From 38ef1859c2f72189623db4dcde5d6b6a23aed357 Mon Sep 17 00:00:00 2001 From: Brychan Dempsey Date: Wed, 17 Nov 2021 16:37:18 +1300 Subject: [PATCH] Modified todo --- LASRead/LASFile.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/LASRead/LASFile.cs b/LASRead/LASFile.cs index 7d9c51b..a2ba62f 100644 --- a/LASRead/LASFile.cs +++ b/LASRead/LASFile.cs @@ -17,10 +17,11 @@ namespace LASFormat // // Todos: // - Split a LAS file into subsections, probably about 100m^2 - // - generate heightmaps from sections, 0-255 per point + // - generate heightmaps from sections, 0-255 per point (or more, especially if using the same scale worldwide) // - Output heightmaps in a Unity- and Unreal- ready format // - Ouput vertex colours for each point, if available // - Allow exporting different layers of a file + // - Link to a raster map provider and dynamically load into the aforementioned engine private const int V = 16384; private const int V1 = V * (ushort.MaxValue +1);