Added solution files

This commit is contained in:
Brychan Dempsey 2021-10-05 23:12:27 +13:00
parent b82864f1a1
commit bb501844bd
5 changed files with 302 additions and 0 deletions

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Audio Tone Generator.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31717.71
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Audio Tone Generator", "Audio Tone Generator\Audio Tone Generator.csproj", "{AA736F2B-391A-45E4-A290-D9869BFBA63F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AA736F2B-391A-45E4-A290-D9869BFBA63F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AA736F2B-391A-45E4-A290-D9869BFBA63F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AA736F2B-391A-45E4-A290-D9869BFBA63F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AA736F2B-391A-45E4-A290-D9869BFBA63F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {50848817-EF8E-4E27-93AB-F590C14556E4}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AA736F2B-391A-45E4-A290-D9869BFBA63F}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>AudioToneGenerator</RootNamespace>
<AssemblyName>AudioToneGenerator</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AudioToneGenerator
{
class Program
{
static void Main(string[] args)
{
FileStream fs = new FileStream("F:\\testFile.wav", FileMode.Create);
Stream s = GenerateWaveFormStream(50, 4800000);
s.CopyTo(fs);
fs.Flush();
fs.Close();
Console.WriteLine("Complete");
Console.ReadLine();
}
/// <summary>
/// Internal class that adds in simple write buffer support
/// </summary>
internal class MemoryStream_Mod : MemoryStream
{
public void Write(byte[] buffer)
{
Write(buffer, 0, buffer.Length);
}
}
static internal byte[] GetBytes(int i)
{
byte[] bytes = BitConverter.GetBytes(i);
if (!BitConverter.IsLittleEndian)
{
// We need data in little-endian format; so reverse the array
Array.Reverse(bytes);
}
return bytes;
}
static internal byte[] GetBytes(uint i)
{
byte[] bytes = BitConverter.GetBytes(i);
if (!BitConverter.IsLittleEndian)
{
// We need data in little-endian format; so reverse the array
Array.Reverse(bytes);
}
return bytes;
}
static internal byte[] GetBytes(short i)
{
byte[] bytes = BitConverter.GetBytes(i);
if (!BitConverter.IsLittleEndian)
{
Array.Reverse(bytes);
}
return bytes;
}
static internal byte[] GetBytes(Int24 i)
{
byte[] bytes = BitConverter.GetBytes(i); // final irrelevant byte is 0; create a new array and ignore
byte[] tripleBytes;
if (BitConverter.IsLittleEndian)
{
// Little-endian, so use the first three bytes
tripleBytes = new byte[] { bytes[0], bytes[1], bytes[2] };
}
else
{
// Big-endian, so use the last three, beginning from the end
tripleBytes = new byte[] { bytes[3], bytes[2], bytes[1] };
}
return tripleBytes;
}
/// <summary>
/// Non-standard 24-bit integer. Uses the system's endianness (underlying implementation is Int32)
/// </summary>
internal readonly struct Int24
{
private readonly int m_value;
public const int MaxValue = 0x7FFFFF;
public const int MinValue = -0x800000;
public bool Equals(Int24 obj)
{
return m_value == obj.m_value;
}
public Int24(int i)
{
if (i > MaxValue || i < MinValue)
{
throw new ArgumentOutOfRangeException(nameof(i), i.ToString());
}
m_value = i;
}
public static explicit operator Int24(int i) => new Int24(i);
public static implicit operator int(Int24 i) => i.m_value;
public override string ToString() => m_value.ToString();
}
/// <summary>
/// Non-standard unsigned 24-bit integer. Uses the system's endianness (underlying implementation is Int32)
/// </summary>
internal readonly struct UInt24
{
private readonly int m_value;
public const int MaxValue = 0xFFFFFF;
public const int MinValue = 0x0;
public bool Equals(UInt24 obj)
{
return m_value == obj.m_value;
}
public UInt24(int i)
{
if (i > MaxValue || i < MinValue)
{
throw new ArgumentOutOfRangeException(nameof(i), i.ToString());
}
m_value = i;
}
public static explicit operator UInt24(int i) => new UInt24(i);
public static implicit operator int(UInt24 i) => i.m_value;
public override string ToString() => m_value.ToString();
}
public static Stream GenerateWaveFormStream(int frequency, uint numberOfSamples, int sampleRate=48000, short numChannels=1, short bitsPerSample=24)
{
// Create a variant of the memory stream which allows shorthand writing
MemoryStream_Mod ms = new MemoryStream_Mod();
// Create the file header
ms.Write(Encoding.ASCII.GetBytes("RIFF"));
ms.Write(GetBytes(0)); // File size in bytes
ms.Write(Encoding.ASCII.GetBytes("WAVEfmt ")); // File type and format chunk
ms.Write(GetBytes((int)ms.Length)); // Length of currently written bytes
ms.Write(GetBytes((short)1)); // short; little-endian = 1 [= PCM data]
ms.Write(GetBytes(numChannels)); // Number of channels
ms.Write(GetBytes(sampleRate)); // Sample Frequency
ms.Write(GetBytes((sampleRate * numChannels * bitsPerSample) / 8)); // Effective byte rate (num channels * sample rate * bitrate) / 8
ms.Write(GetBytes((short)((bitsPerSample * numChannels)/8))); // Block align
ms.Write(GetBytes(bitsPerSample));
// Data block
ms.Write(Encoding.ASCII.GetBytes("data"));
ms.Write(GetBytes((uint)(numberOfSamples * numChannels * bitsPerSample) / 8));
// Actual sound data
// Frequency == C->H->C->L->C oscillations per second; so angular velocity is 2 x Pi x frequency
// Sample rate = number of times/second we sample that value
// Therefore, if the sample was 1-i per second, 20 Hz would be (20 * 360)i
UInt24[] channelData = new UInt24[numChannels];
double angularVelocity = 2 * Math.PI * frequency;
double timeBetweenSamples = 1 / (double)sampleRate;
double samplesAngular = angularVelocity / sampleRate;
double normalisedFrequency = frequency / timeBetweenSamples;
for (uint i = 0; i < numberOfSamples; i++)
{
for (int n = 0; n < numChannels; n++)
{
double curr = Math.Sin(samplesAngular * i);
ms.Write(GetBytes((Int24)(((Int24.MaxValue-1) / 2) * curr)));
}
}
ms.Position = 4;
ms.Write(GetBytes((int)ms.Length));
ms.Position = 0; // Return the stream position to the beginning
return ms;
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Audio Tone Generator")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Audio Tone Generator")]
[assembly: AssemblyCopyright("Copyright © Brychan Dempsey 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("aa736f2b-391a-45e4-a290-d9869bfba63f")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]