19 lines
398 B
C++
19 lines
398 B
C++
#pragma once
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namespace CameraDirect_cpp
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{
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// Constant buffer used to send MVP matrices to the vertex shader.
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struct ModelViewProjectionConstantBuffer
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{
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DirectX::XMFLOAT4X4 model;
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DirectX::XMFLOAT4X4 view;
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DirectX::XMFLOAT4X4 projection;
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};
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// Used to send per-vertex data to the vertex shader.
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struct VertexPositionColor
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{
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DirectX::XMFLOAT3 pos;
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DirectX::XMFLOAT3 color;
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};
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} |