Added the ~~print~~list function
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@ -10,7 +10,8 @@ namespace Assignment_1
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enum VariableFlags
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{
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Empty = 0,
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Reserved = 1
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Reserved = 1,
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NoPrint = 2
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}
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/// <summary>
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@ -23,10 +24,10 @@ namespace Assignment_1
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static Dictionary<string, Tuple<string, VariableFlags>> Symbols = new Dictionary<string, Tuple<string, VariableFlags>>
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{
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{ "SPACE", new Tuple<string, VariableFlags>(" ", VariableFlags.Reserved) },
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{ "TAB", new Tuple<string, VariableFlags>("\t", VariableFlags.Reserved) },
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{ "NEWLINE", new Tuple<string, VariableFlags>("\n", VariableFlags.Reserved) },
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{ "CARRIAGE_RETURN", new Tuple<string, VariableFlags>("\r", VariableFlags.Reserved) }
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{ "SPACE", new Tuple<string, VariableFlags>(" ", VariableFlags.Reserved | VariableFlags.NoPrint) },
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{ "TAB", new Tuple<string, VariableFlags>("\t", VariableFlags.Reserved | VariableFlags.NoPrint) },
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{ "NEWLINE", new Tuple<string, VariableFlags>("\n", VariableFlags.Reserved | VariableFlags.NoPrint) },
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{ "CARRIAGE_RETURN", new Tuple<string, VariableFlags>("\r", VariableFlags.Reserved | VariableFlags.NoPrint) }
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};
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static void Main(string[] args)
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{
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@ -115,6 +116,31 @@ namespace Assignment_1
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return true;
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}
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bool List()
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{
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Console.WriteLine("┌" + new string('─', 49) + "┐");
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Console.WriteLine("│{0:-15}│{1:-25}│{2:9}│", "Symbol", "Value", "Flags");
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Console.WriteLine("├" + new string('─', 15) + "┼" + new string('─', 25) + "┼" + new string('─', 9) + "┤");
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int keyPos = Symbols.Count;
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foreach (var item in Symbols)
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{
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Console.WriteLine("│{0:-15}│{1:-25}│{2:9}│", item.Key, item.Value.Item1, Convert.ToString((byte)item.Value.Item2,2).PadLeft(8,'0'));
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if (keyPos == Symbols.Count-1)
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{
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Console.WriteLine("└" + new string('─', 15) + "┴" + new string('─', 25) + "┴" + new string('─', 9) + "┘");
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}
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else
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{
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Console.WriteLine("├" + new string('─', 15) + "┼" + new string('─', 25) + "┼" + new string('─', 9) + "┤");
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}
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}
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return true;
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}
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bool
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#endregion
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#region Data Handling
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// Data Handling
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