// Simple DHCP Server (C++).cpp : This file contains the 'main' function. Program execution begins and ends there. // #include #include #include #include #include "Net.h" #include "DHCP.h" // Maintain a C#-esque network client for simple handling // As per https://stackoverflow.com/questions/14665543/how-do-i-receive-udp-packets-with-winsock-in-c // A handler class is helpful. This implementation is based on the implementation in .NET int main() { std::cout << "Creating DHCP Server...\n"; std::vector servers; servers.push_back(0x1010101); DHCP dhcp = DHCP((192 << 24 ) | (168 << 16 ) | (250 << 8) | 1 , 0xFFFFFF00, 32, 2, 900, servers, 1); // 0xFFFFFF00 = 255.255.255.0; 0x1010101 = 1.1.1.1 Net::UdpClient udpClient = Net::UdpClient(); udpClient.Client.Bind(Net::IPEndPoint((dhcp.localAddress1 << 24) | (dhcp.localAddress2 << 16) | (dhcp.localAddress3 << 8) | dhcp.deviceIP, 67)); Net::IPEndPoint remote = Net::IPEndPoint(0, 0); unsigned long waitingBytes = 0; while (true) { waitingBytes = udpClient.Available(); if (waitingBytes > 240) { // DHCP requires *at least* 240 bytes, the packet is malformed or incorrect if it is less unsigned char* buffBytes = udpClient.Recieve(&remote, (unsigned short)waitingBytes); std::vector> result = dhcp.ProcessDHCP(buffBytes, waitingBytes); delete[] buffBytes; // Handle the assigned buffer array if (result.size() == 2) { if (remote.Address.Equals(Net::IPAddress::Empty())) { udpClient.Send(result[1], result[0], 68); } else { udpClient.Send(result[1], remote); } } } // Artificial delay, to prevent hyperactive looping std::this_thread::sleep_for(std::chrono::milliseconds(1)); } }