Refactored C++ Project
This commit is contained in:
parent
8ad77f2355
commit
b96d8066c2
@ -5,6 +5,8 @@ VisualStudioVersion = 16.0.31702.278
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Camera Renderer CS", "Camera-Renderer_cs\Camera Renderer CS.csproj", "{33A294C7-3146-405C-BCCA-C4E36985D0D7}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Camera Renderer CS", "Camera-Renderer_cs\Camera Renderer CS.csproj", "{33A294C7-3146-405C-BCCA-C4E36985D0D7}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Camera Renderer C++", "Camera-Renderer_cpp\CameraDirect_cpp.vcxproj", "{E764711A-933E-4E87-A081-2C24B25F7699}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|ARM = Debug|ARM
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Debug|ARM = Debug|ARM
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@ -41,6 +43,30 @@ Global
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{33A294C7-3146-405C-BCCA-C4E36985D0D7}.Release|x86.ActiveCfg = Release|x86
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{33A294C7-3146-405C-BCCA-C4E36985D0D7}.Release|x86.ActiveCfg = Release|x86
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{33A294C7-3146-405C-BCCA-C4E36985D0D7}.Release|x86.Build.0 = Release|x86
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{33A294C7-3146-405C-BCCA-C4E36985D0D7}.Release|x86.Build.0 = Release|x86
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{33A294C7-3146-405C-BCCA-C4E36985D0D7}.Release|x86.Deploy.0 = Release|x86
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{33A294C7-3146-405C-BCCA-C4E36985D0D7}.Release|x86.Deploy.0 = Release|x86
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|ARM.ActiveCfg = Debug|ARM
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|ARM.Build.0 = Debug|ARM
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|ARM.Deploy.0 = Debug|ARM
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|ARM64.ActiveCfg = Debug|ARM64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|ARM64.Build.0 = Debug|ARM64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|ARM64.Deploy.0 = Debug|ARM64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|x64.ActiveCfg = Debug|x64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|x64.Build.0 = Debug|x64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|x64.Deploy.0 = Debug|x64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|x86.ActiveCfg = Debug|Win32
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|x86.Build.0 = Debug|Win32
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{E764711A-933E-4E87-A081-2C24B25F7699}.Debug|x86.Deploy.0 = Debug|Win32
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|ARM.ActiveCfg = Release|ARM
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|ARM.Build.0 = Release|ARM
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|ARM.Deploy.0 = Release|ARM
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|ARM64.ActiveCfg = Release|ARM64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|ARM64.Build.0 = Release|ARM64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|ARM64.Deploy.0 = Release|ARM64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|x64.ActiveCfg = Release|x64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|x64.Build.0 = Release|x64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|x64.Deploy.0 = Release|x64
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|x86.ActiveCfg = Release|Win32
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|x86.Build.0 = Release|Win32
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{E764711A-933E-4E87-A081-2C24B25F7699}.Release|x86.Deploy.0 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -1,7 +1,7 @@
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<Application
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<Application
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x:Class="CameraDirect_cpp.App"
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x:Class="CameraRenderer_cpp.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="using:CameraDirect_cpp">
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xmlns:local="using:CameraRenderer_cpp">
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</Application>
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</Application>
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@ -6,7 +6,7 @@
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#include "pch.h"
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#include "pch.h"
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#include "DirectXPage.xaml.h"
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#include "DirectXPage.xaml.h"
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using namespace CameraDirect_cpp;
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using namespace CameraRenderer_cpp;
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using namespace Platform;
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using namespace Platform;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel;
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@ -8,7 +8,7 @@
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#include "App.g.h"
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#include "App.g.h"
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#include "DirectXPage.xaml.h"
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#include "DirectXPage.xaml.h"
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namespace CameraDirect_cpp
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namespace CameraRenderer_cpp
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{
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{
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/// <summary>
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// Provides application-specific behavior to supplement the default Application class.
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@ -46,6 +46,7 @@
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<WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion>
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<WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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<AppxPackageSigningEnabled>false</AppxPackageSigningEnabled>
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<AppxPackageSigningEnabled>false</AppxPackageSigningEnabled>
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<ProjectName>Camera Renderer C++</ProjectName>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -128,7 +129,6 @@
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<Link>
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<Link>
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<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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@ -138,9 +138,9 @@
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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@ -152,9 +152,9 @@
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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@ -166,9 +166,9 @@
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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@ -180,9 +180,9 @@
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@ -194,9 +194,9 @@
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -208,9 +208,9 @@
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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@ -222,9 +222,9 @@
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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@ -236,12 +236,11 @@
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<Image Include="Assets\LockScreenLogo.scale-200.png" />
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<Image Include="Assets\LockScreenLogo.scale-200.png" />
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<Image Include="Assets\SplashScreen.scale-200.png" />
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<Image Include="Assets\SplashScreen.scale-200.png" />
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Common\DeviceResources.h" />
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<ClInclude Include="Common\DeviceResources.h" />
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<ClInclude Include="CameraDirect_cppMain.h" />
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<ClInclude Include="CameraDirect_cppMain.h" />
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<ClInclude Include="DirectXPage.xaml.h">
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<ClInclude Include="DirectXPage.xaml.h">
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<DependentUpon>DirectXPage.xaml</DependentUpon>
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<DependentUpon>DirectXPage.xaml</DependentUpon>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Common\DirectXHelper.h" />
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<ClInclude Include="Common\DirectXHelper.h" />
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<ClInclude Include="Common\StepTimer.h" />
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<ClInclude Include="Common\StepTimer.h" />
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<ClInclude Include="Content\Sample3DSceneRenderer.h" />
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<ClInclude Include="Content\Sample3DSceneRenderer.h" />
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<ClInclude Include="Content\SampleFpsTextRenderer.h" />
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<ClInclude Include="Content\SampleFpsTextRenderer.h" />
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<ClInclude Include="Content\ShaderStructures.h" />
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<ClInclude Include="Content\ShaderStructures.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="pch.h" />
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</ItemGroup>
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</ItemGroup>
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<DependentUpon>App.xaml</DependentUpon>
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<DependentUpon>App.xaml</DependentUpon>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="Common\DeviceResources.cpp" />
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<ClCompile Include="Common\DeviceResources.cpp" />
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<ClCompile Include="CameraDirect_cppMain.cpp" />
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<ClCompile Include="CameraDirect_cppMain.cpp" />
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<ClCompile Include="DirectXPage.xaml.cpp">
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<ClCompile Include="DirectXPage.xaml.cpp">
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<DependentUpon>DirectXPage.xaml</DependentUpon>
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<DependentUpon>DirectXPage.xaml</DependentUpon>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="Content\SampleFpsTextRenderer.cpp" />
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<ClCompile Include="Content\SampleFpsTextRenderer.cpp" />
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<ClCompile Include="Content\Sample3DSceneRenderer.cpp" />
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<ClCompile Include="Content\Sample3DSceneRenderer.cpp" />
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<ClCompile Include="pch.cpp">
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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@ -8,13 +8,13 @@
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<UniqueIdentifier>9a29d315-3729-42f1-8e9a-441e0ca09644</UniqueIdentifier>
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<UniqueIdentifier>9a29d315-3729-42f1-8e9a-441e0ca09644</UniqueIdentifier>
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<Extensions>bmp;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
|
<Extensions>bmp;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Content">
|
<Filter Include="Content">
|
||||||
<UniqueIdentifier>e15b4174-702d-4f9c-b6c9-a413728a0086</UniqueIdentifier>
|
<UniqueIdentifier>e15b4174-702d-4f9c-b6c9-a413728a0086</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
<ClInclude Include="Common\DirectXHelper.h">
|
<ClInclude Include="Common\DirectXHelper.h">
|
||||||
<Filter>Common</Filter>
|
<Filter>Common</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Common\StepTimer.h">
|
<ClInclude Include="Common\StepTimer.h">
|
||||||
<Filter>Common</Filter>
|
<Filter>Common</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Common\DeviceResources.h">
|
<ClInclude Include="Common\DeviceResources.h">
|
||||||
@ -23,7 +23,7 @@
|
|||||||
<ClCompile Include="Common\DeviceResources.cpp">
|
<ClCompile Include="Common\DeviceResources.cpp">
|
||||||
<Filter>Common</Filter>
|
<Filter>Common</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClInclude Include="Content\Sample3DSceneRenderer.h">
|
<ClInclude Include="Content\Sample3DSceneRenderer.h">
|
||||||
<Filter>Content</Filter>
|
<Filter>Content</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Content\SampleFpsTextRenderer.h">
|
<ClInclude Include="Content\SampleFpsTextRenderer.h">
|
||||||
@ -32,13 +32,13 @@
|
|||||||
<ClInclude Include="Content\ShaderStructures.h">
|
<ClInclude Include="Content\ShaderStructures.h">
|
||||||
<Filter>Content</Filter>
|
<Filter>Content</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClCompile Include="Content\Sample3DSceneRenderer.cpp">
|
<ClCompile Include="Content\Sample3DSceneRenderer.cpp">
|
||||||
<Filter>Content</Filter>
|
<Filter>Content</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="Content\SampleFpsTextRenderer.cpp">
|
<ClCompile Include="Content\SampleFpsTextRenderer.cpp">
|
||||||
<Filter>Content</Filter>
|
<Filter>Content</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<FxCompile Include="Content\SamplePixelShader.hlsl">
|
<FxCompile Include="Content\SamplePixelShader.hlsl">
|
||||||
<Filter>Content</Filter>
|
<Filter>Content</Filter>
|
||||||
</FxCompile>
|
</FxCompile>
|
||||||
<FxCompile Include="Content\SampleVertexShader.hlsl">
|
<FxCompile Include="Content\SampleVertexShader.hlsl">
|
||||||
@ -63,4 +63,26 @@
|
|||||||
<Filter>Assets</Filter>
|
<Filter>Assets</Filter>
|
||||||
</Image>
|
</Image>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ApplicationDefinition Include="App.xaml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="CameraDirect_cppMain.cpp" />
|
||||||
|
<ClCompile Include="pch.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="CameraDirect_cppMain.h" />
|
||||||
|
<ClInclude Include="pch.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Image Include="Assets\StoreLogo.png">
|
||||||
|
<Filter>Assets</Filter>
|
||||||
|
</Image>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<AppxManifest Include="Package.appxmanifest" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Page Include="DirectXPage.xaml" />
|
||||||
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@ -2,13 +2,13 @@
|
|||||||
#include "CameraDirect_cppMain.h"
|
#include "CameraDirect_cppMain.h"
|
||||||
#include "Common\DirectXHelper.h"
|
#include "Common\DirectXHelper.h"
|
||||||
|
|
||||||
using namespace CameraDirect_cpp;
|
using namespace CameraRenderer_cpp;
|
||||||
using namespace Windows::Foundation;
|
using namespace Windows::Foundation;
|
||||||
using namespace Windows::System::Threading;
|
using namespace Windows::System::Threading;
|
||||||
using namespace Concurrency;
|
using namespace Concurrency;
|
||||||
|
|
||||||
// Loads and initializes application assets when the application is loaded.
|
// Loads and initializes application assets when the application is loaded.
|
||||||
CameraDirect_cppMain::CameraDirect_cppMain(const std::shared_ptr<DX::DeviceResources>& deviceResources) :
|
CameraRenderer_cppMain::CameraRenderer_cppMain(const std::shared_ptr<DX::DeviceResources>& deviceResources) :
|
||||||
m_deviceResources(deviceResources), m_pointerLocationX(0.0f)
|
m_deviceResources(deviceResources), m_pointerLocationX(0.0f)
|
||||||
{
|
{
|
||||||
// Register to be notified if the Device is lost or recreated
|
// Register to be notified if the Device is lost or recreated
|
||||||
@ -27,20 +27,20 @@ CameraDirect_cppMain::CameraDirect_cppMain(const std::shared_ptr<DX::DeviceResou
|
|||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
CameraDirect_cppMain::~CameraDirect_cppMain()
|
CameraRenderer_cppMain::~CameraRenderer_cppMain()
|
||||||
{
|
{
|
||||||
// Deregister device notification
|
// Deregister device notification
|
||||||
m_deviceResources->RegisterDeviceNotify(nullptr);
|
m_deviceResources->RegisterDeviceNotify(nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Updates application state when the window size changes (e.g. device orientation change)
|
// Updates application state when the window size changes (e.g. device orientation change)
|
||||||
void CameraDirect_cppMain::CreateWindowSizeDependentResources()
|
void CameraRenderer_cppMain::CreateWindowSizeDependentResources()
|
||||||
{
|
{
|
||||||
// TODO: Replace this with the size-dependent initialization of your app's content.
|
// TODO: Replace this with the size-dependent initialization of your app's content.
|
||||||
m_sceneRenderer->CreateWindowSizeDependentResources();
|
m_sceneRenderer->CreateWindowSizeDependentResources();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CameraDirect_cppMain::StartRenderLoop()
|
void CameraRenderer_cppMain::StartRenderLoop()
|
||||||
{
|
{
|
||||||
// If the animation render loop is already running then do not start another thread.
|
// If the animation render loop is already running then do not start another thread.
|
||||||
if (m_renderLoopWorker != nullptr && m_renderLoopWorker->Status == AsyncStatus::Started)
|
if (m_renderLoopWorker != nullptr && m_renderLoopWorker->Status == AsyncStatus::Started)
|
||||||
@ -67,13 +67,13 @@ void CameraDirect_cppMain::StartRenderLoop()
|
|||||||
m_renderLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
|
m_renderLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CameraDirect_cppMain::StopRenderLoop()
|
void CameraRenderer_cppMain::StopRenderLoop()
|
||||||
{
|
{
|
||||||
m_renderLoopWorker->Cancel();
|
m_renderLoopWorker->Cancel();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Updates the application state once per frame.
|
// Updates the application state once per frame.
|
||||||
void CameraDirect_cppMain::Update()
|
void CameraRenderer_cppMain::Update()
|
||||||
{
|
{
|
||||||
ProcessInput();
|
ProcessInput();
|
||||||
|
|
||||||
@ -87,7 +87,7 @@ void CameraDirect_cppMain::Update()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Process all input from the user before updating game state
|
// Process all input from the user before updating game state
|
||||||
void CameraDirect_cppMain::ProcessInput()
|
void CameraRenderer_cppMain::ProcessInput()
|
||||||
{
|
{
|
||||||
// TODO: Add per frame input handling here.
|
// TODO: Add per frame input handling here.
|
||||||
m_sceneRenderer->TrackingUpdate(m_pointerLocationX);
|
m_sceneRenderer->TrackingUpdate(m_pointerLocationX);
|
||||||
@ -95,7 +95,7 @@ void CameraDirect_cppMain::ProcessInput()
|
|||||||
|
|
||||||
// Renders the current frame according to the current application state.
|
// Renders the current frame according to the current application state.
|
||||||
// Returns true if the frame was rendered and is ready to be displayed.
|
// Returns true if the frame was rendered and is ready to be displayed.
|
||||||
bool CameraDirect_cppMain::Render()
|
bool CameraRenderer_cppMain::Render()
|
||||||
{
|
{
|
||||||
// Don't try to render anything before the first Update.
|
// Don't try to render anything before the first Update.
|
||||||
if (m_timer.GetFrameCount() == 0)
|
if (m_timer.GetFrameCount() == 0)
|
||||||
@ -126,14 +126,14 @@ bool CameraDirect_cppMain::Render()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Notifies renderers that device resources need to be released.
|
// Notifies renderers that device resources need to be released.
|
||||||
void CameraDirect_cppMain::OnDeviceLost()
|
void CameraRenderer_cppMain::OnDeviceLost()
|
||||||
{
|
{
|
||||||
m_sceneRenderer->ReleaseDeviceDependentResources();
|
m_sceneRenderer->ReleaseDeviceDependentResources();
|
||||||
m_fpsTextRenderer->ReleaseDeviceDependentResources();
|
m_fpsTextRenderer->ReleaseDeviceDependentResources();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notifies renderers that device resources may now be recreated.
|
// Notifies renderers that device resources may now be recreated.
|
||||||
void CameraDirect_cppMain::OnDeviceRestored()
|
void CameraRenderer_cppMain::OnDeviceRestored()
|
||||||
{
|
{
|
||||||
m_sceneRenderer->CreateDeviceDependentResources();
|
m_sceneRenderer->CreateDeviceDependentResources();
|
||||||
m_fpsTextRenderer->CreateDeviceDependentResources();
|
m_fpsTextRenderer->CreateDeviceDependentResources();
|
||||||
|
@ -6,13 +6,13 @@
|
|||||||
#include "Content\SampleFpsTextRenderer.h"
|
#include "Content\SampleFpsTextRenderer.h"
|
||||||
|
|
||||||
// Renders Direct2D and 3D content on the screen.
|
// Renders Direct2D and 3D content on the screen.
|
||||||
namespace CameraDirect_cpp
|
namespace CameraRenderer_cpp
|
||||||
{
|
{
|
||||||
class CameraDirect_cppMain : public DX::IDeviceNotify
|
class CameraRenderer_cppMain : public DX::IDeviceNotify
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CameraDirect_cppMain(const std::shared_ptr<DX::DeviceResources>& deviceResources);
|
CameraRenderer_cppMain(const std::shared_ptr<DX::DeviceResources>& deviceResources);
|
||||||
~CameraDirect_cppMain();
|
~CameraRenderer_cppMain();
|
||||||
void CreateWindowSizeDependentResources();
|
void CreateWindowSizeDependentResources();
|
||||||
void StartTracking() { m_sceneRenderer->StartTracking(); }
|
void StartTracking() { m_sceneRenderer->StartTracking(); }
|
||||||
void TrackingUpdate(float positionX) { m_pointerLocationX = positionX; }
|
void TrackingUpdate(float positionX) { m_pointerLocationX = positionX; }
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "..\Common\DirectXHelper.h"
|
#include "..\Common\DirectXHelper.h"
|
||||||
|
|
||||||
using namespace CameraDirect_cpp;
|
using namespace CameraRenderer_cpp;
|
||||||
|
|
||||||
using namespace DirectX;
|
using namespace DirectX;
|
||||||
using namespace Windows::Foundation;
|
using namespace Windows::Foundation;
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
#include "ShaderStructures.h"
|
#include "ShaderStructures.h"
|
||||||
#include "..\Common\StepTimer.h"
|
#include "..\Common\StepTimer.h"
|
||||||
|
|
||||||
namespace CameraDirect_cpp
|
namespace CameraRenderer_cpp
|
||||||
{
|
{
|
||||||
// This sample renderer instantiates a basic rendering pipeline.
|
// This sample renderer instantiates a basic rendering pipeline.
|
||||||
class Sample3DSceneRenderer
|
class Sample3DSceneRenderer
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "Common/DirectXHelper.h"
|
#include "Common/DirectXHelper.h"
|
||||||
|
|
||||||
using namespace CameraDirect_cpp;
|
using namespace CameraRenderer_cpp;
|
||||||
using namespace Microsoft::WRL;
|
using namespace Microsoft::WRL;
|
||||||
|
|
||||||
// Initializes D2D resources used for text rendering.
|
// Initializes D2D resources used for text rendering.
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
#include "..\Common\DeviceResources.h"
|
#include "..\Common\DeviceResources.h"
|
||||||
#include "..\Common\StepTimer.h"
|
#include "..\Common\StepTimer.h"
|
||||||
|
|
||||||
namespace CameraDirect_cpp
|
namespace CameraRenderer_cpp
|
||||||
{
|
{
|
||||||
// Renders the current FPS value in the bottom right corner of the screen using Direct2D and DirectWrite.
|
// Renders the current FPS value in the bottom right corner of the screen using Direct2D and DirectWrite.
|
||||||
class SampleFpsTextRenderer
|
class SampleFpsTextRenderer
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
namespace CameraDirect_cpp
|
namespace CameraRenderer_cpp
|
||||||
{
|
{
|
||||||
// Constant buffer used to send MVP matrices to the vertex shader.
|
// Constant buffer used to send MVP matrices to the vertex shader.
|
||||||
struct ModelViewProjectionConstantBuffer
|
struct ModelViewProjectionConstantBuffer
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Page
|
<Page
|
||||||
x:Class="CameraDirect_cpp.DirectXPage"
|
x:Class="CameraRenderer_cpp.DirectXPage"
|
||||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:local="using:CameraDirect_cpp"
|
xmlns:local="using:CameraRenderer_cpp"
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
mc:Ignorable="d"
|
mc:Ignorable="d"
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
#include "pch.h"
|
#include "pch.h"
|
||||||
#include "DirectXPage.xaml.h"
|
#include "DirectXPage.xaml.h"
|
||||||
|
|
||||||
using namespace CameraDirect_cpp;
|
using namespace CameraRenderer_cpp;
|
||||||
|
|
||||||
using namespace Platform;
|
using namespace Platform;
|
||||||
using namespace Windows::Foundation;
|
using namespace Windows::Foundation;
|
||||||
@ -80,7 +80,7 @@ DirectXPage::DirectXPage():
|
|||||||
// Run task on a dedicated high priority background thread.
|
// Run task on a dedicated high priority background thread.
|
||||||
m_inputLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
|
m_inputLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
|
||||||
|
|
||||||
m_main = std::unique_ptr<CameraDirect_cppMain>(new CameraDirect_cppMain(m_deviceResources));
|
m_main = std::unique_ptr<CameraRenderer_cppMain>(new CameraRenderer_cppMain(m_deviceResources));
|
||||||
m_main->StartRenderLoop();
|
m_main->StartRenderLoop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
#include "Common\DeviceResources.h"
|
#include "Common\DeviceResources.h"
|
||||||
#include "CameraDirect_cppMain.h"
|
#include "CameraDirect_cppMain.h"
|
||||||
|
|
||||||
namespace CameraDirect_cpp
|
namespace CameraRenderer_cpp
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A page that hosts a DirectX SwapChainPanel.
|
/// A page that hosts a DirectX SwapChainPanel.
|
||||||
@ -52,7 +52,7 @@ namespace CameraDirect_cpp
|
|||||||
|
|
||||||
// Resources used to render the DirectX content in the XAML page background.
|
// Resources used to render the DirectX content in the XAML page background.
|
||||||
std::shared_ptr<DX::DeviceResources> m_deviceResources;
|
std::shared_ptr<DX::DeviceResources> m_deviceResources;
|
||||||
std::unique_ptr<CameraDirect_cppMain> m_main;
|
std::unique_ptr<CameraRenderer_cppMain> m_main;
|
||||||
bool m_windowVisible;
|
bool m_windowVisible;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -14,7 +14,7 @@
|
|||||||
<mp:PhoneIdentity PhoneProductId="7bc5f09c-b343-4491-af0f-5370254b2533" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
<mp:PhoneIdentity PhoneProductId="7bc5f09c-b343-4491-af0f-5370254b2533" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||||
|
|
||||||
<Properties>
|
<Properties>
|
||||||
<DisplayName>CameraDirect_cpp</DisplayName>
|
<DisplayName>CameraRenderer_cpp</DisplayName>
|
||||||
<PublisherDisplayName>Brych</PublisherDisplayName>
|
<PublisherDisplayName>Brych</PublisherDisplayName>
|
||||||
<Logo>Assets\StoreLogo.png</Logo>
|
<Logo>Assets\StoreLogo.png</Logo>
|
||||||
</Properties>
|
</Properties>
|
||||||
@ -30,12 +30,12 @@
|
|||||||
<Applications>
|
<Applications>
|
||||||
<Application Id="App"
|
<Application Id="App"
|
||||||
Executable="$targetnametoken$.exe"
|
Executable="$targetnametoken$.exe"
|
||||||
EntryPoint="CameraDirect_cpp.App">
|
EntryPoint="CameraRenderer_cpp.App">
|
||||||
<uap:VisualElements
|
<uap:VisualElements
|
||||||
DisplayName="CameraDirect_cpp"
|
DisplayName="Camera Renderer"
|
||||||
Square150x150Logo="Assets\Square150x150Logo.png"
|
Square150x150Logo="Assets\Square150x150Logo.png"
|
||||||
Square44x44Logo="Assets\Square44x44Logo.png"
|
Square44x44Logo="Assets\Square44x44Logo.png"
|
||||||
Description="CameraDirect_cpp"
|
Description="CameraRenderer_cpp"
|
||||||
BackgroundColor="transparent">
|
BackgroundColor="transparent">
|
||||||
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
|
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
|
||||||
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
||||||
|
Loading…
x
Reference in New Issue
Block a user