Added filter for the board image
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5d518428e7
commit
2855d2e159
@ -114,6 +114,7 @@ namespace RBG_Server_WPF
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// Load sprites as they arrive
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if (e.CurrentActivity == CommunicationHandler.ProgressData.Activity.ImageDownloaded)
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{
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Dispatcher.Invoke(() => StatusTextBlock.Text = $"Downloaded {e.Progress} of {App.Context.GameCommunicationHandler.ImageList.Count} images.");
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App.Context.GameCommunicationHandler.ImageCollection.TryGetValue(e.Message, out CachedByteArray cachedByteArray);
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BitmapImage image = new();
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@ -124,19 +125,29 @@ namespace RBG_Server_WPF
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{
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Source = image
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};
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LoadedSpriteGrid loadedSprite = null;
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foreach (LoadedSpriteGrid item in ClientLoadedSprites.Children)
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if (e.Message == App.Context.GameCommunicationHandler.BoardName)
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{
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if (item.Equals(e.Message))
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{
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loadedSprite = item;
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break;
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}
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// Image is the board image
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Dispatcher.Invoke(() =>BoardPreviewImage.Source = image);
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}
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else
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{
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// Image is a sprite, load it
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LoadedSpriteGrid loadedSprite = null;
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foreach (LoadedSpriteGrid item in ClientLoadedSprites.Children)
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{
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if (item.Equals(e.Message))
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{
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loadedSprite = item;
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break;
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}
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}
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if (loadedSprite == null) loadedSprite = new LoadedSpriteGrid(spriteImage, e.Message);
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// Add the loaded image into the view
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Dispatcher.Invoke(() => ClientLoadedSprites.Children.Add(loadedSprite));
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}
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if (loadedSprite == null) loadedSprite = new LoadedSpriteGrid(spriteImage, e.Message);
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// Add the loaded image into the view
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Dispatcher.Invoke(() => ClientLoadedSprites.Children.Add(loadedSprite));
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}
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}
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