# System ### Contents [About](#About) ## About The system runs operations that must be performed on its assoiciated components. Typically, this is expected to be run every frame, though this is not a strict requirement. Examples of the `system` include the `health_system`; which reads the value of the entitie's `health` component and ensures h > 0. ``` java void health_system(){ for (i = 0; i < registeredComponents.size(); i++){ if (registeredComponents[i].health <= 0){ registeredComponents[i].dead = true; if (registeredComponents[i].isPlayer){ GameOver(); } } } } ```