, MediaFrameFormat format)
{
// Note that media encoding subtypes may differ in case.
// https://docs.microsoft.com/en-us/uwp/api/Windows.Media.MediaProperties.MediaEncodingSubtypes
string subtype = format.Subtype;
switch (kind)
{
// For color sources, we accept anything and request that it be converted to Bgra8.
case MediaFrameSourceKind.Color:
return MediaEncodingSubtypes.Bgra8;
// The only depth format we can render is D16.
case MediaFrameSourceKind.Depth:
return String.Equals(subtype, MediaEncodingSubtypes.D16, StringComparison.OrdinalIgnoreCase) ? subtype : null;
// The only infrared formats we can render are Nv12, L8, and L16.
case MediaFrameSourceKind.Infrared:
return (String.Equals(subtype, MediaEncodingSubtypes.Nv12, StringComparison.OrdinalIgnoreCase) ||
String.Equals(subtype, MediaEncodingSubtypes.L8, StringComparison.OrdinalIgnoreCase) ||
String.Equals(subtype, MediaEncodingSubtypes.L16, StringComparison.OrdinalIgnoreCase)) ? subtype : null;
// No other source kinds are supported by this class.
default:
return null;
}
}
bool flyOutState = true;
private void CollapseButton_Click(object sender, RoutedEventArgs e)
{
if (flyOutState)
{
FlyoutGrid.RowDefinitions[0].Height = new GridLength(0);
FlyoutGrid.Width = CollapseButton.Width;
CollapseButton.Content = "";
flyOutState = false;
}
else
{
FlyoutGrid.RowDefinitions[0].Height = GridLength.Auto;
CollapseButton.Content = "";
FlyoutGrid.Width = double.NaN;
flyOutState = true;
}
}
// Time taken to decay
Timer visualDecayTimer;
bool mouseInside = false;
private void Page_PointerMoved(object sender, PointerRoutedEventArgs e)
{
if (isStreamRunning & !mouseInside)
{
var task = renderTarget.Dispatcher.RunAsync(CoreDispatcherPriority.Low, () =>
{
ScalarTransition fade = new ScalarTransition
{
Duration = TimeSpan.FromSeconds(0)
};
FlyoutGrid.OpacityTransition = fade;
FlyoutGrid.Opacity = 1.0;
});
visualDecayTimer.Change(5000, Timeout.Infinite);
}
}
private void fadeWindow()
{
var task = renderTarget.Dispatcher.RunAsync(CoreDispatcherPriority.Low, () =>
{
ScalarTransition fade = new ScalarTransition
{
Duration = TimeSpan.FromSeconds(5)
};
FlyoutGrid.OpacityTransition = fade;
FlyoutGrid.Opacity = 0.01;
});
}
private void FlyoutGrid_PointerEntered(object sender, PointerRoutedEventArgs e)
{
mouseInside = true;
}
private void FlyoutGrid_PointerExited(object sender, PointerRoutedEventArgs e)
{
mouseInside = false;
}
private async void videoComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
// Deregister and desroy an existing player
if (frameReader != null)
{
frameReader.FrameArrived -= FrameReader_FrameArrived;
frameReader.Dispose();
frameReader = null;
}
// reset items
mediaCapture?.Dispose();
mediaCapture = null;
if (videoComboBox.SelectedIndex > 0)
{
// Blank the existing canvas
renderTarget.Source = new SoftwareBitmapSource();
// Initialise a new MediaCapture
mediaCapture = new MediaCapture();
MediaCaptureInitializationSettings settings = new MediaCaptureInitializationSettings
{
SourceGroup = videoDevices[videoComboBox.SelectedIndex - 1],
// This media capture can share streaming with other apps.
SharingMode = MediaCaptureSharingMode.ExclusiveControl,
// Only stream video and don't initialize audio capture devices.
StreamingCaptureMode = StreamingCaptureMode.Video,
// Set to CPU to ensure frames always contain CPU SoftwareBitmap images
// instead of preferring GPU D3DSurface images.
MemoryPreference = MediaCaptureMemoryPreference.Cpu
};
await mediaCapture.InitializeAsync(settings);
// Grab the kinds of media source we have
HashSet<MediaFrameSourceKind> startedKinds = new HashSet<MediaFrameSourceKind>();
IEnumerable<MediaFrameSource> mediaFrameSources = mediaCapture.FrameSources.Values.ToArray();
videoStreamComboBox.ItemsSource = mediaFrameSources;
MediaFrameSource selectedSource;
// TODO: If the count of streams is greater than 1, allow the user to select the specific stream
if (mediaCapture.FrameSources.Values.Count() > 1)
{
videoStreamComboBox.SelectedIndex = 0;
// Add another combobox; allow user to select desired source
selectedSource = mediaCapture.FrameSources.Values.First();
videoStreamLabel.Visibility = Visibility.Visible;
videoStreamComboBox.Visibility = Visibility.Visible;
}
else if (mediaCapture.FrameSources.Values.Count() == 0)
{
// Error, as camera has no streams
return;
}
else
{
// Just the one, continue
selectedSource = mediaCapture.FrameSources.Values.First();
videoStreamComboBox.SelectedIndex = 0;
}
// Source selected; enumerate formats
IEnumerable<FrameFormatModel> streamFormats = selectedSource.SupportedFormats
.Where(format => GetSubtypeForFrameReader(selectedSource.Info.SourceKind, format) != null)
.Select(format => new FrameFormatModel(format));
videoTypeComboBox.ItemsSource = streamFormats;
}
}
/// <summary>
/// View model for MediaFrameFormat used in XAML ContentControl.
/// </summary>
public class FrameFormatModel
{
public MediaFrameFormat Format { get; }
public string DisplayName { get; }
public FrameFormatModel(MediaFrameFormat format)
{
this.Format = format;
this.DisplayName = string.Format("{0} | {1} | {2} x {3} | {4:#.##}fps",
format.MajorType,
format.Subtype,
format.VideoFormat?.Width,
format.VideoFormat?.Height,
Math.Round((double)format.FrameRate.Numerator / format.FrameRate.Denominator, 2));
}
public override string ToString()
{
return this.DisplayName;
}
/// <summary>
/// Compares the Format contained by this view model to the given format for equivalency.
/// </summary>
/// <param name="otherFormat">The MediaFrameFormat to compare to the MediaFrameFormat in this view model.</param>
/// <returns></returns>
public bool HasSameFormat(MediaFrameFormat otherFormat)
{
if (otherFormat == null)
{
return (Format == null);
}
return this.Format.MajorType == otherFormat.MajorType &&
this.Format.Subtype == otherFormat.Subtype &&
this.Format.FrameRate.Numerator == otherFormat.FrameRate.Numerator &&
this.Format.FrameRate.Denominator == otherFormat.FrameRate.Denominator &&
this.Format.VideoFormat?.Width == otherFormat.VideoFormat?.Width &&
this.Format.VideoFormat?.Height == otherFormat.VideoFormat?.Height;
}
}
private void PerfStatsView_Unchecked(object sender, RoutedEventArgs e)
{
calcPerfStats = false;
_ = renderTarget.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
StatisticsPane.Visibility = Visibility.Collapsed;
});
}
private void PerfStatsView_Checked(object sender, RoutedEventArgs e)
{
calcPerfStats = true;
_ = renderTarget.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
StatisticsPane.Visibility = Visibility.Visible;
timelabel.Text = "0.0";
timelabel_delta.Text = "0.0";
maxTimeLabel.Text = "";
frameProcessingTimeLabel.Text = "";
});
}
}
}

View File

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap6="http://schemas.microsoft.com/appx/manifest/uap/windows10/6"
xmlns:uap3="http://schemas.microsoft.com/appx/manifest/uap/windows10/3"
IgnorableNamespaces="uap mp uap6 uap3">
<Identity
Name="044f7330-801b-4f95-87f2-a257070b58f5"
Publisher="CN=Brych"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="044f7330-801b-4f95-87f2-a257070b58f5" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>CameraRendererCS</DisplayName>
<PublisherDisplayName>Brych</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="CameraRendererCS.App">
<uap:VisualElements
DisplayName="Camera Renderer"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="Camera Renderer"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<uap6:Capability Name="graphicsCapture"/>
<uap3:Capability Name="backgroundMediaPlayback"/>
<DeviceCapability Name="webcam"/>
<DeviceCapability Name="microphone"/>
</Capabilities>
</Package>

View File

@ -0,0 +1,29 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CameraDirect")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CameraDirect")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

View File

@ -0,0 +1,31 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Serialize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

View File

@ -0,0 +1,4 @@
# CaptureRenderer
Renders the web-cam style capture data in a window. Also retrieves sound from the specified device.
Intended to be used with HDMI capture cards

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB