Updated readme.md

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Brychan Dempsey 2021-10-05 00:45:36 +13:00
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Renders standard camera capture devices to the window. Allows specification of the source audio stream. Renders standard camera capture devices to the window. Allows specification of the source audio stream.
Especially helpful with HDMI capture cards; allows the HDMI stream to be rendered on-screen, with very good latency specs (perhaps < 100 ms)
**Based off the implementation in the Windows UWP Samples**; this is essentially just a merge of various components **Based off the implementation in the Windows UWP Samples**; this is essentially just a merge of various components
TODO: TODO:
Refactor and redesign to better suit the application's needs. * Refactor and redesign to better suit the application's needs.
The Audio Router project better handles audio enumeration, and should be utilised here * The Audio Router project better handles audio enumeration, and should be utilised here.
* Fully implement the surface rendering in the C++ project; currently, it just renders the sample cube as I was more concerned about memory allocations
* Implement time