Remote_Board_Game/PDGServer_WPF/MainWindow.xaml.cs

434 lines
18 KiB
C#
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using Microsoft.Win32;
using RBG.Helpers;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Media;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace RBG_Server.WPF
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
// Global Styles etc
private static readonly SolidColorBrush borderBrush = new(Color.FromRgb(255, 0, 0));
GameServer gameServer;
// Game board bytes
byte[] gameBoard;
public MainWindow()
{
InitializeComponent();
}
/// <summary>
/// Browse for file button
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void BrowseButton_Click(object sender, RoutedEventArgs e)
{
OpenFileDialog ofd = new();
ofd.Filter = "Image Files|*.png;*.jpg";
if (ofd.ShowDialog() == true)
{
ImageSourceTextBox.Text = ofd.FileName;
UpdateImage();
}
}
/// <summary>
/// Update the image when the text box looses focus
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ImageSourceTextBox_LostFocus(object sender, RoutedEventArgs e)
{
UpdateImage();
}
private void UpdateImage()
{
try
{
using FileStream fs = File.OpenRead(ImageSourceTextBox.Text);
using MemoryStream ms = new();
fs.CopyTo(ms); // Load into memory, so the server can also utilise the stream
gameBoard = ms.ToArray();
BitmapImage gameBoardImage = new();
gameBoardImage.BeginInit();
gameBoardImage.StreamSource = new MemoryStream(gameBoard, false);
//gameBoardImage.CacheOption = BitmapCacheOption.OnLoad; // Must preload the image into memory, before it is unloaded
gameBoardImage.EndInit();
PreviewImage.Source = gameBoardImage;
RedrawGrid();
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
/// <summary>
/// Creates and starts the game server
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void StartServerButton_Click(object sender, RoutedEventArgs e)
{
gameServer = new((byte)StartingRow.Value, (byte)StartingColumn.Value, (byte)NumberOfRows.Value, (byte)NumberOfColumns.Value, (byte)ZoomBoxStartRow.Value, (byte)ZoomBoxStartColumn.Value, (byte)ZoomBoxSpan.Value, (byte)ZoomBoxSpan.Value, gameBoard);
}
private void NumberOfRows_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
if (IsInitialized)
{
StartingRow.Maximum = NumberOfRows.Value;
ZoomBoxStartRow.Maximum = NumberOfRows.Value;
ZoomBoxSpan.Maximum = Math.Min(NumberOfRows.Value - ZoomBoxStartRow.Value, NumberOfColumns.Value - ZoomBoxStartColumn.Value);
RedrawGrid();
}
}
private void NumberOfColumns_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
if (IsInitialized)
{
StartingColumn.Maximum = NumberOfColumns.Value;
ZoomBoxStartColumn.Maximum = NumberOfColumns.Value;
ZoomBoxSpan.Maximum = Math.Min(NumberOfRows.Value - ZoomBoxStartRow.Value, NumberOfColumns.Value - ZoomBoxStartColumn.Value);
RedrawGrid();
}
}
/// <summary>
/// Draws the overlay grid, clearing existing elements if necessary
/// </summary>
private void RedrawGrid()
{
PreviewImageOverlay.RowDefinitions.Clear();
PreviewImageOverlay.ColumnDefinitions.Clear();
PreviewImageOverlay.Children.Clear();
for (int i = 0; i < NumberOfColumns.Value; i++)
{
PreviewImageOverlay.ColumnDefinitions.Add(new ColumnDefinition());
}
for (int i = 0; i < NumberOfRows.Value; i++)
{
PreviewImageOverlay.RowDefinitions.Add(new RowDefinition());
}
// Draw the overlay
Rectangle overlay = new();
overlay.Fill = new SolidColorBrush(Color.FromArgb(128, 0, 128, 255));
_ = PreviewImageOverlay.Children.Add(overlay);
Grid.SetRow(overlay, (int)ZoomBoxStartRow.Value);
Grid.SetColumn(overlay, (int)ZoomBoxStartColumn.Value);
Grid.SetRowSpan(overlay, (int)ZoomBoxSpan.Value);
Grid.SetColumnSpan(overlay, (int)ZoomBoxSpan.Value);
// Draw the starting position
overlay = new();
overlay.Fill = new SolidColorBrush(Color.FromArgb(64, 0, 255, 128));
_ = PreviewImageOverlay.Children.Add(overlay);
Grid.SetRow(overlay, (int)StartingRow.Value);
Grid.SetColumn(overlay, (int)StartingColumn.Value);
// Draw grids onto the preview image
for (int v = 0; v < PreviewImageOverlay.RowDefinitions.Count; v++)
{
for (int u = 0; u < PreviewImageOverlay.ColumnDefinitions.Count; u++)
{
Border border = new();
border.BorderBrush = borderBrush;
border.BorderThickness = new Thickness(2);
_ = PreviewImageOverlay.Children.Add(border);
Grid.SetRow(border, v);
Grid.SetColumn(border, u);
}
}
}
/// <summary>
/// Generates the game board overlay grid
/// The grid should be appropriately sized before using this
/// </summary>
private void GenerateGameBoard(List<Player> players)
{
// Create an array of BoardCells Rows*Columns in size
BoardCell[] cells = new BoardCell[PreviewImageOverlay.RowDefinitions.Count * PreviewImageOverlay.ColumnDefinitions.Count];
List<Player> unaddedPlayers = players;
for (int i = 0; i < cells.Length; i++)
{
cells[i] = new BoardCell();
Queue<Player> removedPlayers = new();
foreach (Player item in unaddedPlayers)
{
if ((item.Row * PreviewImageOverlay.ColumnDefinitions.Count) + item.Column == i)
{
removedPlayers.Enqueue(item);
}
}
while (removedPlayers.Count > 0)
{
Player removed = removedPlayers.Dequeue();
_ = unaddedPlayers.Remove(removed);
_ = cells[i].CellStack.Children.Add(removed);
}
_ = PreviewImageOverlay.Children.Add(cells[i]);
cells[i].CellButton.Tag = new Tuple<int, int>(i % PreviewImageOverlay.ColumnDefinitions.Count, i / PreviewImageOverlay.ColumnDefinitions.Count);
Grid.SetColumn(cells[i], i % PreviewImageOverlay.ColumnDefinitions.Count);
Grid.SetRow(cells[i], i / PreviewImageOverlay.ColumnDefinitions.Count);
}
}
/// <summary>
/// Represents a cell on the board; as a grid
/// </summary>
class BoardCell : Grid
{
// brush the button should have
static SolidColorBrush buttonBrush = new(Color.FromArgb(1, 255, 255, 255));
// Each cell has a uniform grid that
public UniformGrid CellStack { get; } = new()
{
Columns = 4,
HorizontalAlignment = HorizontalAlignment.Stretch,
VerticalAlignment = VerticalAlignment.Stretch
};
public Button CellButton { get; } = new()
{
Content = "",
};
Queue<Player> removedPlayers = new();
// Grid parentGrid; // Parent grid is now this itself
public BoardCell() : base()
{
CellButton.MouseEnter += CellButton_MouseEnter;
CellButton.MouseLeave += CellButton_MouseLeave;
CellButton.Click += CellButton_Click;
CellButton.Background = buttonBrush;
CellStack.Columns = 2;
CellStack.VerticalAlignment = VerticalAlignment.Top;
// Add our grid and button
_ = Children.Add(CellStack);
_ = Children.Add(CellButton);
}
private void CellButton_Click(object sender, RoutedEventArgs e)
{
Button cellButton = sender as Button;
System.Diagnostics.Debug.WriteLine("Button at {0}, {1} was clicked", ((Tuple<int, int>)cellButton.Tag).Item2, ((Tuple<int, int>)cellButton.Tag).Item1);
}
private void CellButton_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
{
//throw new NotImplementedException();
}
private void CellButton_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
{
//throw new NotImplementedException();
}
}
private void Sliders_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
if (IsInitialized)
{
RedrawGrid();
}
}
private void GridVisibilityToggleButton_Click(object sender, RoutedEventArgs e)
{
PreviewImageOverlay.Visibility = PreviewImageOverlay.Visibility == Visibility.Visible ? Visibility.Collapsed : Visibility.Visible;
}
private static readonly string[] sprites = new string[]
{
"01.png",
"02.png",
"03.png",
"04.png",
};
private void DrawRandomizedPlayers_Click(object sender, RoutedEventArgs e)
{
List<Player> randPlayers = new();
Random rand = new();
int count = rand.Next(1, 10);
for (int i = 0; i < count; i++)
{
// Create a new player at a random location
Player p = new("Player " + i, rand.Next(0, PreviewImageOverlay.RowDefinitions.Count), rand.Next(PreviewImageOverlay.ColumnDefinitions.Count));
// Load the sprite
string[] keys = new string[loadedSprites.Count];
loadedSprites.Keys.CopyTo(keys, 0);
string key = keys[rand.Next(keys.Length)];
if (key.ToLower().EndsWith(".gif"))
{
try
{
AnimatedBitmapImage animatedBitmap = new(new MemoryStream(loadedSprites[key], false), p.PlayerSprite, Application.Current.Dispatcher);
}
catch
{
BitmapSource pSprite;
{
// Scope & create the base data for pSprite
BitmapImage src = new();
src.BeginInit();
src.StreamSource = new MemoryStream(loadedSprites[key],false);
src.EndInit();
pSprite = src;
}
// Recolour:
if (rand.Next(1, 4) == 1)
{
pSprite = ImageProcessing.UpdatePixelColours(pSprite, 0.0, 0.0, 1.0);
}
p.PlayerSprite.Source = pSprite;
}
}
else
{
BitmapSource pSprite;
{
// Scope & create the base data for pSprite
BitmapImage src = new();
src.BeginInit();
src.StreamSource = new MemoryStream(loadedSprites[key], false);
src.EndInit();
pSprite = src;
}
// Recolour:
if (rand.Next(1, 4) == 1)
{
pSprite = ImageProcessing.UpdatePixelColours(pSprite, 0.0, 0.0, 1.0);
}
p.PlayerSprite.Source = pSprite;
}
randPlayers.Add(p);
}
GenerateGameBoard(randPlayers);
}
ConcurrentDictionary<string, byte[]> loadedSprites = new();
Task loadingFiles;
private void GameSpritesBrowser_Click(object sender, RoutedEventArgs e)
{
OpenFileDialog ofd = new();
ofd.Filter = "Image Files|*.png;*.jpg;*.gif";
ofd.Multiselect = true;
if (ofd.ShowDialog() == true)
{
string[] resultFiles = ofd.FileNames;
loadedSprites.Clear();
// Run the following work in a separate thread
loadingFiles = Task.Run(() =>
{
// Continue in parallel
_ = Parallel.ForEach(resultFiles, (file) =>
{
MemoryStream ms = new();
using FileStream fs = File.OpenRead(file);
if (new FileInfo(file).Length > 512e6) // greater than 512 kB; resize the sprite to something more reasonable
{
BitmapImage gameBoardImage = new();
gameBoardImage.BeginInit();
gameBoardImage.StreamSource = fs;
gameBoardImage.CacheOption = BitmapCacheOption.Default;
gameBoardImage.EndInit();
double vRate = 128 / (double)gameBoardImage.PixelHeight; // Resize so the largest dimension is 128 px
double hRate = 128 / (double)gameBoardImage.PixelWidth;
TransformedBitmap modified = new(gameBoardImage, new ScaleTransform(gameBoardImage.PixelWidth * Math.Min(vRate, hRate), gameBoardImage.PixelHeight * Math.Min(vRate, hRate)));
PngBitmapEncoder encoder = new();
encoder.Frames.Add(BitmapFrame.Create(modified));
encoder.Save(ms);
}
else
{
fs.CopyTo(ms);
}
_ = loadedSprites.TryAdd(file, ms.ToArray());
});
// Invoke the dispatcher to add all of the sprites to the loaded sprites list
_ = Application.Current.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Render, new Action(() =>
{
LoadedSprites.Children.Clear();
foreach (KeyValuePair<string, byte[]> item in loadedSprites)
{
if (item.Key.ToLower().EndsWith(".gif"))
{
try
{
/*
// Must write-out the stream to
MediaElement gifMedia = new();
gifMedia.LoadedBehavior = MediaState.Play;
gifMedia.Source = new Uri(item.Key);
_ = LoadedSprites.Children.Add(gifMedia);
*/
Image spriteImage = new();
RBG.Helpers.AnimatedBitmapImage animatedBitmap = new(new MemoryStream(item.Value, false), spriteImage, Application.Current.Dispatcher);
_ = LoadedSprites.Children.Add(spriteImage);
}
catch
{
// On failed, use the cached data
BitmapImage image = new();
image.BeginInit();
image.StreamSource = new MemoryStream(item.Value, false);
image.EndInit();
Image spriteImage = new()
{
Source = image
};
_ = LoadedSprites.Children.Add(spriteImage);
}
}
else
{
BitmapImage image = new();
image.BeginInit();
image.StreamSource = new MemoryStream(item.Value, false);
image.EndInit();
Image spriteImage = new()
{
Source = image
};
_ = LoadedSprites.Children.Add(spriteImage);
}
}
}));
});
}
}
}
}