//
// DirectXPage.xaml.h
// Declaration of the DirectXPage class.
//
#pragma once
#include "DirectXPage.g.h"
#include "Common\DeviceResources.h"
#include "CameraDirect_cppMain.h"
namespace CameraDirect_cpp
{
///
/// A page that hosts a DirectX SwapChainPanel.
///
public ref class DirectXPage sealed
{
public:
DirectXPage();
virtual ~DirectXPage();
void SaveInternalState(Windows::Foundation::Collections::IPropertySet^ state);
void LoadInternalState(Windows::Foundation::Collections::IPropertySet^ state);
private:
// XAML low-level rendering event handler.
void OnRendering(Platform::Object^ sender, Platform::Object^ args);
// Window event handlers.
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
// DisplayInformation event handlers.
void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
// Other event handlers.
void AppBarButton_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
void OnCompositionScaleChanged(Windows::UI::Xaml::Controls::SwapChainPanel^ sender, Object^ args);
void OnSwapChainPanelSizeChanged(Platform::Object^ sender, Windows::UI::Xaml::SizeChangedEventArgs^ e);
// Track our independent input on a background worker thread.
Windows::Foundation::IAsyncAction^ m_inputLoopWorker;
Windows::UI::Core::CoreIndependentInputSource^ m_coreInput;
// Independent input handling functions.
void OnPointerPressed(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
void OnPointerMoved(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
void OnPointerReleased(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
// Resources used to render the DirectX content in the XAML page background.
std::shared_ptr m_deviceResources;
std::unique_ptr m_main;
bool m_windowVisible;
};
}