mirror of
https://github.com/Brychan22/Simple-DHCP-Server.git
synced 2025-02-13 08:18:56 +13:00
44 lines
1.9 KiB
C++
44 lines
1.9 KiB
C++
// Simple DHCP Server (C++).cpp : This file contains the 'main' function. Program execution begins and ends there.
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//
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#include <iostream>
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#include <vector>
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#include <string>
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#include <thread>
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#include "Net.h"
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#include "DHCP.h"
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// Maintain a C#-esque network client for simple handling
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// As per https://stackoverflow.com/questions/14665543/how-do-i-receive-udp-packets-with-winsock-in-c
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// A handler class is helpful. This implementation is based on the implementation in .NET
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int main()
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{
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std::cout << "Creating DHCP Server...\n";
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std::vector<unsigned long> servers;
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servers.push_back(0x1010101);
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DHCP dhcp = DHCP((192 << 24 ) | (168 << 16 ) | (250 << 8) | 1 , 0xFFFFFF00, 32, 2, 900, servers, 1); // 0xFFFFFF00 = 255.255.255.0; 0x1010101 = 1.1.1.1
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Net::UdpClient udpClient = Net::UdpClient();
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udpClient.Client.Bind(Net::IPEndPoint((dhcp.localAddress1 << 24) | (dhcp.localAddress2 << 16) | (dhcp.localAddress3 << 8) | dhcp.deviceIP, 67));
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Net::IPEndPoint remote = Net::IPEndPoint(0, 0);
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unsigned long waitingBytes = 0;
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while (true) {
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waitingBytes = udpClient.Available();
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if (waitingBytes > 240) { // DHCP requires *at least* 240 bytes, the packet is malformed or incorrect if it is less
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unsigned char* buffBytes = udpClient.Recieve(&remote, (unsigned short)waitingBytes);
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std::vector<std::vector<unsigned char>> result = dhcp.ProcessDHCP(buffBytes, waitingBytes);
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delete[] buffBytes; // Handle the assigned buffer array
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if (result.size() == 2) {
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if (remote.Address.Equals(Net::IPAddress::Empty())) {
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udpClient.Send(result[1], result[0], 68);
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}
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else {
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udpClient.Send(result[1], remote);
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}
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}
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}
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// Artificial delay, to prevent hyperactive looping
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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}
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