mirror of
https://github.com/Brychan22/Simple-DHCP-Server.git
synced 2025-02-13 08:18:56 +13:00
35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
// Simple DHCP Server (C++).cpp : This file contains the 'main' function. Program execution begins and ends there.
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//
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#include <iostream>
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#include <vector>
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#include <string>
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#include "Net.h"
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#include "DHCP.h"
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// Maintain a C#-esque network client for simple handling
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// As per https://stackoverflow.com/questions/14665543/how-do-i-receive-udp-packets-with-winsock-in-c
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// A handler class is helpful. This implementation is based on the implementation in .NET
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int main()
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{
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std::cout << "Creating DHCP Server...\n";
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DHCP dhcp = DHCP(new unsigned char[] {192, 168, 250, 1}, new unsigned char[] {255, 255, 255, 0}, 32, 2, 900, new unsigned int[] { 16843009 }, 1);
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Net::UdpClient udpClient = Net::UdpClient();
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udpClient.Client.Bind(Net::IPEndPoint(new unsigned char[] {dhcp.localAddress1, dhcp.localAddress2, dhcp.localAddress3, dhcp.deviceIP}, 67));
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Net::IPEndPoint remote = Net::IPEndPoint(new unsigned char[] {0, 0, 0, 0}, 0);
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while (true) {
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std::vector<unsigned char> buffer = udpClient.Recieve(&remote, 1480);
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std::vector<std::vector<unsigned char>> result = dhcp.ProcessDHCP(buffer);
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if (result.size() == 2) {
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if (remote.Address.Equals(Net::IPAddress::Empty())) {
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udpClient.Send(result[1], result[1].size(), result[0], 68);
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}
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else {
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udpClient.Send(result[1], result[1].size(), remote);
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}
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}
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}
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}
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