Modified todo
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@ -17,10 +17,11 @@ namespace LASFormat
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//
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//
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// Todos:
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// Todos:
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// - Split a LAS file into subsections, probably about 100m^2
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// - Split a LAS file into subsections, probably about 100m^2
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// - generate heightmaps from sections, 0-255 per point
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// - generate heightmaps from sections, 0-255 per point (or more, especially if using the same scale worldwide)
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// - Output heightmaps in a Unity- and Unreal- ready format
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// - Output heightmaps in a Unity- and Unreal- ready format
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// - Ouput vertex colours for each point, if available
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// - Ouput vertex colours for each point, if available
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// - Allow exporting different layers of a file
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// - Allow exporting different layers of a file
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// - Link to a raster map provider and dynamically load into the aforementioned engine
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private const int V = 16384;
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private const int V = 16384;
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private const int V1 = V * (ushort.MaxValue +1);
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private const int V1 = V * (ushort.MaxValue +1);
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