Added filter for the board image

This commit is contained in:
Brychan Dempsey 2021-10-17 16:28:58 +13:00
parent 5d518428e7
commit 2855d2e159

View File

@ -114,6 +114,7 @@ namespace RBG_Server_WPF
// Load sprites as they arrive // Load sprites as they arrive
if (e.CurrentActivity == CommunicationHandler.ProgressData.Activity.ImageDownloaded) if (e.CurrentActivity == CommunicationHandler.ProgressData.Activity.ImageDownloaded)
{ {
Dispatcher.Invoke(() => StatusTextBlock.Text = $"Downloaded {e.Progress} of {App.Context.GameCommunicationHandler.ImageList.Count} images."); Dispatcher.Invoke(() => StatusTextBlock.Text = $"Downloaded {e.Progress} of {App.Context.GameCommunicationHandler.ImageList.Count} images.");
App.Context.GameCommunicationHandler.ImageCollection.TryGetValue(e.Message, out CachedByteArray cachedByteArray); App.Context.GameCommunicationHandler.ImageCollection.TryGetValue(e.Message, out CachedByteArray cachedByteArray);
BitmapImage image = new(); BitmapImage image = new();
@ -124,6 +125,14 @@ namespace RBG_Server_WPF
{ {
Source = image Source = image
}; };
if (e.Message == App.Context.GameCommunicationHandler.BoardName)
{
// Image is the board image
Dispatcher.Invoke(() =>BoardPreviewImage.Source = image);
}
else
{
// Image is a sprite, load it
LoadedSpriteGrid loadedSprite = null; LoadedSpriteGrid loadedSprite = null;
foreach (LoadedSpriteGrid item in ClientLoadedSprites.Children) foreach (LoadedSpriteGrid item in ClientLoadedSprites.Children)
{ {
@ -141,6 +150,8 @@ namespace RBG_Server_WPF
} }
}
internal class LoadedSpriteGrid : Grid internal class LoadedSpriteGrid : Grid
{ {
string imageName; string imageName;