# Camera-Renderer Renders standard camera capture devices to the window. Allows specification of the source audio stream. Especially helpful with HDMI capture cards; allows the HDMI stream to be rendered on-screen, with very good latency specs (perhaps < 100 ms) **Based off the implementation in the Windows UWP Samples**; this is essentially just a merge of various components TODO: * Refactor and redesign to better suit the application's needs. * The Audio Router project better handles audio enumeration, and should be utilised here. * Fully implement the surface rendering in the C++ project; currently, it just renders the sample cube as I was more concerned about memory allocations * Implement time