Added filter for the board image

This commit is contained in:
Brychan Dempsey 2021-10-17 16:28:58 +13:00
parent 5d518428e7
commit 2855d2e159

View File

@ -114,6 +114,7 @@ namespace RBG_Server_WPF
// Load sprites as they arrive
if (e.CurrentActivity == CommunicationHandler.ProgressData.Activity.ImageDownloaded)
{
Dispatcher.Invoke(() => StatusTextBlock.Text = $"Downloaded {e.Progress} of {App.Context.GameCommunicationHandler.ImageList.Count} images.");
App.Context.GameCommunicationHandler.ImageCollection.TryGetValue(e.Message, out CachedByteArray cachedByteArray);
BitmapImage image = new();
@ -124,19 +125,29 @@ namespace RBG_Server_WPF
{
Source = image
};
LoadedSpriteGrid loadedSprite = null;
foreach (LoadedSpriteGrid item in ClientLoadedSprites.Children)
if (e.Message == App.Context.GameCommunicationHandler.BoardName)
{
if (item.Equals(e.Message))
{
loadedSprite = item;
break;
}
// Image is the board image
Dispatcher.Invoke(() =>BoardPreviewImage.Source = image);
}
if (loadedSprite == null) loadedSprite = new LoadedSpriteGrid(spriteImage, e.Message);
else
{
// Image is a sprite, load it
LoadedSpriteGrid loadedSprite = null;
foreach (LoadedSpriteGrid item in ClientLoadedSprites.Children)
{
if (item.Equals(e.Message))
{
loadedSprite = item;
break;
}
}
if (loadedSprite == null) loadedSprite = new LoadedSpriteGrid(spriteImage, e.Message);
// Add the loaded image into the view
Dispatcher.Invoke(() => ClientLoadedSprites.Children.Add(loadedSprite));
// Add the loaded image into the view
Dispatcher.Invoke(() => ClientLoadedSprites.Children.Add(loadedSprite));
}
}
}