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6615eaa801 |
@@ -1,3 +1,6 @@
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# JavaECS Examples.
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## Demo 1
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Demo 1 implements a simple physics system
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### See the example run:
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After Width: | Height: | Size: 1.3 MiB |
@@ -26,3 +26,5 @@ buildNumber.properties
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.factorypath
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||||
.project
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||||
.vscode/
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||||
|
||||
*.jar
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||||
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+9
-9
@@ -19,8 +19,8 @@
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||||
<!-- JaCoCo thresholds. Increase gradually as you add tests. -->
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||||
<jacoco.unit-tests.limit.instruction-ratio>0%</jacoco.unit-tests.limit.instruction-ratio>
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||||
<jacoco.unit-tests.limit.branch-ratio>0%</jacoco.unit-tests.limit.branch-ratio>
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||||
<jacoco.unit-tests.limit.class-complexity>20</jacoco.unit-tests.limit.class-complexity>
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||||
<jacoco.unit-tests.limit.method-complexity>5</jacoco.unit-tests.limit.method-complexity>
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||||
<jacoco.unit-tests.limit.class-complexity>2100</jacoco.unit-tests.limit.class-complexity>
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<jacoco.unit-tests.limit.method-complexity>1000</jacoco.unit-tests.limit.method-complexity>
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</properties>
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<dependencies>
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<dependency>
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@@ -38,12 +38,12 @@
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<dependency>
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<groupId>nz.ac.massey.javaecs</groupId>
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<artifactId>javaecs</artifactId>
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<version>0.9.2-PRERELEASE</version>
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<version>1.0.1</version>
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</dependency>
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||||
</dependencies>
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<build>
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<plugins>
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||||
<plugin>
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<!-- <plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-enforcer-plugin</artifactId>
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<version>${maven-enforcer-plugin.version}</version>
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@@ -93,8 +93,8 @@
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</goals>
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</execution>
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</executions>
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</plugin>
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<plugin>
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</plugin> -->
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||||
<!--<plugin>
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||||
<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-surefire-plugin</artifactId>
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<version>${maven-surefire-plugin.version}</version>
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@@ -165,7 +165,7 @@
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</configuration>
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</execution>
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</executions>
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</plugin>
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</plugin> -->
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</plugins>
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</build>
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<reporting>
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@@ -179,7 +179,7 @@
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</reporting>
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<profiles>
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||||
<!-- Publish coverage report to Coveralls, only when running in Travis. -->
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||||
<profile>
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||||
<!-- <profile>
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||||
<id>travis</id>
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<activation>
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||||
<property>
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@@ -195,6 +195,6 @@
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</plugin>
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</plugins>
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</build>
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</profile>
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</profile> -->
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</profiles>
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</project>
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@@ -1,10 +1,9 @@
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package nz.ac.massey.javaecs.examples;
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import java.sql.Time;
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import java.util.Random;
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import java.util.concurrent.Semaphore;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Text;
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import nz.ac.massey.javaecs.*;
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import nz.ac.massey.javaecs.examples.Components.*;
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import nz.ac.massey.javaecs.examples.Systems.*;
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@@ -16,14 +15,22 @@ public final class App {
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private App() {
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}
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public static Semaphore rendererReadySemaphore = new Semaphore(0);
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/**
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* Simple physics simulation.
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* @param args The arguments of the program.
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* @throws InterruptedException
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*/
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public static void main(String[] args) throws InterruptedException {
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/************************************
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** Initialise engine **
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*************************************/
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Engine gameEngine = new Engine(16384);
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/************************************
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** Register game components **
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*************************************/
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gameEngine.registerComponent(Gravity.class);
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gameEngine.registerComponent(RidgidBody.class);
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gameEngine.registerComponent(Vec2D.class);
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@@ -35,6 +42,9 @@ public final class App {
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gameEngine.registerComponent(Reporter.class);
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gameEngine.registerComponent(TextRender.class);
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/************************************
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** Register and initialise systems **
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*************************************/
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PhysicsSystem physicsSystem = new PhysicsSystem(gameEngine);
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gameEngine.registerSystem(PhysicsSystem.class, physicsSystem);
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@@ -45,7 +55,7 @@ public final class App {
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LogUpdateSystem logUpdateSystem = new LogUpdateSystem(gameEngine);
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gameEngine.registerSystem(LogUpdateSystem.class, logUpdateSystem);
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RenderSystem renderSystem = new RenderSystem(gameEngine, 10.);
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RenderSystem renderSystem = new RenderSystem(gameEngine, 5.);
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gameEngine.registerSystem(RenderSystem.class, renderSystem);
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ExistenceSystem existenceSystem = new ExistenceSystem(gameEngine);
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@@ -54,100 +64,108 @@ public final class App {
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ReportSystem reportSystem = new ReportSystem(gameEngine);
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gameEngine.registerSystem(ReportSystem.class, reportSystem);
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/************************************
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** Create known entities **
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*************************************/
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// Define a play area 100 * 100, make sure to use worldspace not screenspace (top left is 0, 100, not 0,0)
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// Bottom boundary
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Entity newEnt = gameEngine.createEntity();
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gameEngine.addComponent(newEnt, Vec2D.class, new Vec2D(-50., -50.,0));
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(0., 0., 0., 0., 0.f, 0., -1.));
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(0., 0., 0., 0., 0.f, 0.25, -1.));
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gameEngine.addComponent(newEnt, Collider.class, new Collider(200., 50.)); // 200 along, 50 up
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gameEngine.addComponent(newEnt, Render.class, new Render(BoxRender.class));
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gameEngine.addComponent(newEnt, BoxRender.class, new BoxRender(200, 50, 64, 64, 64));
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// Left boundary
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newEnt = gameEngine.createEntity();
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gameEngine.addComponent(newEnt, Vec2D.class, new Vec2D(-50., -50.,0));
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(0., 0., 0., 0., 0.f, 0., -1.));
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(0., 0., 0., 0., 0.f, 0.25, -1.));
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gameEngine.addComponent(newEnt, Collider.class, new Collider(50., 200.));
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gameEngine.addComponent(newEnt, Render.class, new Render(BoxRender.class));
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gameEngine.addComponent(newEnt, BoxRender.class, new BoxRender(50, 200, 64, 64, 64));
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// Top boundary
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newEnt = gameEngine.createEntity();
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gameEngine.addComponent(newEnt, Vec2D.class, new Vec2D(-50., 100.,0));
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(0., 0., 0., 0., 0.f, 0., -1.));
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(0., 0., 0., 0., 0.f, 0.25, -1.));
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gameEngine.addComponent(newEnt, Collider.class, new Collider(200., 50.));
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gameEngine.addComponent(newEnt, Render.class, new Render(BoxRender.class));
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gameEngine.addComponent(newEnt, BoxRender.class, new BoxRender(200, 50, 64, 64, 64));
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// Right boundary
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newEnt = gameEngine.createEntity();
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gameEngine.addComponent(newEnt, Vec2D.class, new Vec2D(100., -50.,0));
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(0., 0., 0., 0., 0.f, 0., -1.));
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(0., 0., 0., 0., 0.f, 0.25, -1.));
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gameEngine.addComponent(newEnt, Collider.class, new Collider(50., 200.));
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gameEngine.addComponent(newEnt, Render.class, new Render(BoxRender.class));
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gameEngine.addComponent(newEnt, BoxRender.class, new BoxRender(50, 200, 64, 64, 64));
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// One object
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newEnt = gameEngine.createEntity();
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||||
gameEngine.addComponent(newEnt, Vec2D.class, new Vec2D(62., 90.,0));
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(1., 0., 0., 0., 0.f, 0., 1.));
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(1., 0., 0., 0., 0.f, 0.66, 120.));
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gameEngine.addComponent(newEnt, Collider.class, new Collider(10., 10.));
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gameEngine.addComponent(newEnt, Gravity.class, new Gravity(0, -9.80665, 45., 45.)); // Terminal velocity is 45 m/s
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gameEngine.addComponent(newEnt, Render.class, new Render(BoxRender.class));
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||||
gameEngine.addComponent(newEnt, BoxRender.class, new BoxRender(10, 10, 255, 64, 64));
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||||
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||||
// The textobject that prints the current number of entities
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newEnt = gameEngine.createEntity();
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gameEngine.addComponent(newEnt, TextRender.class, new TextRender("", 24, Color.WHITE));
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||||
gameEngine.addComponent(newEnt, Render.class, new Render(TextRender.class));
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gameEngine.addComponent(newEnt, Reporter.class, new Reporter());
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||||
gameEngine.addComponent(newEnt, Vec2D.class, new Vec2D(5,5,0));
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// Other objects
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||||
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// Uncomment this block to enable the stress-test (runs 500 square entities, with physics etc.)
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Random rand = new Random();
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for (int i = 0; i < 20; i++) {
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for (int i = 0; i < 500; i++) {
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newEnt = gameEngine.createEntity();
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double size = 1 + rand.nextDouble();
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gameEngine.addComponent(newEnt, Vec2D.class, new Vec2D(10 + rand.nextDouble()* 80, 10+ rand.nextDouble()* 80,0));
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(-2.5 + rand.nextDouble()* 5., 0., 0., 0., 0.f, 0., rand.nextDouble() * 20.));
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double size = 3 + rand.nextDouble() * 7;
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gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(-2.5 + rand.nextDouble()* 5., 0., 0., 0., 0.f, 0.3, 2. * size));
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gameEngine.addComponent(newEnt, Collider.class, new Collider(size, size));
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||||
gameEngine.addComponent(newEnt, Gravity.class, new Gravity(0, -9.80665, 45., 45.)); // Terminal velocity is 45 m/s
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||||
gameEngine.addComponent(newEnt, LogUpdate.class, null); // Add to object to print pos of
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gameEngine.addComponent(newEnt, Render.class, new Render(BoxRender.class));
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||||
gameEngine.addComponent(newEnt, BoxRender.class, new BoxRender(size, size, 30 + rand.nextInt(225), 30 + rand.nextInt(225), 30 + rand.nextInt(225)));
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gameEngine.addComponent(newEnt, TimedExistence.class, new TimedExistence(5 + rand.nextDouble() * 90));
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||||
gameEngine.addComponent(newEnt, TimedExistence.class, new TimedExistence(25 + rand.nextDouble() * 90));
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||||
}
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||||
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//gameEngine.addComponent(newEnt, LogUpdate.class, null);
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||||
|
||||
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||||
/************************************
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||||
** Run init() on the systems **
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*************************************/
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renderSystem.init();
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rendererReadySemaphore.acquire();
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physicsSystem.init();
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collisionSystem.init();
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logUpdateSystem.init();
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renderSystem.init();
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existenceSystem.init();
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reportSystem.init();
|
||||
|
||||
|
||||
/************************************
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||||
** Prepare and enter the game loop **
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||||
*************************************/
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||||
double dt = 0.001;
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double frameRate = 1.0 / 144; // 1 second divided by target number of frames
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double idleTime = 0.0; // the amount of time spent sleeping
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||||
|
||||
boolean exit = false;
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||||
long loopStart = System.currentTimeMillis();
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||||
Thread.sleep(5000);
|
||||
long startTime = System.nanoTime();
|
||||
while (!exit){
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||||
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||||
collisionSystem.update();
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||||
// Run system updates
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||||
collisionSystem.update(dt);
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||||
physicsSystem.update(dt);
|
||||
existenceSystem.update(dt);
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||||
reportSystem.update();
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||||
//logUpdateSystem.update();
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||||
// The render system should be uncoupled from the physics and collision
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||||
renderSystem.update();
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||||
reportSystem.update(dt);
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||||
renderSystem.update(dt);
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||||
|
||||
dt = (System.nanoTime() - startTime) / 1e9; // convert nanoseconds to seconds
|
||||
startTime = System.nanoTime();
|
||||
if (dt < frameRate){
|
||||
idleTime = frameRate-dt;
|
||||
Thread.sleep((int)((frameRate-dt)*1000));
|
||||
dt = (System.nanoTime() - startTime) / 1e9;
|
||||
startTime = System.nanoTime();
|
||||
}
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dt = 0.001;
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// Setting dt here to a fixed time-step will lock the rate of the physics. The above code ensures that it is
|
||||
// executed no more than once 1/framerate seconds.
|
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// dt = 0.001;
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,4 @@ public class Collider {
|
||||
// bottom-right, top-right is specified by position
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||||
public double x = 0.0;
|
||||
public double y = 0.0;
|
||||
public boolean collided = false;
|
||||
|
||||
public double travelDirection = 0.0;
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||||
}
|
||||
|
||||
@@ -1,17 +1,11 @@
|
||||
package nz.ac.massey.javaecs.examples.Systems;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.BitSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import nz.ac.massey.javaecs.ECSSystem;
|
||||
import nz.ac.massey.javaecs.Engine;
|
||||
import nz.ac.massey.javaecs.Entity;
|
||||
import nz.ac.massey.javaecs.examples.Components.Collider;
|
||||
import nz.ac.massey.javaecs.examples.Components.Gravity;
|
||||
import nz.ac.massey.javaecs.examples.Components.RidgidBody;
|
||||
import nz.ac.massey.javaecs.examples.Components.Vec2D;
|
||||
|
||||
@@ -29,97 +23,28 @@ public class CollisionSystem extends ECSSystem {
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
public void updateNew() {
|
||||
Set<Entity> processed = new HashSet<>();
|
||||
// Gets all items we have collided with
|
||||
for (Entity entity : entities) {
|
||||
RidgidBody ridgidBody = (RidgidBody) gameEngine.getComponentData(entity, RidgidBody.class);
|
||||
// Only considering elements with mass just now
|
||||
if (ridgidBody.mass > 0){
|
||||
Vec2D pos = (Vec2D) gameEngine.getComponentData(entity, Vec2D.class);
|
||||
Collider collider = (Collider) gameEngine.getComponentData(entity, Collider.class);
|
||||
|
||||
// The pos of each bounding line of the entity
|
||||
// i.e.
|
||||
//
|
||||
// -------------
|
||||
// |###########|
|
||||
// |###########|
|
||||
// |###########|
|
||||
// |###########|
|
||||
// -------------
|
||||
//
|
||||
double eleft = pos.x;
|
||||
double ebottom = pos.y;
|
||||
double eright = pos.x + collider.x;
|
||||
double etop = pos.y + collider.y;
|
||||
|
||||
double evectorAngle = calcAngle(ridgidBody.xVel, ridgidBody.yVel);
|
||||
|
||||
|
||||
if (ridgidBody.mass > 0){
|
||||
// Dont't recalc for entities that aren't static
|
||||
processed.add(entity);
|
||||
}
|
||||
|
||||
for (Entity entity2 : entities) {
|
||||
if (!processed.contains(entity2)) {
|
||||
// skip entities that have already been processed
|
||||
Vec2D oPos = (Vec2D) gameEngine.getComponentData(entity2, Vec2D.class);
|
||||
RidgidBody oRidgidBody = (RidgidBody) gameEngine.getComponentData(entity2, RidgidBody.class);
|
||||
Collider oCollider = (Collider) gameEngine.getComponentData(entity2, Collider.class);
|
||||
|
||||
double oleft = oPos.x;
|
||||
double obottom = oPos.y;
|
||||
double oright = oPos.x + oCollider.x;
|
||||
double otop = oPos.y + oCollider.y;
|
||||
|
||||
// Check if a collision occured
|
||||
// Few conditions required, that is,
|
||||
// - oS2 must be greater than eS0, else they aren't close
|
||||
// - eS2 must be greater than oS0, for the same reason
|
||||
// - either
|
||||
if (!(eleft > oright || oleft > eright || etop < obottom || otop < ebottom)){
|
||||
// Collided
|
||||
// Grab the angle the other is moving, to figure the quadrant to move to
|
||||
double ovectorAngle = calcAngle(oRidgidBody.xVel, oRidgidBody.yVel);
|
||||
// Grab the vector sums
|
||||
double xVelSum = ridgidBody.xVel + oRidgidBody.xVel;
|
||||
double yVelSum = ridgidBody.yVel + oRidgidBody.yVel;
|
||||
// Collision occurred
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// This is a quick & naive physics implementation.
|
||||
// I expect it is highly inefficient, though it is able to run it with 500
|
||||
// subscribed entities
|
||||
// with no major performance issues
|
||||
// Replace this with a proper system as required - I.e. Box2D or etc.
|
||||
@Override
|
||||
public void update() {
|
||||
// Parallelising this loop ()
|
||||
Set<Entity> processed = new HashSet<>();
|
||||
// Gets all items we have collided with
|
||||
public void update(double dt) {
|
||||
for (Entity entity : entities) {
|
||||
Vec2D pos = (Vec2D) gameEngine.getComponentData(entity, Vec2D.class);
|
||||
RidgidBody ridgidBody = (RidgidBody) gameEngine.getComponentData(entity, RidgidBody.class);
|
||||
Collider collider = (Collider) gameEngine.getComponentData(entity, Collider.class);
|
||||
if (ridgidBody.mass > 0){
|
||||
if (ridgidBody.mass >= 0) {
|
||||
// Only ignore non-static colliders
|
||||
processed.add(entity);
|
||||
}
|
||||
for (Entity entity2 : entities) {
|
||||
if (!processed.contains(entity2)) {
|
||||
for (Entity entity2 : entities) {
|
||||
// skip entities that have already been processed
|
||||
Vec2D otherPos = (Vec2D) gameEngine.getComponentData(entity2, Vec2D.class);
|
||||
RidgidBody otherRidgidBody = (RidgidBody) gameEngine.getComponentData(entity2, RidgidBody.class);
|
||||
Collider otherCollider = (Collider) gameEngine.getComponentData(entity2, Collider.class);
|
||||
|
||||
|
||||
if (ridgidBody.mass >= 0 || otherRidgidBody.mass >= 0) {
|
||||
if (otherRidgidBody.mass < 0) {
|
||||
// Evaluate a collision in the top-left
|
||||
boolean tlCollide = pos.x > otherPos.x && pos.x < otherPos.x + otherCollider.x
|
||||
&& pos.y > otherPos.y && pos.y < otherPos.y + otherCollider.y;
|
||||
@@ -135,84 +60,46 @@ public class CollisionSystem extends ECSSystem {
|
||||
&& pos.x + collider.x < otherPos.x + otherCollider.x && pos.y > otherPos.y
|
||||
&& pos.y < otherPos.y + otherCollider.y;
|
||||
if (tlCollide || blCollide || brCollide || trCollide) {
|
||||
// Determine collision nature
|
||||
if (tlCollide) {
|
||||
int k = 0;
|
||||
}
|
||||
if (trCollide) {
|
||||
int k = 0;
|
||||
}
|
||||
if (blCollide) {
|
||||
int k = 0;
|
||||
}
|
||||
if (brCollide) {
|
||||
int k = 0;
|
||||
}
|
||||
// Get the vels
|
||||
double totalXVel = Math.abs(ridgidBody.xVel) + Math.abs(otherRidgidBody.xVel);
|
||||
double totalYVel = Math.abs(ridgidBody.yVel) + Math.abs(otherRidgidBody.yVel);
|
||||
double totalMass = ridgidBody.mass + otherRidgidBody.mass;
|
||||
int xMult = 0;
|
||||
int yMult = 0;
|
||||
double xMult = 0;
|
||||
double yMult = 0;
|
||||
double multTot = 1;
|
||||
boolean fullEdge = false;
|
||||
// left-hand collision
|
||||
if (tlCollide && blCollide) {
|
||||
fullEdge = true;
|
||||
xMult = 2;
|
||||
}
|
||||
// Bottom collision
|
||||
if (blCollide && brCollide) {
|
||||
fullEdge = true;
|
||||
yMult = -2;
|
||||
pos.x = otherPos.x + otherCollider.x;
|
||||
xMult = multTot;
|
||||
}
|
||||
// right-hand collision
|
||||
if (brCollide && trCollide) {
|
||||
else if (brCollide && trCollide) {
|
||||
fullEdge = true;
|
||||
xMult = -2;
|
||||
pos.x = otherPos.x - collider.x;
|
||||
xMult = -multTot;
|
||||
}
|
||||
// Bottom collision
|
||||
else if (blCollide && brCollide) {
|
||||
fullEdge = true;
|
||||
// pos.y = otherPos.y + otherCollider.y;
|
||||
pos.y = otherPos.y - collider.y;
|
||||
yMult = -multTot;
|
||||
}
|
||||
// top collision
|
||||
if (trCollide && tlCollide) {
|
||||
else if (trCollide && tlCollide) {
|
||||
fullEdge = true;
|
||||
yMult = 2;
|
||||
// pos.y = otherPos.y - collider.y;
|
||||
pos.y = otherPos.y + otherCollider.y;
|
||||
yMult = multTot;
|
||||
}
|
||||
if (fullEdge) {
|
||||
// Finally, actuate the calculation
|
||||
if (ridgidBody.mass < 0) {
|
||||
// entity 1 is immovable
|
||||
otherRidgidBody.xVel += totalXVel * (-1 * xMult);
|
||||
otherRidgidBody.yVel += totalYVel * (-1 * yMult);
|
||||
|
||||
Object grav = gameEngine.getComponentData(entity, Gravity.class);
|
||||
if (grav != null) {
|
||||
Gravity gravity = (Gravity) grav;
|
||||
otherRidgidBody.xAcc += gravity.x * -1.;
|
||||
otherRidgidBody.yAcc += gravity.y * -1.;
|
||||
}
|
||||
|
||||
} else if (otherRidgidBody.mass < 0) {
|
||||
// entity 2 is immovable; full acceleration applied to the current entity
|
||||
ridgidBody.xVel += totalXVel * xMult;
|
||||
ridgidBody.yVel += totalYVel * yMult;
|
||||
Object grav = gameEngine.getComponentData(entity, Gravity.class);
|
||||
if (grav != null) {
|
||||
// negate gravity while collided
|
||||
Gravity gravity = (Gravity) grav;
|
||||
ridgidBody.xAcc += gravity.x * -1.;
|
||||
ridgidBody.yAcc += gravity.y * -1.;
|
||||
}
|
||||
} else {
|
||||
// collision is elastic; add the forces x & y and the masses, and share between
|
||||
// objects
|
||||
/*ridgidBody.xVel += (ridgidBody.mass / totalMass) * totalXVel * xMult;
|
||||
otherRidgidBody.xVel += (otherRidgidBody.mass / totalMass) * totalXVel
|
||||
* (-1 * xMult);
|
||||
|
||||
ridgidBody.yVel += (ridgidBody.mass / totalMass) * totalYVel * yMult;
|
||||
otherRidgidBody.yVel += (otherRidgidBody.mass / totalMass) * totalYVel
|
||||
* (-1 * yMult);*/
|
||||
}
|
||||
}
|
||||
else{
|
||||
double newXVel = totalXVel * (xMult
|
||||
* (Math.abs(xMult) + (ridgidBody.bounciness * otherRidgidBody.bounciness)));
|
||||
double newYVel = totalYVel * (yMult
|
||||
* (Math.abs(yMult) + (ridgidBody.bounciness * otherRidgidBody.bounciness)));
|
||||
ridgidBody.xVel += newXVel;
|
||||
ridgidBody.yVel += newYVel;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -220,33 +107,4 @@ public class CollisionSystem extends ECSSystem {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Zero degrees is straight up,
|
||||
* 90 east
|
||||
* -90 (270) = west
|
||||
* 180 south
|
||||
* @param xVel
|
||||
* @param yVel
|
||||
* @return
|
||||
*/
|
||||
public static double calcAngle(double xVel, double yVel){
|
||||
if (xVel == 0){ // Div zero; = +- 90
|
||||
return yVel < 0 ? 270 : 90;
|
||||
}
|
||||
else if (xVel < 0 && yVel < 0){ // bottom-left quad (180 - 270)
|
||||
return 180. + Math.tanh(yVel/xVel);
|
||||
}
|
||||
else if (xVel < 0){ // Top left quad (270 - 360)
|
||||
return 360 - Math.tanh(yVel/xVel);
|
||||
}
|
||||
else if (yVel < 0){
|
||||
return 180 - Math.tanh(yVel/xVel);
|
||||
}
|
||||
else{
|
||||
return Math.tanh(yVel/xVel);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -11,7 +11,6 @@ import nz.ac.massey.javaecs.Entity;
|
||||
import nz.ac.massey.javaecs.examples.Components.BoxRender;
|
||||
import nz.ac.massey.javaecs.examples.Components.Collider;
|
||||
import nz.ac.massey.javaecs.examples.Components.Gravity;
|
||||
import nz.ac.massey.javaecs.examples.Components.LogUpdate;
|
||||
import nz.ac.massey.javaecs.examples.Components.Render;
|
||||
import nz.ac.massey.javaecs.examples.Components.RidgidBody;
|
||||
import nz.ac.massey.javaecs.examples.Components.TimedExistence;
|
||||
@@ -32,25 +31,19 @@ public class ExistenceSystem extends ECSSystem{
|
||||
@Override
|
||||
public void init() {
|
||||
rand = new Random();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
public void update(double dt){
|
||||
Queue<Entity> deletions = new LinkedList<>();
|
||||
for (Entity entity : entities) {
|
||||
BoxRender shape = (BoxRender)gameEngine.getComponentData(entity, BoxRender.class);
|
||||
TimedExistence timedExistence = (TimedExistence)gameEngine.getComponentData(entity, TimedExistence.class);
|
||||
// Get the rate the fade should occur at our current frame rate.
|
||||
double fadeRate = timedExistence.lifeTime / dt; // I.e. might say 200 frames left
|
||||
double fadeRate = timedExistence.lifeTime / dt;
|
||||
// Fade the opacity
|
||||
shape.a -= shape.a / fadeRate;
|
||||
// Clauses to keep things safe
|
||||
// Keep the alpha between 0-1
|
||||
if (shape.a < 0) shape.a = 0.;
|
||||
else if (shape.a > 1) shape.a = 1.;
|
||||
// Reduce the time the shape may continue living for
|
||||
@@ -60,15 +53,18 @@ public class ExistenceSystem extends ECSSystem{
|
||||
deletions.add(entity);
|
||||
}
|
||||
}
|
||||
// As we were using the iterator to traverse entities, we could not delete them as we read them.
|
||||
while (deletions.size() > 0){
|
||||
gameEngine.destroyEntity(deletions.remove());
|
||||
}
|
||||
// Finally, randomly add an entity as required
|
||||
if (rand.nextInt(16384) < 8){
|
||||
int newRate = gameEngine.getNumEntities();
|
||||
newRate = newRate < 13 ? 7 - newRate / 2 : 1;
|
||||
if (rand.nextInt(2048) <= 1*newRate){
|
||||
Entity newEnt = gameEngine.createEntity();
|
||||
double size = 1 + rand.nextDouble() * 10;
|
||||
gameEngine.addComponent(newEnt, Vec2D.class, new Vec2D(10 + rand.nextDouble()* 80, 10+ rand.nextDouble()* 80,0));
|
||||
gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(-2.5 + rand.nextDouble()* 5., 0., 0., 0., 0.f, 0., rand.nextDouble() * 20.));
|
||||
double size = 3 + rand.nextDouble() * 7;
|
||||
gameEngine.addComponent(newEnt, RidgidBody.class, new RidgidBody(-2.5 + rand.nextDouble()* 5., 0., 0., 0., 0.f, 0.75, 2. * size));
|
||||
gameEngine.addComponent(newEnt, Collider.class, new Collider(size, size));
|
||||
gameEngine.addComponent(newEnt, Gravity.class, new Gravity(0, -9.80665, 45., 45.)); // Terminal velocity is 45 m/s
|
||||
gameEngine.addComponent(newEnt, Render.class, new Render(BoxRender.class));
|
||||
|
||||
@@ -24,7 +24,7 @@ public class LogUpdateSystem extends ECSSystem{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
public void update(double dt) {
|
||||
for (Entity entity : entities) {
|
||||
Vec2D pos = (Vec2D)gameEngine.getComponentData(entity, Vec2D.class);
|
||||
System.out.println(String.format("X: %.6g, Y: %.6g", pos.x, pos.y));
|
||||
|
||||
@@ -30,17 +30,11 @@ public class PhysicsSystem extends ECSSystem {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
public void update(double dt){
|
||||
for (Entity entity : entities) {
|
||||
Vec2D pos = (Vec2D)gameEngine.getComponentData(entity, Vec2D.class);
|
||||
RidgidBody ridgidBody = (RidgidBody)gameEngine.getComponentData(entity, RidgidBody.class);
|
||||
Gravity gravity = (Gravity)gameEngine.getComponentData(entity, Gravity.class);
|
||||
Collider collider = (Collider)gameEngine.getComponentData(entity, Collider.class);
|
||||
// Firstly, add the result of the accelerative forces to the ridgidbody
|
||||
ridgidBody.xVel += ridgidBody.xAcc * dt;
|
||||
ridgidBody.yVel += ridgidBody.yAcc * dt;
|
||||
@@ -49,14 +43,12 @@ public class PhysicsSystem extends ECSSystem {
|
||||
ridgidBody.xAcc = 0.;
|
||||
ridgidBody.yAcc = 0.;
|
||||
|
||||
if (!collider.collided){
|
||||
// Special case of gravity
|
||||
if (gravity.terminalX < 0 || Math.abs(ridgidBody.xVel) < gravity.terminalX){
|
||||
ridgidBody.xAcc += gravity.x;
|
||||
}
|
||||
if (gravity.terminalY < 0 || Math.abs(ridgidBody.yVel) < gravity.terminalY){
|
||||
ridgidBody.yAcc += gravity.y;
|
||||
}
|
||||
// Special case of gravity
|
||||
if (gravity.terminalX < 0 || Math.abs(ridgidBody.xVel) < gravity.terminalX){
|
||||
ridgidBody.xAcc += gravity.x;
|
||||
}
|
||||
if (gravity.terminalY < 0 || Math.abs(ridgidBody.yVel) < gravity.terminalY){
|
||||
ridgidBody.yAcc += gravity.y;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -4,11 +4,9 @@ import java.util.BitSet;
|
||||
|
||||
import javafx.application.Application;
|
||||
import javafx.application.Platform;
|
||||
import javafx.concurrent.Task;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.paint.Paint;
|
||||
import javafx.scene.shape.Rectangle;
|
||||
import javafx.scene.text.Font;
|
||||
import javafx.scene.text.Text;
|
||||
@@ -16,6 +14,7 @@ import javafx.stage.Stage;
|
||||
import nz.ac.massey.javaecs.ECSSystem;
|
||||
import nz.ac.massey.javaecs.Engine;
|
||||
import nz.ac.massey.javaecs.Entity;
|
||||
import nz.ac.massey.javaecs.examples.App;
|
||||
import nz.ac.massey.javaecs.examples.Components.BoxRender;
|
||||
import nz.ac.massey.javaecs.examples.Components.Render;
|
||||
import nz.ac.massey.javaecs.examples.Components.TextRender;
|
||||
@@ -26,8 +25,8 @@ public class RenderSystem extends ECSSystem{
|
||||
Engine gameEngine;
|
||||
Thread renderThread;
|
||||
double renderScale;
|
||||
int screenX = 1024;
|
||||
int screenY = 1024;
|
||||
int screenX = 512;
|
||||
int screenY = 512;
|
||||
|
||||
public RenderSystem(Engine gameEngine, double renderScale){
|
||||
this.gameEngine = gameEngine;
|
||||
@@ -40,31 +39,24 @@ public class RenderSystem extends ECSSystem{
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
// Spawn a new thread
|
||||
// Spawn a new asynchronous thread (won't rejoin the main program flow)
|
||||
renderThread = new Thread(new RenderStarter());
|
||||
renderThread.start(); // this thread is asynchronous, it isn't expected to rejoin
|
||||
renderThread.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
/* while (JFXView.root == null){
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
} */
|
||||
public void update(double dt) {
|
||||
// This approach needs reconsidering, as it creates an excessive amount of objects that
|
||||
Group renderScene = new Group();
|
||||
for (Entity entity : entities) {
|
||||
//Vec2D pos = (Vec2D)gameEngine.getComponentData(entity, Vec2D.class);
|
||||
if (((Render)gameEngine.getComponentData(entity, Render.class)).renderType == BoxRender.class){
|
||||
BoxRender box = (BoxRender)gameEngine.getComponentData(entity, BoxRender.class);
|
||||
Vec2D vec2d = (Vec2D)gameEngine.getComponentData(entity, Vec2D.class);
|
||||
|
||||
Rectangle rect = new Rectangle(box.xSize* renderScale, box.ySize * renderScale);
|
||||
rect.setFill(new Color(box.r, box.g, box.b, box.a));
|
||||
rect.setX(12 + (vec2d.x * renderScale));
|
||||
rect.setY(1012 - (vec2d.y * renderScale) - rect.getHeight());
|
||||
rect.setX(6 + (vec2d.x * renderScale));
|
||||
rect.setY(506 - (vec2d.y * renderScale) - rect.getHeight());
|
||||
renderScene.getChildren().add(rect);
|
||||
}
|
||||
else if (((Render)gameEngine.getComponentData(entity, Render.class)).renderType == TextRender.class){
|
||||
@@ -77,6 +69,9 @@ public class RenderSystem extends ECSSystem{
|
||||
renderScene.getChildren().add(t);
|
||||
}
|
||||
}
|
||||
|
||||
// Must be run by the UI thread, not the main thread.
|
||||
// This dispatches the operation run() to the UI.
|
||||
Platform.runLater(new Runnable(){
|
||||
@Override
|
||||
public void run() {
|
||||
@@ -87,7 +82,6 @@ public class RenderSystem extends ECSSystem{
|
||||
}
|
||||
|
||||
// Add a renderer
|
||||
|
||||
public class RenderStarter implements Runnable{
|
||||
|
||||
@Override
|
||||
@@ -107,10 +101,11 @@ public class RenderSystem extends ECSSystem{
|
||||
public void start(Stage primaryStage) throws Exception {
|
||||
// based on the colorful circles sample at https://docs.oracle.com/javase/8/javafx/get-started-tutorial/animation.htm
|
||||
root = new Group();
|
||||
Scene scene = new Scene(root, 1024, 1024, Color.BLACK);
|
||||
Scene scene = new Scene(root, 512, 512, Color.BLACK);
|
||||
primaryStage.setScene(scene);
|
||||
|
||||
primaryStage.show();
|
||||
// Signal the renderer is ready
|
||||
App.rendererReadySemaphore.release();
|
||||
}
|
||||
|
||||
public static void run(){
|
||||
|
||||
@@ -20,12 +20,10 @@ public class ReportSystem extends ECSSystem{
|
||||
}
|
||||
@Override
|
||||
public void init() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
public void update(double dt) {
|
||||
for (Entity entity : entities) {
|
||||
TextRender text = (TextRender)gameEngine.getComponentData(entity, TextRender.class);
|
||||
text.content = "Num Entities: " + gameEngine.getNumEntities();
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
# Editor configuration, see http://editorconfig.org
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
max_line_length = 80
|
||||
|
||||
[*.sh]
|
||||
end_of_line = lf
|
||||
|
||||
[*.java]
|
||||
indent_size = 4
|
||||
max_line_length = 120
|
||||
@@ -0,0 +1,2 @@
|
||||
# When shell scripts end in CRLF, bash gives a cryptic error message
|
||||
*.sh text eol=lf
|
||||
@@ -0,0 +1,28 @@
|
||||
#
|
||||
# Standard Maven .gitignore
|
||||
#
|
||||
target/
|
||||
pom.xml.tag
|
||||
pom.xml.releaseBackup
|
||||
pom.xml.versionsBackup
|
||||
pom.xml.next
|
||||
release.properties
|
||||
dependency-reduced-pom.xml
|
||||
buildNumber.properties
|
||||
.mvn/timing.properties
|
||||
|
||||
#
|
||||
# IntelliJ
|
||||
#
|
||||
*.iml
|
||||
.idea/*
|
||||
!.idea/runConfigurations/
|
||||
|
||||
#
|
||||
# Visual Studio Code
|
||||
#
|
||||
.settings/
|
||||
.classpath
|
||||
.factorypath
|
||||
.project
|
||||
.vscode/
|
||||
@@ -0,0 +1,4 @@
|
||||
language: java
|
||||
jdk: openjdk8
|
||||
after_success:
|
||||
- mvn coveralls:report
|
||||
+200
@@ -0,0 +1,200 @@
|
||||
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
<groupId>nz.ac.massey.javaecs.examples</groupId>
|
||||
<artifactId>demo2</artifactId>
|
||||
<version>1.0-SNAPSHOT</version>
|
||||
<properties>
|
||||
<maven.compiler.source>1.8</maven.compiler.source>
|
||||
<maven.compiler.target>1.8</maven.compiler.target>
|
||||
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
|
||||
<junit.version>5.6.0</junit.version>
|
||||
<maven-enforcer-plugin.version>3.0.0-M3</maven-enforcer-plugin.version>
|
||||
<maven-checkstyle-plugin.version>3.1.0</maven-checkstyle-plugin.version>
|
||||
<checkstyle.version>8.29</checkstyle.version>
|
||||
<checkstyle-rules.version>4.0.1</checkstyle-rules.version>
|
||||
<maven-surefire-plugin.version>3.0.0-M4</maven-surefire-plugin.version>
|
||||
<jacoco-maven-plugin.version>0.8.4</jacoco-maven-plugin.version>
|
||||
<maven-javadoc-plugin.version>3.0.0</maven-javadoc-plugin.version>
|
||||
<coveralls-maven-plugin.version>4.3.0</coveralls-maven-plugin.version>
|
||||
<!-- JaCoCo thresholds. Increase gradually as you add tests. -->
|
||||
<jacoco.unit-tests.limit.instruction-ratio>0%</jacoco.unit-tests.limit.instruction-ratio>
|
||||
<jacoco.unit-tests.limit.branch-ratio>0%</jacoco.unit-tests.limit.branch-ratio>
|
||||
<jacoco.unit-tests.limit.class-complexity>20</jacoco.unit-tests.limit.class-complexity>
|
||||
<jacoco.unit-tests.limit.method-complexity>5</jacoco.unit-tests.limit.method-complexity>
|
||||
</properties>
|
||||
<dependencies>
|
||||
<dependency>
|
||||
<groupId>org.junit.jupiter</groupId>
|
||||
<artifactId>junit-jupiter-api</artifactId>
|
||||
<version>${junit.version}</version>
|
||||
<scope>test</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.junit.jupiter</groupId>
|
||||
<artifactId>junit-jupiter-engine</artifactId>
|
||||
<version>${junit.version}</version>
|
||||
<scope>test</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>nz.ac.massey.javaecs</groupId>
|
||||
<artifactId>javaecs</artifactId>
|
||||
<version>1.0.1</version>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
<build>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-enforcer-plugin</artifactId>
|
||||
<version>${maven-enforcer-plugin.version}</version>
|
||||
<executions>
|
||||
<execution>
|
||||
<goals>
|
||||
<goal>enforce</goal>
|
||||
</goals>
|
||||
<configuration>
|
||||
<rules>
|
||||
<requireMavenVersion>
|
||||
<version>3.6.3</version>
|
||||
</requireMavenVersion>
|
||||
</rules>
|
||||
<fail>true</fail>
|
||||
</configuration>
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-checkstyle-plugin</artifactId>
|
||||
<version>${maven-checkstyle-plugin.version}</version>
|
||||
<dependencies>
|
||||
<dependency>
|
||||
<groupId>com.puppycrawl.tools</groupId>
|
||||
<artifactId>checkstyle</artifactId>
|
||||
<version>${checkstyle.version}</version>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.github.ngeor</groupId>
|
||||
<artifactId>checkstyle-rules</artifactId>
|
||||
<version>${checkstyle-rules.version}</version>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
<configuration>
|
||||
<configLocation>com/github/ngeor/checkstyle.xml</configLocation>
|
||||
<includeTestSourceDirectory>true</includeTestSourceDirectory>
|
||||
<skip>${skipTests}</skip>
|
||||
</configuration>
|
||||
<executions>
|
||||
<execution>
|
||||
<id>checkstyle</id>
|
||||
<phase>validate</phase>
|
||||
<goals>
|
||||
<goal>check</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-surefire-plugin</artifactId>
|
||||
<version>${maven-surefire-plugin.version}</version>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<groupId>org.jacoco</groupId>
|
||||
<artifactId>jacoco-maven-plugin</artifactId>
|
||||
<version>${jacoco-maven-plugin.version}</version>
|
||||
<executions>
|
||||
<execution>
|
||||
<id>pre-unit-test</id>
|
||||
<goals>
|
||||
<goal>prepare-agent</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
<execution>
|
||||
<id>post-unit-test</id>
|
||||
<phase>test</phase>
|
||||
<goals>
|
||||
<goal>report</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
<execution>
|
||||
<id>check-unit-test</id>
|
||||
<phase>test</phase>
|
||||
<goals>
|
||||
<goal>check</goal>
|
||||
</goals>
|
||||
<configuration>
|
||||
<dataFile>${project.build.directory}/jacoco.exec</dataFile>
|
||||
<rules>
|
||||
<rule>
|
||||
<element>BUNDLE</element>
|
||||
<limits>
|
||||
<limit>
|
||||
<counter>INSTRUCTION</counter>
|
||||
<value>COVEREDRATIO</value>
|
||||
<minimum>${jacoco.unit-tests.limit.instruction-ratio}</minimum>
|
||||
</limit>
|
||||
<limit>
|
||||
<counter>BRANCH</counter>
|
||||
<value>COVEREDRATIO</value>
|
||||
<minimum>${jacoco.unit-tests.limit.branch-ratio}</minimum>
|
||||
</limit>
|
||||
</limits>
|
||||
</rule>
|
||||
<rule>
|
||||
<element>CLASS</element>
|
||||
<limits>
|
||||
<limit>
|
||||
<counter>COMPLEXITY</counter>
|
||||
<value>TOTALCOUNT</value>
|
||||
<maximum>${jacoco.unit-tests.limit.class-complexity}</maximum>
|
||||
</limit>
|
||||
</limits>
|
||||
</rule>
|
||||
<rule>
|
||||
<element>METHOD</element>
|
||||
<limits>
|
||||
<limit>
|
||||
<counter>COMPLEXITY</counter>
|
||||
<value>TOTALCOUNT</value>
|
||||
<maximum>${jacoco.unit-tests.limit.method-complexity}</maximum>
|
||||
</limit>
|
||||
</limits>
|
||||
</rule>
|
||||
</rules>
|
||||
</configuration>
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</build>
|
||||
<reporting>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-javadoc-plugin</artifactId>
|
||||
<version>${maven-javadoc-plugin.version}</version>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</reporting>
|
||||
<profiles>
|
||||
<!-- Publish coverage report to Coveralls, only when running in Travis. -->
|
||||
<profile>
|
||||
<id>travis</id>
|
||||
<activation>
|
||||
<property>
|
||||
<name>env.TRAVIS</name>
|
||||
</property>
|
||||
</activation>
|
||||
<build>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<groupId>org.eluder.coveralls</groupId>
|
||||
<artifactId>coveralls-maven-plugin</artifactId>
|
||||
<version>${coveralls-maven-plugin.version}</version>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</build>
|
||||
</profile>
|
||||
</profiles>
|
||||
</project>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1,120 @@
|
||||
package nz.ac.massey.javaecs.examples;
|
||||
|
||||
import java.io.FileInputStream;
|
||||
import java.util.concurrent.Semaphore;
|
||||
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.image.Image;
|
||||
import javafx.stage.Stage;
|
||||
import nz.ac.massey.javaecs.Engine;
|
||||
import nz.ac.massey.javaecs.Entity;
|
||||
import nz.ac.massey.javaecs.examples.Components.Control;
|
||||
import nz.ac.massey.javaecs.examples.Components.Input;
|
||||
import nz.ac.massey.javaecs.examples.Components.Render;
|
||||
import nz.ac.massey.javaecs.examples.Components.Sprite;
|
||||
import nz.ac.massey.javaecs.examples.Components.Vec2D;
|
||||
import nz.ac.massey.javaecs.examples.Systems.ControlSystem;
|
||||
import nz.ac.massey.javaecs.examples.Systems.PlayerSystem;
|
||||
import nz.ac.massey.javaecs.examples.Systems.RenderSystem;
|
||||
|
||||
/**
|
||||
* Hello world!
|
||||
*/
|
||||
public class App {
|
||||
static App thisApp;
|
||||
public App() {
|
||||
thisApp = this;
|
||||
}
|
||||
static Engine gameEngine;
|
||||
public static Stage worldStage;
|
||||
public static Group worldGroup;
|
||||
static Integer syncManager = 0;
|
||||
static Semaphore rendererFinished = new Semaphore(0);
|
||||
/**
|
||||
* Says hello to the world.
|
||||
* @param args The arguments of the program.
|
||||
*/
|
||||
public static void main(String[] args) throws Exception{
|
||||
/************************************
|
||||
** Initialise engine **
|
||||
*************************************/
|
||||
gameEngine = new Engine(16384);
|
||||
|
||||
/************************************
|
||||
** Register game components **
|
||||
*************************************/
|
||||
gameEngine.registerComponent(Control.class);
|
||||
gameEngine.registerComponent(Render.class);
|
||||
gameEngine.registerComponent(Sprite.class);
|
||||
gameEngine.registerComponent(Vec2D.class);
|
||||
gameEngine.registerComponent(Input.class);
|
||||
|
||||
|
||||
/************************************
|
||||
** Register and initialise systems **
|
||||
*************************************/
|
||||
ControlSystem controlSystem = new ControlSystem(gameEngine);
|
||||
gameEngine.registerSystem(ControlSystem.class, controlSystem);
|
||||
|
||||
RenderSystem renderSystem = new RenderSystem(gameEngine, 5.);
|
||||
gameEngine.registerSystem(RenderSystem.class, renderSystem);
|
||||
|
||||
PlayerSystem playerSystem = new PlayerSystem(gameEngine);
|
||||
gameEngine.registerSystem(PlayerSystem.class, playerSystem);
|
||||
|
||||
|
||||
|
||||
/************************************
|
||||
** Create known entities **
|
||||
*************************************/
|
||||
// Input controller - gets player input
|
||||
Entity inputEntity = gameEngine.createEntity();
|
||||
gameEngine.addComponent(inputEntity, Input.class, new Input());
|
||||
|
||||
Entity playerEntity = gameEngine.createEntity();
|
||||
gameEngine.addComponent(playerEntity, Vec2D.class, new Vec2D(25,25));
|
||||
gameEngine.addComponent(playerEntity, Render.class, new Render(Sprite.class));
|
||||
gameEngine.addComponent(playerEntity, Control.class, new Render(Control.class));
|
||||
// Load the sprite
|
||||
System.err.println(System.getProperty("user.dir"));
|
||||
Image image = new Image(new FileInputStream("sprite.png"));
|
||||
gameEngine.addComponent(playerEntity, Sprite.class, new Sprite(image, 50, 50));
|
||||
// Push rendering into its own thread (to meet the design principle of a JavaFX program)
|
||||
Thread renderThread = new Thread(new RenderStarter());
|
||||
renderThread.start();
|
||||
|
||||
|
||||
// Use a semaphore to block until the renderer is set-up
|
||||
rendererFinished.acquire();
|
||||
|
||||
/************************************
|
||||
** Run init() on the systems **
|
||||
*************************************/
|
||||
|
||||
controlSystem.init(worldStage);
|
||||
playerSystem.init(inputEntity);
|
||||
renderSystem.init(worldGroup);
|
||||
|
||||
double dt = 0.001;
|
||||
double frameRate = 1.0 / 144; // 1 second divided by target number of frames
|
||||
|
||||
boolean exit = false;
|
||||
long startTime = System.nanoTime();
|
||||
|
||||
while (!exit){
|
||||
// Run system updates
|
||||
controlSystem.update(dt);
|
||||
playerSystem.update(dt);
|
||||
renderSystem.update(dt);
|
||||
|
||||
dt = (System.nanoTime() - startTime) / 1e9; // convert nanoseconds to seconds
|
||||
startTime = System.nanoTime();
|
||||
if (dt < frameRate){
|
||||
Thread.sleep((int)((frameRate-dt)*1000));
|
||||
dt = (System.nanoTime() - startTime) / 1e9;
|
||||
startTime = System.nanoTime();
|
||||
}
|
||||
}
|
||||
renderThread.join(); // Wait for any render task to exit
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
package nz.ac.massey.javaecs.examples.Components;
|
||||
|
||||
public class Control {
|
||||
public int input = -1;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package nz.ac.massey.javaecs.examples.Components;
|
||||
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public class Input {
|
||||
// As this is a user-input- (i.e. timeframe in 10's or 100's of milliseconds) -derived value, the performance impact of
|
||||
// AtomicInteger is irrelevant compared to its synchronisation ability.
|
||||
public AtomicInteger input = new AtomicInteger(-1);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package nz.ac.massey.javaecs.examples.Components;
|
||||
|
||||
import java.lang.reflect.Type;
|
||||
|
||||
public class Render {
|
||||
public Type renderType;
|
||||
|
||||
public Render(Type t){
|
||||
renderType = t;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
package nz.ac.massey.javaecs.examples.Components;
|
||||
|
||||
import javafx.scene.image.Image;
|
||||
|
||||
public class Sprite {
|
||||
public Image sprite;
|
||||
public Integer height;
|
||||
public Integer width;
|
||||
|
||||
public Sprite(Image sprite, int height, int width){
|
||||
this.sprite = sprite;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package nz.ac.massey.javaecs.examples.Components;
|
||||
|
||||
public class Vec2D {
|
||||
public double x;
|
||||
public double y;
|
||||
|
||||
public Vec2D(double x, double y){
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
package nz.ac.massey.javaecs.examples;
|
||||
|
||||
|
||||
import javafx.application.Application;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.stage.Stage;
|
||||
|
||||
public class JFXView extends Application {
|
||||
public static Group root;
|
||||
|
||||
@Override
|
||||
public void start(Stage primaryStage) throws Exception {
|
||||
primaryStage.setTitle("JavaECS Demo 2");
|
||||
App.worldGroup = new Group();
|
||||
App.worldStage = primaryStage;
|
||||
Scene scene = new Scene(App.worldGroup, 512, 512, Color.BLACK);
|
||||
primaryStage.setScene(scene);
|
||||
primaryStage.show();
|
||||
// Notifiy that the renderer is ready
|
||||
App.rendererFinished.release();
|
||||
}
|
||||
|
||||
public static void run(){
|
||||
launch(new String[0]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package nz.ac.massey.javaecs.examples;
|
||||
|
||||
import javafx.scene.Group;
|
||||
|
||||
// Add a renderer
|
||||
public class RenderStarter implements Runnable{
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
JFXView.run();
|
||||
}
|
||||
void updateScene(Group newGroup){
|
||||
JFXView.root.getChildren().clear();
|
||||
JFXView.root.getChildren().add(newGroup);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
package nz.ac.massey.javaecs.examples.Systems;
|
||||
|
||||
import java.util.BitSet;
|
||||
|
||||
import javafx.application.Platform;
|
||||
import javafx.scene.input.KeyCode;
|
||||
import javafx.scene.input.KeyEvent;
|
||||
import javafx.stage.Stage;
|
||||
import nz.ac.massey.javaecs.ECSSystem;
|
||||
import nz.ac.massey.javaecs.Engine;
|
||||
import nz.ac.massey.javaecs.Entity;
|
||||
import nz.ac.massey.javaecs.examples.Components.Input;
|
||||
|
||||
|
||||
/**
|
||||
* The control system creates a handler for input in the world stage.
|
||||
* It then passes input events as they occur to the Input component
|
||||
* The ControlSystem reads this input every frame update and enacts
|
||||
* on the player controller
|
||||
*/
|
||||
public class ControlSystem extends ECSSystem {
|
||||
Engine gameEngine;
|
||||
Entity inputEntity;
|
||||
|
||||
public ControlSystem(Engine gamEngine){
|
||||
this.gameEngine = gamEngine;
|
||||
registrationSet = new BitSet();
|
||||
registrationSet.set(gameEngine.getComponentIndex(Input.class));
|
||||
}
|
||||
|
||||
public void init(Stage world) {
|
||||
// use a single entity to control inputs, it is present in the world stage
|
||||
// and is responsible for collecting & passing data
|
||||
inputEntity = entities.iterator().next();
|
||||
|
||||
// Add an event handler to the stage. This
|
||||
Platform.runLater(new Runnable(){
|
||||
@Override
|
||||
public void run() {
|
||||
world.addEventHandler(KeyEvent.KEY_PRESSED, (key) -> {
|
||||
if(key.getCode()==KeyCode.W) {
|
||||
updateKeyPress(0);
|
||||
System.err.println("W pressed");
|
||||
}
|
||||
else if(key.getCode()==KeyCode.S) {
|
||||
updateKeyPress(1);
|
||||
System.err.println("S pressed");
|
||||
}
|
||||
else if(key.getCode()==KeyCode.A) {
|
||||
updateKeyPress(2);
|
||||
System.err.println("A pressed");
|
||||
}
|
||||
else if(key.getCode()==KeyCode.D) {
|
||||
updateKeyPress(3);
|
||||
System.err.println("D pressed");
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(double dt) {
|
||||
//Input inputUpdate = (Input)gameEngine.getComponentData(inputEntity, Input.class);
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
// Updates the input's keypressed state
|
||||
protected void updateKeyPress(int dir){
|
||||
Input inputUpdate = (Input)gameEngine.getComponentData(inputEntity, Input.class);
|
||||
inputUpdate.input.set(dir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init() throws Exception {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
package nz.ac.massey.javaecs.examples.Systems;
|
||||
|
||||
import java.util.BitSet;
|
||||
|
||||
import nz.ac.massey.javaecs.ECSSystem;
|
||||
import nz.ac.massey.javaecs.Engine;
|
||||
import nz.ac.massey.javaecs.Entity;
|
||||
import nz.ac.massey.javaecs.examples.Components.Control;
|
||||
import nz.ac.massey.javaecs.examples.Components.Input;
|
||||
import nz.ac.massey.javaecs.examples.Components.Sprite;
|
||||
import nz.ac.massey.javaecs.examples.Components.Vec2D;
|
||||
|
||||
public class PlayerSystem extends ECSSystem{
|
||||
Engine gameEngine;
|
||||
Entity inputEntity; // Entity which recieves event data
|
||||
|
||||
|
||||
public PlayerSystem(Engine gameEngine){
|
||||
this.gameEngine = gameEngine;
|
||||
registrationSet = new BitSet();
|
||||
registrationSet.set(gameEngine.getComponentIndex(Control.class));
|
||||
}
|
||||
|
||||
public void init(Entity inputEntity){
|
||||
this.inputEntity = inputEntity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init() throws Exception {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(double dt) {
|
||||
int state = ((Input)gameEngine.getComponentData(inputEntity, Input.class)).input.get();
|
||||
// The value of the input may change before control leaves here; sychronisation isn't
|
||||
// hugely important through this section. So we can just ignore the change
|
||||
for (Entity entity : entities) {
|
||||
Vec2D pos = (Vec2D)gameEngine.getComponentData(entity, Vec2D.class);
|
||||
Sprite sprite = (Sprite)gameEngine.getComponentData(entity, Sprite.class);
|
||||
if (state == 0){ // W
|
||||
pos.y -= sprite.height/2;
|
||||
}
|
||||
else if (state == 1){ // S
|
||||
pos.y += sprite.height/2;
|
||||
}
|
||||
else if (state == 2){ // A
|
||||
pos.x -= sprite.width/2;
|
||||
}
|
||||
else if (state == 3){ // D
|
||||
pos.x += sprite.width/2;
|
||||
}
|
||||
}
|
||||
// Finally, unset the state
|
||||
((Input)gameEngine.getComponentData(inputEntity, Input.class)).input.set(-1); // Unset the state, it has been handled
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
package nz.ac.massey.javaecs.examples.Systems;
|
||||
|
||||
import java.util.BitSet;
|
||||
|
||||
import javafx.application.Platform;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.image.ImageView;
|
||||
import nz.ac.massey.javaecs.ECSSystem;
|
||||
import nz.ac.massey.javaecs.Engine;
|
||||
import nz.ac.massey.javaecs.Entity;
|
||||
import nz.ac.massey.javaecs.examples.Components.Render;
|
||||
import nz.ac.massey.javaecs.examples.Components.Sprite;
|
||||
import nz.ac.massey.javaecs.examples.Components.Vec2D;
|
||||
/*
|
||||
* This render system is different from demo 1, as its main functionality is provided directly by the program, not as an entity.
|
||||
*/
|
||||
public class RenderSystem extends ECSSystem {
|
||||
Engine gameEngine;
|
||||
Group renderGroup;
|
||||
Thread renderThread;
|
||||
double renderScale;
|
||||
int screenX = 512;
|
||||
int screenY = 512;
|
||||
|
||||
public RenderSystem(Engine gameEngine, double renderScale){
|
||||
this.gameEngine = gameEngine;
|
||||
// Set registrations
|
||||
registrationSet = new BitSet();
|
||||
registrationSet.set(gameEngine.getComponentIndex(Render.class));
|
||||
this.renderScale = renderScale;
|
||||
}
|
||||
public void init(Group renderGroup) throws Exception {
|
||||
this.renderGroup = renderGroup;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init() throws Exception {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(double dt) {
|
||||
Group frame = new Group();
|
||||
for (Entity entity : entities) {
|
||||
Vec2D pos = (Vec2D)gameEngine.getComponentData(entity, Vec2D.class);
|
||||
if (((Render)gameEngine.getComponentData(entity, Render.class)).renderType == Sprite.class){
|
||||
// Render the sprite
|
||||
Sprite sprite = (Sprite)gameEngine.getComponentData(entity, Sprite.class);
|
||||
ImageView spriteRender = new ImageView(sprite.sprite);
|
||||
spriteRender.setX(pos.x);
|
||||
spriteRender.setY(pos.y);
|
||||
spriteRender.setFitWidth(sprite.width);
|
||||
spriteRender.setFitHeight(sprite.height);
|
||||
frame.getChildren().add(spriteRender);
|
||||
}
|
||||
}
|
||||
|
||||
// Must be run by the UI thread, not the main thread.
|
||||
// This dispatches the operation run() to the UI.
|
||||
Platform.runLater(new Runnable(){
|
||||
@Override
|
||||
public void run() {
|
||||
renderGroup.getChildren().clear();
|
||||
renderGroup.getChildren().add(frame);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1,18 @@
|
||||
package nz.ac.massey.javaecs.examples;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
/**
|
||||
* Unit test for simple App.
|
||||
*/
|
||||
class AppTest {
|
||||
/**
|
||||
* Rigorous Test.
|
||||
*/
|
||||
@Test
|
||||
void testApp() {
|
||||
assertEquals(1, 1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
# Editor configuration, see http://editorconfig.org
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
max_line_length = 80
|
||||
|
||||
[*.sh]
|
||||
end_of_line = lf
|
||||
|
||||
[*.java]
|
||||
indent_size = 4
|
||||
max_line_length = 120
|
||||
@@ -0,0 +1,2 @@
|
||||
# When shell scripts end in CRLF, bash gives a cryptic error message
|
||||
*.sh text eol=lf
|
||||
@@ -0,0 +1,31 @@
|
||||
#
|
||||
# Standard Maven .gitignore
|
||||
#
|
||||
target/
|
||||
pom.xml.tag
|
||||
pom.xml.releaseBackup
|
||||
pom.xml.versionsBackup
|
||||
pom.xml.next
|
||||
release.properties
|
||||
dependency-reduced-pom.xml
|
||||
buildNumber.properties
|
||||
.mvn/timing.properties
|
||||
|
||||
#
|
||||
# IntelliJ
|
||||
#
|
||||
*.iml
|
||||
.idea/*
|
||||
!.idea/runConfigurations/
|
||||
|
||||
#
|
||||
# Visual Studio Code
|
||||
#
|
||||
.settings/
|
||||
.classpath
|
||||
.factorypath
|
||||
.project
|
||||
.vscode/
|
||||
|
||||
# Ignore logs, these came from an error in the VM
|
||||
*.log
|
||||
@@ -0,0 +1,4 @@
|
||||
language: java
|
||||
jdk: openjdk8
|
||||
after_success:
|
||||
- mvn coveralls:report
|
||||
@@ -0,0 +1,200 @@
|
||||
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
<groupId>nz.ac.massey.javaecs.examples</groupId>
|
||||
<artifactId>perftest</artifactId>
|
||||
<version>1.0-SNAPSHOT</version>
|
||||
<properties>
|
||||
<maven.compiler.source>1.8</maven.compiler.source>
|
||||
<maven.compiler.target>1.8</maven.compiler.target>
|
||||
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
|
||||
<junit.version>5.6.0</junit.version>
|
||||
<maven-enforcer-plugin.version>3.0.0-M3</maven-enforcer-plugin.version>
|
||||
<maven-checkstyle-plugin.version>3.1.0</maven-checkstyle-plugin.version>
|
||||
<checkstyle.version>8.29</checkstyle.version>
|
||||
<checkstyle-rules.version>4.0.1</checkstyle-rules.version>
|
||||
<maven-surefire-plugin.version>3.0.0-M4</maven-surefire-plugin.version>
|
||||
<jacoco-maven-plugin.version>0.8.4</jacoco-maven-plugin.version>
|
||||
<maven-javadoc-plugin.version>3.0.0</maven-javadoc-plugin.version>
|
||||
<coveralls-maven-plugin.version>4.3.0</coveralls-maven-plugin.version>
|
||||
<!-- JaCoCo thresholds. Increase gradually as you add tests. -->
|
||||
<jacoco.unit-tests.limit.instruction-ratio>0%</jacoco.unit-tests.limit.instruction-ratio>
|
||||
<jacoco.unit-tests.limit.branch-ratio>0%</jacoco.unit-tests.limit.branch-ratio>
|
||||
<jacoco.unit-tests.limit.class-complexity>20</jacoco.unit-tests.limit.class-complexity>
|
||||
<jacoco.unit-tests.limit.method-complexity>5</jacoco.unit-tests.limit.method-complexity>
|
||||
</properties>
|
||||
<dependencies>
|
||||
<dependency>
|
||||
<groupId>org.junit.jupiter</groupId>
|
||||
<artifactId>junit-jupiter-api</artifactId>
|
||||
<version>${junit.version}</version>
|
||||
<scope>test</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.junit.jupiter</groupId>
|
||||
<artifactId>junit-jupiter-engine</artifactId>
|
||||
<version>${junit.version}</version>
|
||||
<scope>test</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>nz.ac.massey.javaecs</groupId>
|
||||
<artifactId>javaecs</artifactId>
|
||||
<version>1.0.1</version>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
<build>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-enforcer-plugin</artifactId>
|
||||
<version>${maven-enforcer-plugin.version}</version>
|
||||
<executions>
|
||||
<execution>
|
||||
<goals>
|
||||
<goal>enforce</goal>
|
||||
</goals>
|
||||
<configuration>
|
||||
<rules>
|
||||
<requireMavenVersion>
|
||||
<version>3.6.3</version>
|
||||
</requireMavenVersion>
|
||||
</rules>
|
||||
<fail>true</fail>
|
||||
</configuration>
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-checkstyle-plugin</artifactId>
|
||||
<version>${maven-checkstyle-plugin.version}</version>
|
||||
<dependencies>
|
||||
<dependency>
|
||||
<groupId>com.puppycrawl.tools</groupId>
|
||||
<artifactId>checkstyle</artifactId>
|
||||
<version>${checkstyle.version}</version>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.github.ngeor</groupId>
|
||||
<artifactId>checkstyle-rules</artifactId>
|
||||
<version>${checkstyle-rules.version}</version>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
<configuration>
|
||||
<configLocation>com/github/ngeor/checkstyle.xml</configLocation>
|
||||
<includeTestSourceDirectory>true</includeTestSourceDirectory>
|
||||
<skip>${skipTests}</skip>
|
||||
</configuration>
|
||||
<executions>
|
||||
<execution>
|
||||
<id>checkstyle</id>
|
||||
<phase>validate</phase>
|
||||
<goals>
|
||||
<goal>check</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-surefire-plugin</artifactId>
|
||||
<version>${maven-surefire-plugin.version}</version>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<groupId>org.jacoco</groupId>
|
||||
<artifactId>jacoco-maven-plugin</artifactId>
|
||||
<version>${jacoco-maven-plugin.version}</version>
|
||||
<executions>
|
||||
<execution>
|
||||
<id>pre-unit-test</id>
|
||||
<goals>
|
||||
<goal>prepare-agent</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
<execution>
|
||||
<id>post-unit-test</id>
|
||||
<phase>test</phase>
|
||||
<goals>
|
||||
<goal>report</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
<execution>
|
||||
<id>check-unit-test</id>
|
||||
<phase>test</phase>
|
||||
<goals>
|
||||
<goal>check</goal>
|
||||
</goals>
|
||||
<configuration>
|
||||
<dataFile>${project.build.directory}/jacoco.exec</dataFile>
|
||||
<rules>
|
||||
<rule>
|
||||
<element>BUNDLE</element>
|
||||
<limits>
|
||||
<limit>
|
||||
<counter>INSTRUCTION</counter>
|
||||
<value>COVEREDRATIO</value>
|
||||
<minimum>${jacoco.unit-tests.limit.instruction-ratio}</minimum>
|
||||
</limit>
|
||||
<limit>
|
||||
<counter>BRANCH</counter>
|
||||
<value>COVEREDRATIO</value>
|
||||
<minimum>${jacoco.unit-tests.limit.branch-ratio}</minimum>
|
||||
</limit>
|
||||
</limits>
|
||||
</rule>
|
||||
<rule>
|
||||
<element>CLASS</element>
|
||||
<limits>
|
||||
<limit>
|
||||
<counter>COMPLEXITY</counter>
|
||||
<value>TOTALCOUNT</value>
|
||||
<maximum>${jacoco.unit-tests.limit.class-complexity}</maximum>
|
||||
</limit>
|
||||
</limits>
|
||||
</rule>
|
||||
<rule>
|
||||
<element>METHOD</element>
|
||||
<limits>
|
||||
<limit>
|
||||
<counter>COMPLEXITY</counter>
|
||||
<value>TOTALCOUNT</value>
|
||||
<maximum>${jacoco.unit-tests.limit.method-complexity}</maximum>
|
||||
</limit>
|
||||
</limits>
|
||||
</rule>
|
||||
</rules>
|
||||
</configuration>
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</build>
|
||||
<reporting>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-javadoc-plugin</artifactId>
|
||||
<version>${maven-javadoc-plugin.version}</version>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</reporting>
|
||||
<profiles>
|
||||
<!-- Publish coverage report to Coveralls, only when running in Travis. -->
|
||||
<profile>
|
||||
<id>travis</id>
|
||||
<activation>
|
||||
<property>
|
||||
<name>env.TRAVIS</name>
|
||||
</property>
|
||||
</activation>
|
||||
<build>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<groupId>org.eluder.coveralls</groupId>
|
||||
<artifactId>coveralls-maven-plugin</artifactId>
|
||||
<version>${coveralls-maven-plugin.version}</version>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</build>
|
||||
</profile>
|
||||
</profiles>
|
||||
</project>
|
||||
@@ -0,0 +1,65 @@
|
||||
package nz.ac.massey.javaecs.examples;
|
||||
|
||||
import nz.ac.massey.javaecs.*;
|
||||
import nz.ac.massey.javaecs.examples.Components.*;
|
||||
import nz.ac.massey.javaecs.examples.Systems.*;
|
||||
|
||||
/**
|
||||
* Benchmark,
|
||||
* A port of https://github.com/abeimler/ecs_benchmark
|
||||
*/
|
||||
public final class App {
|
||||
private App() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Says hello to the world.
|
||||
* @param args The arguments of the program.
|
||||
* @throws InterruptedException
|
||||
*/
|
||||
public static void main(String[] args) throws InterruptedException {
|
||||
int nEntities = 1_000_000;
|
||||
double startTime = System.nanoTime();
|
||||
Engine engine = new Engine(nEntities);
|
||||
double endTime = System.nanoTime();
|
||||
|
||||
System.out.println("Constructor Time taken: " + (endTime - startTime) / 1e6+ " ms " + "("+ (endTime - startTime) / 1e9 + " seconds )");
|
||||
|
||||
|
||||
engine.registerComponent(ComflabulationComponent.class);
|
||||
engine.registerComponent(DirectionComponent.class);
|
||||
engine.registerComponent(PositionComponent.class);
|
||||
|
||||
ComflabSystem comflabSystem = new ComflabSystem(engine);
|
||||
engine.registerSystem(ComflabSystem.class, comflabSystem);
|
||||
|
||||
MovementSystem movementSystem = new MovementSystem(engine);
|
||||
engine.registerSystem(MovementSystem.class, movementSystem);
|
||||
|
||||
startTime = System.nanoTime();
|
||||
|
||||
for (int i = 0; i < nEntities; i++) {
|
||||
Entity entity = engine.createEntity();
|
||||
engine.addComponent(entity, PositionComponent.class, new PositionComponent());
|
||||
engine.addComponent(entity, DirectionComponent.class, new DirectionComponent());
|
||||
if (i % 2 != 0){
|
||||
engine.addComponent(entity, ComflabulationComponent.class, new ComflabulationComponent());
|
||||
}
|
||||
|
||||
}
|
||||
endTime = System.nanoTime();
|
||||
|
||||
System.out.println("Entity creation Time taken: " + (endTime - startTime) / 1e6+ " ms " + "("+ (endTime - startTime) / 1e9 + " seconds )");
|
||||
// Delay as object creation is multithreaded in at least OpenJDK 1.8 - lets use see the single core performance
|
||||
Thread.sleep(5000);
|
||||
double dt = 1.0f/60.0f;
|
||||
startTime = System.nanoTime();
|
||||
movementSystem.update(dt);
|
||||
comflabSystem.update(dt);
|
||||
endTime = System.nanoTime();
|
||||
|
||||
System.out.println("Single Loop Time taken: " + (endTime - startTime) / 1e6+ " ms " + "("+ (endTime - startTime) / 1e9 + " seconds )");
|
||||
|
||||
System.out.println("Hello World!");
|
||||
}
|
||||
}
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
package nz.ac.massey.javaecs.examples.Components;
|
||||
|
||||
public class ComflabulationComponent {
|
||||
public double thingy;
|
||||
public int dingy;
|
||||
public boolean mingy;
|
||||
public String stringy;
|
||||
|
||||
public ComflabulationComponent(double thingy, int dingy, boolean mingy, String stringy){
|
||||
this.thingy = thingy;
|
||||
this.dingy = dingy;
|
||||
this.mingy = mingy;
|
||||
this.stringy = stringy;
|
||||
}
|
||||
|
||||
public ComflabulationComponent(){
|
||||
thingy = 0.0f;
|
||||
dingy = 0;
|
||||
mingy = false;
|
||||
stringy = "";
|
||||
}
|
||||
}
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
package nz.ac.massey.javaecs.examples.Components;
|
||||
|
||||
public class DirectionComponent {
|
||||
public double x;
|
||||
public double y;
|
||||
|
||||
public DirectionComponent(double x, double y){
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public DirectionComponent(){
|
||||
x = 0.0f;
|
||||
y = 0.0f;
|
||||
}
|
||||
}
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
package nz.ac.massey.javaecs.examples.Components;
|
||||
|
||||
public class PositionComponent {
|
||||
public double x;
|
||||
public double y;
|
||||
|
||||
public PositionComponent(double x, double y){
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public PositionComponent(){
|
||||
x = 0.0f;
|
||||
y = 0.0f;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
package nz.ac.massey.javaecs.examples.Systems;
|
||||
|
||||
import java.util.BitSet;
|
||||
|
||||
import nz.ac.massey.javaecs.ECSSystem;
|
||||
import nz.ac.massey.javaecs.Engine;
|
||||
import nz.ac.massey.javaecs.Entity;
|
||||
import nz.ac.massey.javaecs.examples.Components.ComflabulationComponent;
|
||||
|
||||
public class ComflabSystem extends ECSSystem {
|
||||
Engine ecs;
|
||||
|
||||
public ComflabSystem(Engine ecs){
|
||||
this.ecs = ecs;
|
||||
registrationSet = new BitSet();
|
||||
registrationSet.set(ecs.getComponentIndex(ComflabulationComponent.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(double dt) {
|
||||
for (Entity entity : entities) {
|
||||
ComflabulationComponent comflab = (ComflabulationComponent)ecs.getComponentData(entity, ComflabulationComponent.class);
|
||||
comflab.thingy *= 1.000001;
|
||||
comflab.mingy = !comflab.mingy;
|
||||
comflab.dingy++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
package nz.ac.massey.javaecs.examples.Systems;
|
||||
|
||||
import java.util.BitSet;
|
||||
|
||||
import nz.ac.massey.javaecs.ECSSystem;
|
||||
import nz.ac.massey.javaecs.Engine;
|
||||
import nz.ac.massey.javaecs.Entity;
|
||||
import nz.ac.massey.javaecs.examples.Components.DirectionComponent;
|
||||
import nz.ac.massey.javaecs.examples.Components.PositionComponent;
|
||||
|
||||
public class MovementSystem extends ECSSystem {
|
||||
Engine ecs;
|
||||
|
||||
public MovementSystem(Engine ecs){
|
||||
this.ecs = ecs;
|
||||
registrationSet = new BitSet();
|
||||
registrationSet.set(ecs.getComponentIndex(PositionComponent.class));
|
||||
registrationSet.set(ecs.getComponentIndex(DirectionComponent.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(double dt) {
|
||||
for (Entity entity : entities) {
|
||||
PositionComponent position = (PositionComponent)ecs.getComponentData(entity, PositionComponent.class);
|
||||
DirectionComponent direction = (DirectionComponent)ecs.getComponentData(entity, DirectionComponent.class);
|
||||
position.x += direction.x * dt;
|
||||
position.y += direction.y * dt;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
package nz.ac.massey.javaecs.examples;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
/**
|
||||
* Unit test for simple App.
|
||||
*/
|
||||
class AppTest {
|
||||
/**
|
||||
* Rigorous Test.
|
||||
*/
|
||||
@Test
|
||||
void testApp() {
|
||||
assertEquals(1, 1);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user