Refactored C++ Project
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@@ -3,7 +3,7 @@
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#include "..\Common\DirectXHelper.h"
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using namespace CameraDirect_cpp;
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using namespace CameraRenderer_cpp;
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using namespace DirectX;
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using namespace Windows::Foundation;
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@@ -4,7 +4,7 @@
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#include "ShaderStructures.h"
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#include "..\Common\StepTimer.h"
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namespace CameraDirect_cpp
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namespace CameraRenderer_cpp
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{
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// This sample renderer instantiates a basic rendering pipeline.
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class Sample3DSceneRenderer
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@@ -3,7 +3,7 @@
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#include "Common/DirectXHelper.h"
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using namespace CameraDirect_cpp;
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using namespace CameraRenderer_cpp;
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using namespace Microsoft::WRL;
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// Initializes D2D resources used for text rendering.
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@@ -4,7 +4,7 @@
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#include "..\Common\DeviceResources.h"
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#include "..\Common\StepTimer.h"
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namespace CameraDirect_cpp
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namespace CameraRenderer_cpp
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{
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// Renders the current FPS value in the bottom right corner of the screen using Direct2D and DirectWrite.
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class SampleFpsTextRenderer
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@@ -1,6 +1,6 @@
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#pragma once
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namespace CameraDirect_cpp
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namespace CameraRenderer_cpp
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{
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// Constant buffer used to send MVP matrices to the vertex shader.
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struct ModelViewProjectionConstantBuffer
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