Added solution files
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6
App.config
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6
App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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</startup>
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</configuration>
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556
Program.cs
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556
Program.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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namespace RollerWheel
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{
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class Program
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{
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static string[] gapChars = new string[] { " |##############|", " |--------------|" };
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static string[] rollers = new string[] {
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" |##############|", " |### ##|", " |########## ##|", " |### ##|", " |### #########|", " |### ##|", // Two
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" |##############|", " |### ##|", " |########## ##|", " |### ##|", " |########## ##|", " |### ##|", // Three
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" |##############|", " |### ##### ##|", " |### ##### ##|", " |### ##|", " |########## ##|", " |########## ##|", // Four
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" |##############|", " |### ##|", " |### #########|", " |### ##|", " |########## ##|", " |### ##|", // Five
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" |##############|", " |### ##|", " |### #########|", " |### ##|", " |### ##### ##|", " |### ##|", // Six
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" |##############|", " |#### ###|", " |######## ####|", " |####### #####|", " |###### ######|", " |##### #######|" }; // Seven
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static int[] titleBools = new int[] {
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1,0,0,0,0,0,0,1,1, // First Line
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1,0,0,1,1,1,1,1,1,
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1,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,1,2,
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1,0,0,1,1,1,1,1,1, // Second Line
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1,0,0,1,1,1,1,1,1,
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1,0,0,1,1,1,0,0,1,
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1,1,1,1,0,0,1,1,1,
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1,0,0,1,1,1,1,1,1,2,
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1,0,0,0,0,0,0,0,1, // Third Line
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1,0,0,1,1,1,1,1,1,
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1,0,0,1,1,1,0,0,1,
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1,1,1,1,0,0,1,1,1,
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1,0,0,0,0,0,0,0,1,2,
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1,1,1,1,1,1,0,0,1, // Fourth Line
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1,0,0,1,1,1,1,1,1,
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1,0,0,1,1,1,0,0,1,
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1,1,1,1,0,0,1,1,1,
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1,1,1,1,1,1,0,0,1,2,
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1,0,0,0,0,0,0,0,1, // Fith Line
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1,0,0,0,0,0,0,1,1,
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1,0,0,0,0,0,0,0,1,
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1,1,1,1,0,0,1,1,1,
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1,0,0,0,0,0,0,0,1,2,
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};
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#if DEBUG
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static bool verbose = false;
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#endif
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static bool drawTitle()
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{
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#if DEBUG
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if (!verbose)
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{
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#endif
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Console.Clear();
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#if DEBUG
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}
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#endif
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#if DEBUG
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Console.BackgroundColor = ConsoleColor.Red;
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#else
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Console.BackgroundColor = ConsoleColor.Green;
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#endif
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string writeString = "";
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for (int r = 0; r < 45; r++)
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{
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writeString += " ";
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}
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Console.WriteLine(writeString);
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for (int i = 0; i < titleBools.Length; i++)
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{
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if (titleBools[i] == 2)
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{
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Console.Write(Environment.NewLine);
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}
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if (titleBools[i] == 1)
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{
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switch (Console.BackgroundColor)
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{
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case ConsoleColor.Green:
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Console.Write(" ");
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break;
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case ConsoleColor.Black:
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Console.BackgroundColor = ConsoleColor.Green;
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#if DEBUG
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Console.BackgroundColor = ConsoleColor.Red;
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#endif
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Console.Write(" ");
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break;
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#if DEBUG
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case ConsoleColor.Red:
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Console.Write(" ");
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break;
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#endif
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}
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}
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else if (titleBools[i] != 2)
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{
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switch (Console.BackgroundColor)
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{
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case ConsoleColor.Black:
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Console.Write(" ");
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break;
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case ConsoleColor.Green:
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Console.BackgroundColor = ConsoleColor.Black;
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Console.Write(" ");
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break;
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#if DEBUG
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case ConsoleColor.Red:
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Console.BackgroundColor = ConsoleColor.Black;
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Console.Write(" ");
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break;
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#endif
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}
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}
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}
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Console.WriteLine(writeString);
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Console.ResetColor();
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#if DEBUG
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Console.ForegroundColor = ConsoleColor.DarkRed;
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Console.WriteLine("DEBUG VERSION ! DEBUG VERSION ! DEBUG VERSION");
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#else
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Console.ForegroundColor = ConsoleColor.DarkGreen;
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#endif
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Console.WriteLine("Slots! A command prompt-based game!");
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Console.WriteLine("Written in C# by Brychan Dempsey");
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Console.WriteLine("");
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drawCommands();
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return true;
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}
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static bool drawCommands()
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write("Press ");
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Console.ForegroundColor = ConsoleColor.Red;
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Console.Write("\'b\'");
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write(" to begin, ");
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Console.ForegroundColor = ConsoleColor.Red;
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Console.Write("\'Esc\'");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine(" to cancel.");
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Console.Write("Pressing ");
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Console.ForegroundColor = ConsoleColor.Red;
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Console.Write("Spacebar");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine(" at any point will stop the rollers");
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return true;
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}
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// Character ranges are 0-5, 6-11, 12-17, 18-23, 24-29, 30-35
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static void Main(string[] args)
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{
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ConsoleKeyInfo readKey;
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#if DEBUG
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if(args.Length > 0)
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{
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if (args[0] == "-v")
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{
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verbose = true;
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}
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}
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Console.Title = "Slots! - a C# game by Brychan Dempsey - DEBUG VERSION";
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#else
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Console.Title = "Slots! - a C# game by Brychan Dempsey";
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#endif
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drawTitle();
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redrawnCommands:
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#if DEBUG
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if (!verbose)
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{
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#endif
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readKey = Console.ReadKey();
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if (readKey.Key == ConsoleKey.B)
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{
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}
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else if (readKey.Key == ConsoleKey.Escape)
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{
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Environment.Exit(0);
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}
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else
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{
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Console.WriteLine("Invalid command. Try again:");
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drawCommands();
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goto redrawnCommands;
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}
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#if DEBUG
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}
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#endif
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Thread thread1 = new Thread(new ThreadStart(readingKey));
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thread1.Start();
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if (doRoller())
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{
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Console.ResetColor();
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Console.WriteLine("Success!");
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}
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else
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{
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Console.WriteLine("Something Went Wrong!");
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}
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int finalone = 0;
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int finaltwo = 0;
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int finalthree = 0;
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if (finalindexone + 9 < rollers.Length)
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{
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finalone = (finalindexone + 9) / 6 + 2;
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}
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else
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{
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finalone = ((finalindexone + 9) - rollers.Length) / 6 + 2;
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}
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if (finalindextwo + 9 < rollers.Length)
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{
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finaltwo = (finalindextwo + 9) / 6 + 2;
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}
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else
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{
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finaltwo = ((finalindextwo + 9) - rollers.Length) / 6 + 2;
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}
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if (finalindexthree + 9 < rollers.Length)
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{
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finalthree = (finalindexthree + 9) / 6 + 2;
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}
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else
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{
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finalthree = ((finalindexthree + 9) - rollers.Length) / 6 + 2;
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}
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Console.WriteLine("Final numbers are: {0} {1} {2}", finalone, finaltwo, finalthree);
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#if DEBUG
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Console.WriteLine("Final numbers are: {0} {1} {2}", finalindexone, finalindextwo, finalindexthree);
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Console.WriteLine("Final numbers are: {0} {1} {2}", (finalindexone + 9)/6, (finalindextwo + 9)/6, (finalindexthree+9)/6);
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#endif
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finalExitPrompt:
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readKey = Console.ReadKey();
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if (readKey.Key == ConsoleKey.Escape)
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{
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Environment.Exit(0);
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}
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else
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{
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goto finalExitPrompt;
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}
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}
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public static void readingKey()
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{
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while (!threelocked)
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{
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ConsoleKeyInfo readKey = Console.ReadKey();
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if (readKey.Key == ConsoleKey.Spacebar)
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{
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Console.Beep();
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Random rand = new Random();
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//int wait = rand.Next() / 5000000;
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// Thread.Sleep(wait);
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if (onelocked)
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{
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if (twolocked)
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{
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finalindexthree = rollerthreeIndex;
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#if DEBUG
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Console.Write(finalindexthree);
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#endif
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threelocked = true;
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}
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else
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{
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finalindextwo = rollertwoIndex;
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twolocked = true;
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}
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}
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else
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{
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finalindexone = rolleroneIndex;
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onelocked = true;
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}
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}
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//Thread.Sleep(300);
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}
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}
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static void clearScreen()
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{
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#if DEBUG
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if (!verbose)
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{
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#endif
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Console.SetCursorPosition(0, 0);
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#if DEBUG
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}
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#endif
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}
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/// <summary>
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/// Begins rolling the rollers
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/// </summary>
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/// <returns>true if rolling was successful</returns>
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static bool doRoller()
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{
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int firstStarting = 7;
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int secondStarting = 7;
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int thirdStarting = 7;
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drawDisplay(firstStarting, secondStarting, thirdStarting);
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return true;
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}
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static int rolleroneIndex = 0;
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static int rollertwoIndex = 0;
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static int rollerthreeIndex = 0;
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static int finalindexone = 0;
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static int finalindextwo = 0;
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static int finalindexthree = 0;
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static bool onelocked = false;
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static bool twolocked = false;
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static bool threelocked = false;
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/// <summary>
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/// Draws the display using the numbers provided
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/// </summary>
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/// <param name="startone">number for the first roller</param>
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/// <param name="starttwo">number for the second roller</param>
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/// <param name="startthree">number for the third roller</param>
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/// <returns>Returns true if successfull</returns>
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static bool drawDisplay(int startone, int starttwo, int startthree)
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{
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createString(startone, starttwo, startthree);
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//for (int r = 0; r < 10000; r++)
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while(!threelocked)
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{
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if (onelocked)
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{
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rolleroneIndex = finalindexone;
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}
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if (twolocked)
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{
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rollertwoIndex = finalindextwo;
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}
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if (threelocked)
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{
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rollerthreeIndex = finalindexthree;
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}
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clearScreen();
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for (int i = 0; i < 20; i++)
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{
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if (i < 3 || i > 15)
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{
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Console.ForegroundColor = ConsoleColor.DarkGray;
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}
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else if (i < 6 || i > 11)
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{
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Console.ForegroundColor = ConsoleColor.Gray;
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}
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else if (i > 5 && i < 12)
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{
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Console.ForegroundColor = ConsoleColor.White;
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}
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if (i == 0 || i == 19)
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{
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Console.WriteLine("\t" + gapChars[1] + gapChars[1] + gapChars[1]);
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}
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if ((rolleroneIndex + i) == rollers.Length)
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{
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rolleroneIndex = 0 - i;
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}
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if ((rollertwoIndex + i) == rollers.Length)
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{
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rollertwoIndex = 0 - i;
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}
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if ((rollerthreeIndex + i) == rollers.Length)
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{
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rollerthreeIndex = 0 - i;
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}
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if (i > 0 && i < 19)
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{
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if (i == 10)
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{
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Console.ForegroundColor = ConsoleColor.DarkGray;
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#if DEBUG
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int currentPos = Console.CursorTop;
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Console.WriteLine("--------" + spinFirst(i) + spinSecond(i) + spinThird(i) + "--------\t\t\t");
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if (!verbose)
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{
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Console.SetCursorPosition(0, currentPos);
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Console.WriteLine("--------" + spinFirst(i) + spinSecond(i) + spinThird(i) + "-------- {0} {1} {2}", rolleroneIndex, rollertwoIndex, rollerthreeIndex);
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}
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#else
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Console.WriteLine("--------" + spinFirst(i) + spinSecond(i) + spinThird(i) + "--------");
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#endif
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}
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else
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{
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Console.WriteLine("\t" + spinFirst(i) + spinSecond(i) + spinThird(i));
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}
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}
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}
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if (rolleroneIndex < 0)
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{
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rolleroneIndex = rollers.Length + rolleroneIndex;
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}
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if (rollertwoIndex < 0)
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{
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rollertwoIndex = rollers.Length + rollertwoIndex;
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}
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if (rollerthreeIndex < 0)
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{
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rollerthreeIndex = rollers.Length + rollerthreeIndex;
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}
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int currentPos2 = Console.CursorTop;
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#if DEBUG
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if (!verbose)
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{
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Console.WriteLine("--------\t\t\t");
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Console.SetCursorPosition(0, currentPos2);
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Console.WriteLine("-------- {0} {1} {2}", rolleroneIndex, rollertwoIndex, rollerthreeIndex);
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}
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#endif
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rolleroneIndex += 1;
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rollertwoIndex += 1;
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rollerthreeIndex += 1;
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#if DEBUG
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Thread.Sleep(500);
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#else
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Thread.Sleep(5);
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#endif
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}
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return true;
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}
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static string spinFirst(int i)
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{
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if (onelocked)
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{
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return rollers[rolleroneIndex + i];
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}
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else
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{
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return rollers[rolleroneIndex + i];
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}
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}
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static string spinSecond(int i)
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{
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if (twolocked)
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{
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return rollers[rollertwoIndex + i];
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}
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else
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{
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return rollers[rollertwoIndex + i];
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}
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}
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static string spinThird(int i)
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{
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if (threelocked)
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{
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return rollers[rollerthreeIndex + i];
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}
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else
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{
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return rollers[rollerthreeIndex + i];
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}
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}
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static void createString(int firstnumber, int secondnumber, int thirdnumber)
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{
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switch (firstnumber)
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{
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case 2:
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rolleroneIndex = 0;
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break;
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case 3:
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rolleroneIndex = 6;
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break;
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case 4:
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rolleroneIndex = 12;
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break;
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case 5:
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rolleroneIndex = 18;
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break;
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case 6:
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rolleroneIndex = 24;
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break;
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case 7:
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rolleroneIndex = 30;
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break;
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}
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switch (secondnumber)
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{
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case 2:
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rollertwoIndex = 0;
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break;
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case 3:
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||||
rollertwoIndex = 6;
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break;
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||||
case 4:
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rollertwoIndex = 12;
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||||
break;
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case 5:
|
||||
rollertwoIndex = 18;
|
||||
break;
|
||||
case 6:
|
||||
rollertwoIndex = 24;
|
||||
break;
|
||||
case 7:
|
||||
rollertwoIndex = 30;
|
||||
break;
|
||||
}
|
||||
switch (thirdnumber)
|
||||
{
|
||||
case 2:
|
||||
rollerthreeIndex = 0;
|
||||
break;
|
||||
case 3:
|
||||
rollerthreeIndex = 6;
|
||||
break;
|
||||
case 4:
|
||||
rollerthreeIndex = 12;
|
||||
break;
|
||||
case 5:
|
||||
rollerthreeIndex = 18;
|
||||
break;
|
||||
case 6:
|
||||
rollerthreeIndex = 24;
|
||||
break;
|
||||
case 7:
|
||||
rollerthreeIndex = 30;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
36
Properties/AssemblyInfo.cs
Normal file
36
Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("RollerWheel")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("RollerWheel")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("49d923ca-4a31-4c41-8389-ba6fbaa74c43")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
60
RollerWheel.csproj
Normal file
60
RollerWheel.csproj
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{49D923CA-4A31-4C41-8389-BA6FBAA74C43}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>RollerWheel</RootNamespace>
|
||||
<AssemblyName>RollerWheel</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user