Remote_Board_Game/PDGServer_WPF/MainWindow.xaml.cs

291 lines
11 KiB
C#

using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.IO;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Media;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace RBG_Server.WPF
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
GameServer gameServer;
MemoryStream gameBoard;
public MainWindow()
{
InitializeComponent();
//gameServer = new GameServer(8, 0, 9, 9, 3, 3, 3, 3, null);
}
/// <summary>
/// Browse for file button
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void BrowseButton_Click(object sender, RoutedEventArgs e)
{
OpenFileDialog ofd = new();
ofd.Filter = "Image Files (.png; .jpg)|*.png;*.jpg";
if (ofd.ShowDialog() == true)
{
ImageSourceTextBox.Text = ofd.FileName;
UpdateImage();
}
}
/// <summary>
/// Update the image when the text box looses focus
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ImageSourceTextBox_LostFocus(object sender, RoutedEventArgs e)
{
UpdateImage();
}
private void UpdateImage()
{
try
{
using FileStream fs = File.OpenRead(ImageSourceTextBox.Text);
gameBoard = new();
fs.CopyTo(gameBoard); // Load into memory, so the server can also utilise the stream
BitmapImage gameBoardImage = new();
gameBoardImage.BeginInit();
gameBoardImage.StreamSource = gameBoard;
//gameBoardImage.CacheOption = BitmapCacheOption.OnLoad; // Must preload the image into memory, before it is unloaded
gameBoardImage.EndInit();
PreviewImage.Source = gameBoardImage;
RedrawGrid();
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
/// <summary>
/// Creates and starts the game server
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void StartServerButton_Click(object sender, RoutedEventArgs e)
{
gameServer = new((int)StartingRow.Value, (int)StartingColumn.Value, (int)NumberOfRows.Value, (int)NumberOfColumns.Value, (int)ZoomBoxStartRow.Value, (int)ZoomBoxStartColumn.Value, (int)ZoomBoxSpan.Value, (int)ZoomBoxSpan.Value, gameBoard);
}
private void NumberOfRows_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
if (IsInitialized)
{
StartingRow.Maximum = NumberOfRows.Value;
ZoomBoxStartRow.Maximum = NumberOfRows.Value;
ZoomBoxSpan.Maximum = Math.Min(NumberOfRows.Value - ZoomBoxStartRow.Value, NumberOfColumns.Value - ZoomBoxStartColumn.Value);
RedrawGrid();
}
}
private void NumberOfColumns_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
if (IsInitialized)
{
StartingColumn.Maximum = NumberOfColumns.Value;
ZoomBoxStartColumn.Maximum = NumberOfColumns.Value;
ZoomBoxSpan.Maximum = Math.Min(NumberOfRows.Value - ZoomBoxStartRow.Value, NumberOfColumns.Value - ZoomBoxStartColumn.Value);
RedrawGrid();
}
}
private void RedrawGrid()
{
SolidColorBrush borderBrush = new(Color.FromRgb(255, 0, 0));
PreviewImageOverlay.RowDefinitions.Clear();
PreviewImageOverlay.ColumnDefinitions.Clear();
PreviewImageOverlay.Children.Clear();
for (int i = 0; i < NumberOfColumns.Value; i++)
{
PreviewImageOverlay.ColumnDefinitions.Add(new ColumnDefinition());
}
for (int i = 0; i < NumberOfRows.Value; i++)
{
PreviewImageOverlay.RowDefinitions.Add(new RowDefinition());
}
// Draw the overlay
Rectangle overlay = new();
overlay.Fill = new SolidColorBrush(Color.FromArgb(128, 0, 128, 255));
_ = PreviewImageOverlay.Children.Add(overlay);
Grid.SetRow(overlay, (int)ZoomBoxStartRow.Value);
Grid.SetColumn(overlay, (int)ZoomBoxStartColumn.Value);
Grid.SetRowSpan(overlay, (int)ZoomBoxSpan.Value);
Grid.SetColumnSpan(overlay, (int)ZoomBoxSpan.Value);
// Draw the starting position
overlay = new();
overlay.Fill = new SolidColorBrush(Color.FromArgb(64, 0, 255, 128));
_ = PreviewImageOverlay.Children.Add(overlay);
Grid.SetRow(overlay, (int)StartingRow.Value);
Grid.SetColumn(overlay, (int)StartingColumn.Value);
// Draw grids onto the preview image
for (int v = 0; v < PreviewImageOverlay.RowDefinitions.Count; v++)
{
for (int u = 0; u < PreviewImageOverlay.ColumnDefinitions.Count; u++)
{
Border border = new();
border.BorderBrush = borderBrush;
border.BorderThickness = new Thickness(2);
_ = PreviewImageOverlay.Children.Add(border);
Grid.SetRow(border, v);
Grid.SetColumn(border, u);
}
}
}
/// <summary>
/// Generates elements to go inside the game grid from the provided list of players
/// The grid should be appropriately sized before using this
/// </summary>
private void GenerateGameBoard(List<Player> players)
{
SolidColorBrush buttonBrush = new(Color.FromArgb(1, 255, 255, 255));
Grid[] cells = new Grid[PreviewImageOverlay.RowDefinitions.Count * PreviewImageOverlay.ColumnDefinitions.Count];
List<Player> unaddedPlayers = players;
for (int i = 0; i < cells.Length; i++)
{
cells[i] = new Grid();
// Each cell has several components:
// Stackpanel, which has each sprite in the cell
UniformGrid cellStack = new();
cellStack.Columns = 4;
//cellStack.ItemWidth = cellStack.Width / 4;
Queue<Player> removedPlayers = new();
foreach (Player item in unaddedPlayers)
{
if ((item.Row * PreviewImageOverlay.ColumnDefinitions.Count) + item.Column == i)
{
removedPlayers.Enqueue(item);
}
}
while (removedPlayers.Count > 0)
{
Player removed = removedPlayers.Dequeue();
_ = unaddedPlayers.Remove(removed);
_ = cellStack.Children.Add(removed);
}
_ = cells[i].Children.Add(cellStack);
// Button, whose content is empty
Button cellButton = new()
{
Content = ""
};
cellButton.Background = buttonBrush;
cellButton.Tag = new Tuple<int, int>(i / PreviewImageOverlay.ColumnDefinitions.Count, i % PreviewImageOverlay.ColumnDefinitions.Count); // Tag is a Tuple<row, column>
cellButton.Click += CellButton_Click;
_ = cells[i].Children.Add(cellButton);
_ = PreviewImageOverlay.Children.Add(cells[i]);
Grid.SetColumn(cells[i], i % PreviewImageOverlay.ColumnDefinitions.Count);
Grid.SetRow(cells[i], i / PreviewImageOverlay.ColumnDefinitions.Count);
}
}
/// <summary>
/// Represents a cell on the board
/// </summary>
class BoardCell
{
// brush the button should have
static SolidColorBrush buttonBrush = new(Color.FromArgb(1, 255, 255, 255));
// Each cell has a uniform grid that
UniformGrid cellStack = new()
{
Columns = 4,
HorizontalAlignment = HorizontalAlignment.Stretch,
VerticalAlignment = VerticalAlignment.Stretch
};
Button cellButton = new()
{
Content = ""
};
Queue<Player> removedPlayers = new();
Grid parentGrid;
public BoardCell(Grid parentGrid)
{
this.parentGrid = parentGrid;
}
}
private void GenerateNewGameBoard(List<Player> players)
{
SolidColorBrush buttonBrush = new(Color.FromArgb(1, 255, 255, 255));
Grid[] cells = new Grid[PreviewImageOverlay.RowDefinitions.Count * PreviewImageOverlay.ColumnDefinitions.Count];
List<Player> unaddedPlayers = players;
for (int i = 0; i < cells.Length; i++)
{
}
}
private void CellButton_Click(object sender, RoutedEventArgs e)
{
Button cellButton = sender as Button;
Console.WriteLine("Button at {0}, {1} was clicked", ((Tuple<int, int>)cellButton.Tag).Item2, ((Tuple<int, int>)cellButton.Tag).Item1);
}
private void Sliders_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
if (IsInitialized)
{
RedrawGrid();
}
}
private void GridVisibilityToggleButton_Click(object sender, RoutedEventArgs e)
{
PreviewImageOverlay.Visibility = PreviewImageOverlay.Visibility == Visibility.Visible ? Visibility.Collapsed : Visibility.Visible;
}
private static readonly string[] sprites = new string[]
{
"01.png",
"02.png",
"03.png",
"04.png",
};
private void DrawRandomizedPlayers_Click(object sender, RoutedEventArgs e)
{
List<Player> randPlayers = new();
Random rand = new();
int count = rand.Next(1, 10);
for (int i = 0; i < count; i++)
{
// Create a new player at a random location
Player p = new("Player " + i, rand.Next(0, PreviewImageOverlay.RowDefinitions.Count), rand.Next(PreviewImageOverlay.ColumnDefinitions.Count));
// Load the sprite
BitmapSource pSprite = new BitmapImage(new Uri("pack://application:,,,/Sprites/" + sprites[rand.Next(0, sprites.Length)]));
// Recolour:
if (rand.Next(1, 4) == 1)
{
pSprite = RBG.Helpers.ImageProcessing.UpdatePixelColours(pSprite, 0.0, 0.0, 1.0);
}
p.Source = pSprite;
randPlayers.Add(p);
}
GenerateGameBoard(randPlayers);
}
}
}