Set a basic loop for multiple runs of the program
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@ -44,6 +44,9 @@ namespace Assignment_1
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Console.WriteLine("│ Submitted by Brychan Dempsey, 14299890 │");
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Console.WriteLine("│ Submitted by Brychan Dempsey, 14299890 │");
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Console.WriteLine("└──────────────────────────────────────────┘");
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Console.WriteLine("└──────────────────────────────────────────┘");
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// Parse the source from the memory stream
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// Parse the source from the memory stream
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bool exit = false;
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while (!exit)
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{
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MemoryStream sourceStream = new(1024);
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MemoryStream sourceStream = new(1024);
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Parser parser = new();
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Parser parser = new();
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bool dynamicInput = false;
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bool dynamicInput = false;
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@ -62,6 +65,8 @@ namespace Assignment_1
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// This is by far not the best way to do it; reading line-by-line would reduce memory space,
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// This is by far not the best way to do it; reading line-by-line would reduce memory space,
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// but it allows a simple read into the console
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// but it allows a simple read into the console
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sourceStream.Write(Encoding.UTF8.GetBytes(Console.In.ReadToEnd()));
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sourceStream.Write(Encoding.UTF8.GetBytes(Console.In.ReadToEnd()));
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// Dispose will close a piped input, or piped file in further iterations of the program
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Console.In.Dispose();
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sourceStream.Position = 0;
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sourceStream.Position = 0;
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}
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}
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else
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else
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@ -71,6 +76,9 @@ namespace Assignment_1
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dynamicInput = true;
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dynamicInput = true;
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}
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}
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parser.StartParsing(sourceStream, dynamicInput);
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parser.StartParsing(sourceStream, dynamicInput);
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Console.WriteLine(Environment.NewLine + new string('─', 40));
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// Not strictly required, but could have problems if we try loading a large program immediately after unloading the last
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GC.Collect();
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Console.WriteLine("\nProgram parsing complete.");
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Console.WriteLine("\nProgram parsing complete.");
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if (dynamicInput == false)
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if (dynamicInput == false)
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{
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{
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@ -86,6 +94,7 @@ namespace Assignment_1
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Console.WriteLine("Not yet implemented");
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Console.WriteLine("Not yet implemented");
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Console.ReadLine();
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Console.ReadLine();
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}
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}
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}
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public class Parser
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public class Parser
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{
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{
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