Got the sample working
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@ -11,7 +11,7 @@
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// --------------------------------------------------
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// Define Problem Size
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// --------------------------------------------------
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#define NLIFTS 4 // The number of lifts in the building
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#define NLIFTS 4 // The number of lifts in the building
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#define NFLOORS 20 // The number of floors in the building
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#define NPEOPLE 20 // The number of people in the building
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#define MAXNOINLIFT 10 // Maximum number of people in a lift
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@ -49,6 +49,7 @@ typedef struct {
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int waitingtogodown; // The number of people waiting to go down
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semaphore up_arrow; // People going up wait on this
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semaphore down_arrow; // People going down wait on this
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semaphore queueInteraction; // People can't all press a button at the same time
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} floor_info;
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// --------------------------------------------------
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@ -61,20 +62,27 @@ typedef struct {
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int peopleinlift; // The number of people in the lift
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int stops[NFLOORS]; // How many people are going to each floor
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semaphore stopsem[NFLOORS]; // People in the lift wait on one of these
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semaphore load;
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} lift_info;
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// --------------------------------------------------
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// Some global variables
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// --------------------------------------------------
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floor_info floors[NFLOORS];
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lift_info* targetLift[NFLOORS];
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// Bound all printing to this semaphore
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semaphore printSemaphore;
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// --------------------------------------------------
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// Print a string on the screen at position (x,y)
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// --------------------------------------------------
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void print_at_xy(int x, int y, const char *s) {
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semaphore_wait(&printSemaphore);
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// Move cursor to (x,y)
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gotoxy(x,y);
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// Slow things down
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Sleep(1);
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@ -83,6 +91,8 @@ void print_at_xy(int x, int y, const char *s) {
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// Move cursor out of the way
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gotoxy(42, NFLOORS+2);
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fflush(stdout);
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semaphore_signal(&printSemaphore);
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}
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// --------------------------------------------------
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@ -120,7 +130,9 @@ void get_into_lift(lift_info *lift, int direction) {
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// Check there are people waiting and lift isn't full
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if(lift->peopleinlift < MAXNOINLIFT && *waiting) {
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// Add person to the lift
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semaphore_wait(&lift->load);
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lift->peopleinlift++;
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semaphore_signal(&lift->load);
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// Erase the person from the waiting queue
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print_at_xy(NLIFTS*4+floors[lift->position].waitingtogodown + floors[lift->position].waitingtogoup, NFLOORS-lift->position, " ");
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@ -130,12 +142,8 @@ void get_into_lift(lift_info *lift, int direction) {
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// Wait for person to get into lift
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Sleep(GETINSPEED);
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//semaphore_wait(s);
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semaphore_wait(lift->stopsem);
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semaphore_signal(lift->stopsem);
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//--//semaphore_signal(s);
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// Set lift to enter
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// Signal passenger to enter
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targetLift[lift->position] = lift;
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semaphore_signal(s);
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} else {
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break;
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}
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@ -157,6 +165,8 @@ void* lift_thread(void *p) {
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lift.direction = UP; // Lift starts going up
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lift.peopleinlift = 0; // Lift starts empty
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semaphore_create(&lift.load, 1);
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for(i = 0; i < NFLOORS; i++) {
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lift.stops[i]=0; // No passengers waiting
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semaphore_create(&lift.stopsem[i], 0); // Initialise semaphores
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@ -169,7 +179,7 @@ void* lift_thread(void *p) {
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Sleep(rnd(1000));
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// Loop forever
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while(1 == 1) {
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while(TRUE) {
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// Print current position of the lift
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print_at_xy(no*4+1, NFLOORS-lift.position, lf);
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@ -179,14 +189,16 @@ void* lift_thread(void *p) {
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// Drop off passengers on this floor
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while (lift.stops[lift.position] != 0) {
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// One less passenger in lift
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semaphore_wait(&lift.load);
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lift.peopleinlift--;
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// One less waiting to get off at this floor
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lift.stops[lift.position]--;
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semaphore_signal(&lift.load);
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// Wait for exit lift delay
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Sleep(GETOUTSPEED);
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semaphore_signal(&lift.stopsem[i]);
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semaphore_signal(&lift.stopsem[lift.position]);
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// Signal passenger to leave lift
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// Check if that was the last passenger waiting for this floor
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@ -234,50 +246,54 @@ void* person_thread(void *p) {
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randomise();
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// Stay in the building forever
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while(1) {
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while(TRUE) {
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// Work for a while
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Sleep(rnd(PEOPLESPEED));
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do {
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// Randomly pick another floor to go to
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to = rnd(NFLOORS);
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} while(to == from);
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semaphore* s;
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// Wait for our turn to press a button
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semaphore_wait(&floors[from].queueInteraction);
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// Check which direction the person is going (UP/DOWN)
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if(to > from) {
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// One more person waiting to go up
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floors[from].waitingtogoup++;
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semaphore_signal(&floors[from].queueInteraction);
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// Print person waiting
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print_at_xy(NLIFTS*4+ floors[from].waitingtogoup +floors[from].waitingtogodown,NFLOORS-from, pr);
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while (1){
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if (lift->direction == 0){
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lift
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}
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}
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--- // Wait for a lift to arrive (going up)
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s = &floors[from].up_arrow;
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// Wait for a lift to arrive (going up)
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} else {
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// One more person waiting to go down
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floors[from].waitingtogodown++;
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semaphore_signal(&floors[from].queueInteraction);
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// Print person waiting
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print_at_xy(NLIFTS*4+floors[from].waitingtogodown+floors[from].waitingtogoup,NFLOORS-from, pr);
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--- // Wait for a lift to arrive (going down)
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s = &floors[from].down_arrow;
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// Wait for a lift to arrive (going down)
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}
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// We've pressed our button
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semaphore_wait(s);
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// Which lift we are getting into
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--- lift = ;
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lift = targetLift[from];
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// Add one to passengers waiting for floor
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// Only one person enters at a time
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semaphore_wait(&lift->load);
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lift->stops[to]++;
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semaphore_signal(&lift->load);
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// Press button if we are the first
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if(lift->stops[to]==1) {
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// Print light for destination
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print_at_xy(lift->no*4+1+2, NFLOORS-to, "-");
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}
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--- // Wait until we are at the right floor
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semaphore_wait(&lift->stopsem[to]);
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// Wait until we are at the right floor
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// Exit the lift
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from = to;
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@ -290,12 +306,14 @@ void* person_thread(void *p) {
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// Print the building on the screen
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// --------------------------------------------------
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void printbuilding(void) {
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// Local variables
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int l,f;
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// Clear Screen
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system(clear_screen);
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// Print the whole building before anything else
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semaphore_wait(&printSemaphore);
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// Print Roof
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printf("%s", tl);
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for(l = 0; l < NLIFTS-1; l++) {
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@ -322,6 +340,9 @@ void printbuilding(void) {
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// Print Message
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printf("Lift Simulation - Press CTRL-Break to exit\n");
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// Ensure buffer is written
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fflush(stdout);
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semaphore_signal(&printSemaphore);
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}
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// --------------------------------------------------
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@ -330,7 +351,7 @@ void printbuilding(void) {
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int main() {
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// Local variables
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unsigned long i;
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semaphore_create(&printSemaphore, 1);
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// Initialise Building
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for(i = 0; i < NFLOORS; i++) {
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// Initialise Floor
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@ -338,6 +359,7 @@ int main() {
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floors[i].waitingtogodown = 0;
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semaphore_create(&floors[i].up_arrow, 0);
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semaphore_create(&floors[i].down_arrow, 0);
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semaphore_create(&floors[i].queueInteraction, 1); // This initially has one available button press
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}
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// --- Initialise any other semaphores ---
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20
logic.md
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20
logic.md
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@ -0,0 +1,20 @@
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# Logic
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## Initial State:
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* Lifts all at the bottom of the building
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* People all outside the building
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* not waiting on an arrow
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* not in a lift
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## State 1:
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### *These are performed simulataneously*
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---
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* Lift Thread
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1. Lift waits for a short amount of time (to allow people to enter the building)
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2. If no one is in the lift, it calls `get_into_lift()`
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3. `get_into_lift()` checks if someone is waiting on the up arrow semaphore
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4. Two things must then happen:
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* First, the lift must update the lift that currently is on that floor
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* Second, the lift must signal to a passenger that it may enter.
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---
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* Person Thread
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1.
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