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README.md
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README.md
@ -14,13 +14,12 @@ There are four key elements to an ECS:
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## About JavaECS
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The focus of JavaECS is more about the structure rather than raw performance. It remains performant, but there may be multiple areas where improvements can be made.
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In a quick port of Alex Beimler's [ECS Benchmark](https://github.com/abeimler/ecs_benchmark), JavaECS performs at about the same speed as [ECS](https://github.com/redxdev/ECS) (~90 ms). The results aren't normalised between test environments, so take them with a grain of salt; but it tends to suggest that the project has decent performance.
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This project is inspired by a C++ implementation by [Austin Morlan](https://austinmorlan.com/posts/entity_component_system/).
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This project is inspired by:
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* [C++ implementation](https://austinmorlan.com/posts/entity_component_system/) by Austin Morlan.
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* [Nomad Game Engine](https://medium.com/@savas/nomad-game-engine-part-2-ecs-9132829188e5) by Niko Savas
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* [EntityX](https://github.com/alecthomas/entityx) by Alec Thomas.
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## Implementation
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