Switched from using class literal to class
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358b303c35
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39c3de7dcb
@ -17,44 +17,44 @@ public final class App {
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public static void main(String[] args) throws InterruptedException {
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ECS gameEngine = new ECS();
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System.out.println("Hello World!");
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gameEngine.registerComponent(Vec2D.class.getName());
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gameEngine.registerComponent(RidgidBody.class.getName());
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gameEngine.registerComponent(Gravity.class.getName());
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gameEngine.registerComponent(Vec2D.class);
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gameEngine.registerComponent(RidgidBody.class);
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gameEngine.registerComponent(Gravity.class);
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PhysicsSystem physicsSystem = new PhysicsSystem(gameEngine);
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gameEngine.registerSystem(PhysicsSystem.class.getName(), physicsSystem);
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gameEngine.registerSystem(PhysicsSystem.class, physicsSystem);
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{
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BitSet signature = new BitSet();
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signature.set(gameEngine.getComponentIndex(Gravity.class.getName()));
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signature.set(gameEngine.getComponentIndex(Vec2D.class.getName()));
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signature.set(gameEngine.getComponentIndex(RidgidBody.class.getName()));
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gameEngine.setSystemSignature(PhysicsSystem.class.getName(), signature);
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signature.set(gameEngine.getComponentIndex(Gravity.class));
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signature.set(gameEngine.getComponentIndex(Vec2D.class));
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signature.set(gameEngine.getComponentIndex(RidgidBody.class));
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gameEngine.setSystemSignature(PhysicsSystem.class, signature);
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}
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physicsSystem.init();
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LogVec2DSystem logVec2DSystem = new LogVec2DSystem(gameEngine);
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gameEngine.registerSystem(LogVec2DSystem.class.getName(), logVec2DSystem);
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gameEngine.registerSystem(LogVec2DSystem.class, logVec2DSystem);
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{
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BitSet signature = new BitSet();
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signature.set(gameEngine.getComponentIndex(Gravity.class.getName()));
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signature.set(gameEngine.getComponentIndex(Vec2D.class.getName()));
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signature.set(gameEngine.getComponentIndex(RidgidBody.class.getName()));
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gameEngine.setSystemSignature(LogVec2DSystem.class.getName(), signature);
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signature.set(gameEngine.getComponentIndex(Gravity.class));
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signature.set(gameEngine.getComponentIndex(Vec2D.class));
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signature.set(gameEngine.getComponentIndex(RidgidBody.class));
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gameEngine.setSystemSignature(LogVec2DSystem.class, signature);
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}
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logVec2DSystem.init();
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FrameRateSystem frameRateSystem = new FrameRateSystem();
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gameEngine.registerSystem(FrameRateSystem.class.getName(), frameRateSystem);
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gameEngine.registerSystem(FrameRateSystem.class, frameRateSystem);
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// Create components:
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int entity = gameEngine.createEntity();
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gameEngine.addComponent(entity, Gravity.class.getName(), new Gravity(0.0, -9.80665, -1.0, 100.0));
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gameEngine.addComponent(entity, Vec2D.class.getName(), new Vec2D(1.5, 0.0, 1));
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gameEngine.addComponent(entity, RidgidBody.class.getName(), new RidgidBody());
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gameEngine.addComponent(entity, Gravity.class, new Gravity(0.0, -9.80665, -1.0, 100.0));
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gameEngine.addComponent(entity, Vec2D.class, new Vec2D(1.5, 0.0, 1));
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gameEngine.addComponent(entity, RidgidBody.class, new RidgidBody());
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@ -9,42 +9,43 @@ package nz.ac.massey.programming_project_159333_s1_2021;
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*
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*/
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import java.util.Map;
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import java.lang.reflect.Type;
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import java.util.HashMap;
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class ComponentManager{
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Map<String, ComponentArray> componentArrays = new HashMap<>();
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Map<String, Integer> componentPosIndex = new HashMap<>();
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Map<Type, ComponentArray> componentArrays = new HashMap<>();
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Map<Type, Integer> componentPosIndex = new HashMap<>();
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int componentPos = 0;
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public void registerComponent(String name){
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if (componentArrays.containsKey(name)){
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System.err.println("Component " + name + " is already registered");
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public void registerComponent(Type type){
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if (componentArrays.containsKey(type)){
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System.err.println("Component " + type.getTypeName() + " is already registered");
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return;
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}
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componentArrays.put(name, new ComponentArray());
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componentPosIndex.put(name, componentPos++);
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componentArrays.put(type, new ComponentArray());
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componentPosIndex.put(type, componentPos++);
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}
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public void addComponentToEntity(String componentName, Object componentData, int entity){
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public void addComponentToEntity(Type componentName, Object componentData, int entity){
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componentArrays.get(componentName).insertData(entity, componentData);
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}
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public void removeComponentFromEntity(String componentName, int entity){
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public void removeComponentFromEntity(Type componentName, int entity){
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componentArrays.get(componentName).removeData(entity);
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}
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// Java does not allow reflective typing, so must cast this in the retrieving function.
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public Object getComponent(String componentType, int entity){
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public Object getComponent(Type componentType, int entity){
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return componentArrays.get(componentType).getData(entity);
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}
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public void entityDestroyed(int entity){
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for (String key : componentArrays.keySet()) {
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for (Type key : componentArrays.keySet()) {
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componentArrays.get(key).entityDestroyed(entity);
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}
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}
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public Integer getComponentIndex(String name){
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return componentPosIndex.get(name);
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public Integer getComponentIndex(Type type){
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return componentPosIndex.get(type);
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}
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}
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@ -12,6 +12,7 @@ package nz.ac.massey.programming_project_159333_s1_2021;
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*
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*/
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import java.lang.reflect.Type;
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import java.util.BitSet;
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/**
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* The ECS manager.
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@ -66,12 +67,12 @@ public class ECS {
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* Registers the specified name in the component manager
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* @param name the name to register. Should be the component class name or a suitable name for primitive types
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*/
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void registerComponent(String name){
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componentManager.registerComponent(name);
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void registerComponent(Type type){
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componentManager.registerComponent(type);
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}
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Integer getComponentIndex(String name){
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return componentManager.getComponentIndex(name);
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Integer getComponentIndex(Type type){
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return componentManager.getComponentIndex(type);
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}
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/**
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@ -80,7 +81,7 @@ public class ECS {
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* @param componentName the class name of the component to add
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* @param component the actual component data
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*/
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void addComponent(int entity, String componentName, Object component){
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void addComponent(int entity, Type componentName, Object component){
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componentManager.addComponentToEntity(componentName, component, entity);
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entityManager.registerComponent(componentManager.getComponentIndex(componentName), entity);
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systemManager.entitySignatureChanged(entity, entityManager.getRegistrations(entity));
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@ -91,9 +92,9 @@ public class ECS {
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* @param entity the entity to remove the component from
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* @param componentName the class name of the component
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*/
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void removeComponent(int entity, String componentName){
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componentManager.removeComponentFromEntity(componentName, entity);
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entityManager.unregisterComponent(componentManager.getComponentIndex(componentName), entity);
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void removeComponent(int entity, Type componentType){
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componentManager.removeComponentFromEntity(componentType, entity);
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entityManager.unregisterComponent(componentManager.getComponentIndex(componentType), entity);
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systemManager.entitySignatureChanged(entity, entityManager.getRegistrations(entity));
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}
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@ -101,11 +102,11 @@ public class ECS {
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* Gets the actual data of the component associated to the entity.
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* May require casting from Object to the known data type
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* @param entity the entity to retrieve the data for
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* @param componentName the class name of the component
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* @param componentType the class type of the component
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* @return the component data Object associated with the entity
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*/
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Object getComponentData(int entity, String componentName){
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return componentManager.getComponent(componentName, entity);
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Object getComponentData(int entity, Type componentType){
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return componentManager.getComponent(componentType, entity);
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}
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/**
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@ -113,8 +114,8 @@ public class ECS {
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* @param systemName
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* @param action
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*/
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void registerSystem(String systemName, ECSSystem action){
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systemManager.registerSystem(systemName, action);
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void registerSystem(Type systemType, ECSSystem action){
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systemManager.registerSystem(systemType, action);
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}
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/**
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@ -122,7 +123,7 @@ public class ECS {
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* @param system the class name of the system to set the signature of
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* @param signature the new signature data
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*/
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void setSystemSignature(String system, BitSet signature){
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void setSystemSignature(Type system, BitSet signature){
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systemManager.setSignature(system, signature);
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}
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}
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@ -10,7 +10,7 @@ public class LogVec2DSystem extends ECSSystem{
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void update(double dt){
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for (Integer entity : entities) {
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Vec2D pos = (Vec2D)gameEngine.getComponentData(entity, Vec2D.class.getName());
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Vec2D pos = (Vec2D)gameEngine.getComponentData(entity, Vec2D.class);
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System.out.println(String.format("X: %.6g, Y: %.6g", pos.x, pos.y));
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}
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}
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@ -10,9 +10,9 @@ public class PhysicsSystem extends ECSSystem{
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void update(double dt){
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for (Integer entity : entities) {
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Vec2D pos = (Vec2D)gameEngine.getComponentData(entity, Vec2D.class.getName());
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RidgidBody ridgidBody = (RidgidBody)gameEngine.getComponentData(entity, RidgidBody.class.getName());
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Gravity gravity = (Gravity)gameEngine.getComponentData(entity, Gravity.class.getName());
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Vec2D pos = (Vec2D)gameEngine.getComponentData(entity, Vec2D.class);
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RidgidBody ridgidBody = (RidgidBody)gameEngine.getComponentData(entity, RidgidBody.class);
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Gravity gravity = (Gravity)gameEngine.getComponentData(entity, Gravity.class);
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// Firstly, add the result of the accelerative forces to the ridgidbody
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ridgidBody.xdot += ridgidBody.xAcc * dt;
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ridgidBody.ydot += ridgidBody.yAcc * dt;
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@ -9,13 +9,14 @@ package nz.ac.massey.programming_project_159333_s1_2021;
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*
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*/
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import java.lang.reflect.Type;
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import java.util.BitSet;
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import java.util.Map;
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import java.util.HashMap;
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class SystemManager{
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Map<String, BitSet> signatures = new HashMap<>();
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Map<String, ECSSystem> systems = new HashMap<>();
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Map<Type, BitSet> signatures = new HashMap<>();
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Map<Type, ECSSystem> systems = new HashMap<>();
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// Registering the system adds it to the array of systems.
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// In Austin Morlan's implementation, this also creates an instance of the
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@ -26,28 +27,28 @@ class SystemManager{
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// instance.
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// I.e., create an object that represents the system class; then store that class in the system
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// table.
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public boolean registerSystem(String systemName, ECSSystem system){
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if (systems.containsKey(systemName)){
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public boolean registerSystem(Type systemType, ECSSystem system){
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if (systems.containsKey(systemType)){
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System.err.println("System already registered");
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return false;
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}
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systems.put(systemName, system);
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signatures.put(systemName, new BitSet());
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systems.put(systemType, system);
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signatures.put(systemType, new BitSet());
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return true;
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}
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public void setSignature(String system, BitSet registrations){
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public void setSignature(Type system, BitSet registrations){
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signatures.put(system, registrations);
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}
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public void entityDestroyed(int entity){
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for (String key : systems.keySet()) {
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for (Type key : systems.keySet()) {
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systems.get(key).entities.remove(entity);
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}
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}
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public void entitySignatureChanged(int entity, BitSet entitySignature){
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for (String key : systems.keySet()) {
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for (Type key : systems.keySet()) {
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// Check if the signature is null
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if (!entitySignature.equals(null)){
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BitSet srcCpy = (BitSet)entitySignature.clone();
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