Modified todo

This commit is contained in:
Brychan Dempsey 2021-11-17 16:37:18 +13:00
parent a7d04f54da
commit 38ef1859c2

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@ -17,10 +17,11 @@ namespace LASFormat
// //
// Todos: // Todos:
// - Split a LAS file into subsections, probably about 100m^2 // - Split a LAS file into subsections, probably about 100m^2
// - generate heightmaps from sections, 0-255 per point // - generate heightmaps from sections, 0-255 per point (or more, especially if using the same scale worldwide)
// - Output heightmaps in a Unity- and Unreal- ready format // - Output heightmaps in a Unity- and Unreal- ready format
// - Ouput vertex colours for each point, if available // - Ouput vertex colours for each point, if available
// - Allow exporting different layers of a file // - Allow exporting different layers of a file
// - Link to a raster map provider and dynamically load into the aforementioned engine
private const int V = 16384; private const int V = 16384;
private const int V1 = V * (ushort.MaxValue +1); private const int V1 = V * (ushort.MaxValue +1);