Changed streams to byte[]'s with new streams
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@@ -16,13 +16,20 @@ using System.Windows.Shapes;
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namespace RBG_Server.WPF
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{
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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// Global Styles etc
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private static readonly SolidColorBrush borderBrush = new(Color.FromRgb(255, 0, 0));
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GameServer gameServer;
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MemoryStream gameBoard;
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// Game board bytes
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byte[] gameBoard;
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public MainWindow()
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{
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InitializeComponent();
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@@ -59,12 +66,13 @@ namespace RBG_Server.WPF
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try
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{
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using FileStream fs = File.OpenRead(ImageSourceTextBox.Text);
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gameBoard = new();
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fs.CopyTo(gameBoard); // Load into memory, so the server can also utilise the stream
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using MemoryStream ms = new();
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fs.CopyTo(ms); // Load into memory, so the server can also utilise the stream
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gameBoard = ms.ToArray();
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BitmapImage gameBoardImage = new();
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gameBoardImage.BeginInit();
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gameBoardImage.StreamSource = gameBoard;
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gameBoardImage.StreamSource = new MemoryStream(gameBoard, false);
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//gameBoardImage.CacheOption = BitmapCacheOption.OnLoad; // Must preload the image into memory, before it is unloaded
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gameBoardImage.EndInit();
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PreviewImage.Source = gameBoardImage;
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@@ -107,10 +115,12 @@ namespace RBG_Server.WPF
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RedrawGrid();
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}
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}
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/// <summary>
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/// Draws the overlay grid, clearing existing elements if necessary
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/// </summary>
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private void RedrawGrid()
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{
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SolidColorBrush borderBrush = new(Color.FromRgb(255, 0, 0));
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PreviewImageOverlay.RowDefinitions.Clear();
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PreviewImageOverlay.ColumnDefinitions.Clear();
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PreviewImageOverlay.Children.Clear();
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@@ -149,7 +159,6 @@ namespace RBG_Server.WPF
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Grid.SetColumn(border, u);
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}
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}
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}
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/// <summary>
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@@ -184,6 +193,7 @@ namespace RBG_Server.WPF
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Grid.SetRow(cells[i], i / PreviewImageOverlay.ColumnDefinitions.Count);
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}
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}
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/// <summary>
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/// Represents a cell on the board; as a grid
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/// </summary>
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@@ -236,20 +246,7 @@ namespace RBG_Server.WPF
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{
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//throw new NotImplementedException();
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}
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}
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private void GenerateNewGameBoard(List<Player> players)
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{
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SolidColorBrush buttonBrush = new(Color.FromArgb(1, 255, 255, 255));
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Grid[] cells = new Grid[PreviewImageOverlay.RowDefinitions.Count * PreviewImageOverlay.ColumnDefinitions.Count];
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List<Player> unaddedPlayers = players;
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for (int i = 0; i < cells.Length; i++)
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{
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}
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}
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}
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private void Sliders_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
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{
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@@ -288,7 +285,7 @@ namespace RBG_Server.WPF
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{
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try
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{
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AnimatedBitmapImage animatedBitmap = new(new MemoryStream(loadedSprites[key]), p.PlayerSprite, Application.Current.Dispatcher);
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AnimatedBitmapImage animatedBitmap = new(new MemoryStream(loadedSprites[key], false), p.PlayerSprite, Application.Current.Dispatcher);
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}
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catch
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{
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@@ -298,7 +295,7 @@ namespace RBG_Server.WPF
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BitmapImage src = new();
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src.BeginInit();
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src.StreamSource = new MemoryStream(loadedSprites[key]);
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src.StreamSource = new MemoryStream(loadedSprites[key],false);
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src.EndInit();
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pSprite = src;
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}
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@@ -318,7 +315,7 @@ namespace RBG_Server.WPF
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// Scope & create the base data for pSprite
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BitmapImage src = new();
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src.BeginInit();
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src.StreamSource = new MemoryStream(loadedSprites[key]);
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src.StreamSource = new MemoryStream(loadedSprites[key], false);
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src.EndInit();
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pSprite = src;
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}
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@@ -395,7 +392,7 @@ namespace RBG_Server.WPF
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_ = LoadedSprites.Children.Add(gifMedia);
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*/
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Image spriteImage = new();
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RBG.Helpers.AnimatedBitmapImage animatedBitmap = new(new MemoryStream(item.Value), spriteImage, Application.Current.Dispatcher);
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RBG.Helpers.AnimatedBitmapImage animatedBitmap = new(new MemoryStream(item.Value, false), spriteImage, Application.Current.Dispatcher);
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_ = LoadedSprites.Children.Add(spriteImage);
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}
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catch
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@@ -403,7 +400,7 @@ namespace RBG_Server.WPF
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// On failed, use the cached data
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BitmapImage image = new();
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image.BeginInit();
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image.StreamSource = new MemoryStream(item.Value);
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image.StreamSource = new MemoryStream(item.Value, false);
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image.EndInit();
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Image spriteImage = new()
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{
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@@ -418,7 +415,7 @@ namespace RBG_Server.WPF
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BitmapImage image = new();
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image.BeginInit();
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image.StreamSource = new MemoryStream(item.Value);
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image.StreamSource = new MemoryStream(item.Value, false);
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image.EndInit();
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Image spriteImage = new()
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{
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