Switched to tables
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*| [JavaECS](../README.md) | [docs](./overview.md) | implementation[]().md*
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# Implementation
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### Contents
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[Steps](#steps)
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[Example](#example)
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| **Contents** |
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| [Steps](#steps) |
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| [Example](#example) |
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## Steps
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1. In the application's setup function, create an instance of `ECS`, with a specified maximum number of entity entries.
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@ -51,11 +51,8 @@ class ridgidBody{
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}
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```
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### See also:
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[entity](./entity/entity.md)
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[component](./component/component.md)
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[system](./system/system.md)
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| **See also:** |
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|[Entity](./entity/Entity.md) |
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|[Component](./component/Component.md)|
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|[System](./system/System.md)|
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*| [JavaECS](../README.md) | docs*
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# Overview
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### In this folder
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[Implementation](./implementation.md) *how to use JavaECS*
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| **In this folder** |
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|[Implementation](./implementation.md) *how to use JavaECS*|
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### See also:
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[Entity](./entity/Entity.md)
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[Component](./component/Component.md)
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[System](./system/System.md)
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[event](./)
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[GameEngine](./)
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| **See also:** |
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|[Entity](./entity/Entity.md) |
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|[Component](./component/Component.md)|
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|[System](./system/System.md)|
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|[event](./)|
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|[GameEngine](./)|
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*| [JavaECS](../../README.md) | [docs](../overview.md) | [system](./dir.md) | ECSSystem[]().md*
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# System Manager
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# ECS System
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### In this section
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[About](#about)
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| **In this Section** |
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|-|
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| [About](#about) |
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| [Implementation](#implementation) |
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| [Constructors](#constructors) |
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| [Methods](#methods) |
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| [Fields](#fields) |
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[Implementation](#implementation)
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[Constructors](#constructors)
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[Methods](#methods)
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[Fields](#fields)
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[Examples](#examples)
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[Notes](#notes)
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## About
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The system manager class controls references to the systems.
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The `ECSSystem` class is intended to be extended by a more specific system implementation.
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<br>
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## Implementation
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See [System.md](./System.md#implementation)
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<br>
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## Constructors
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Default constructor
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``` java
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*| [JavaECS](../../README.md) | [docs](../overview.md) | [system](./dir.md) | System[]().md*
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# System
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### In this section
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[About](#about)
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[Implementation](#implementation)
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[Examples](#examples)
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[Notes](#notes)
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| **In this section** |
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|-|
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| [About](#about) |
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| [Implementation](#implementation)|
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| [Examples](#examples)|
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| [Notes](#notes) |
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## About
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>A system is a functionality that is executed regularly by the game engine.
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*| [JavaECS](../../README.md) | [docs](../overview.md) | [system](./dir.md) | SystemManager[]().md*
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# System Manager
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### In this section
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[About](#about)
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[Implementation](#implementation)
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[Constructors](#constructors)
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[Methods](#methods)
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[Fields](#fields)
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[Examples](#examples)
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[Notes](#notes)
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| **In this Section** |
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|-|
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| [About](#about) |
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| [Implementation](#implementation) |
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| [Constructors](#constructors) |
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| [Methods](#methods) |
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| [Fields](#fields) |
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| [Examples](#examples)|
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| [Notes](#notes)|
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## About
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The system manager class controls references to the systems.
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*| [JavaECS](../README.md) | [docs](../overview.md) | system*
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# Overview
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### In this folder
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* [ECSSystem.md](./ECSSystem.md)
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* [System.md](./System.md)
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* [SystemManager.md](./SystemManager.md)
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| **In this folder** |
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| [ECSSystem.md](./ECSSystem.md) |
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| [System.md](./System.md) |
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| [SystemManager.md](./SystemManager.md) |
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