Camera-Renderer
Renders standard camera capture devices to the window. Allows specification of the source audio stream.
Especially helpful with HDMI capture cards; allows the HDMI stream to be rendered on-screen, with very good latency specs (perhaps < 100 ms)
Based off the implementation in the Windows UWP Samples; this is essentially just a merge of various components
TODO:
- Refactor and redesign to better suit the application's needs.
- The Audio Router project better handles audio enumeration, and should be utilised here.
- Fully implement the surface rendering in the C++ project; currently, it just renders the sample cube as I was more concerned about memory allocations
- Implement time
Description
Renders standard camera capture devices to the window. Allows specification of the source audio stream.
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