JavaECS/examples/misc/PhysicsSystem.java

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package nz.ac.massey.javaecs;
public class PhysicsSystem extends ECSSystem{
ECS gameEngine;
public PhysicsSystem(ECS gameEngine){
this.gameEngine = gameEngine;
}
@Override
void init() {}
@Override
void update() {}
void update(Double dt){
for (Integer entity : entities) {
Vec2D pos = (Vec2D)gameEngine.getComponentData(entity, Vec2D.class);
RidgidBody ridgidBody = (RidgidBody)gameEngine.getComponentData(entity, RidgidBody.class);
Gravity gravity = (Gravity)gameEngine.getComponentData(entity, Gravity.class);
// Firstly, add the result of the accelerative forces to the ridgidbody
ridgidBody.xdot += ridgidBody.xAcc * dt;
ridgidBody.ydot += ridgidBody.yAcc * dt;
// Special case of gravity
if (gravity.terminalX < 0 || Math.abs(ridgidBody.xdot) < gravity.terminalX){
ridgidBody.xdot += gravity.x * dt;
}
if (gravity.terminalY < 0 || Math.abs(ridgidBody.ydot) < gravity.terminalY){
ridgidBody.ydot += gravity.y * dt;
}
// Finally, move the vec2d by the new velocity
pos.x += ridgidBody.xdot * dt;
pos.y += ridgidBody.ydot * dt;
}
}
}