Added tutorial projects
This commit is contained in:
@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
|
||||
<startup>
|
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||
</startup>
|
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</configuration>
|
||||
+138
@@ -0,0 +1,138 @@
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namespace Tutorial_5
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{
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||||
partial class CurrentConditionsDisplay
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||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
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||||
{
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||||
this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.label3 = new System.Windows.Forms.Label();
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||||
this.PressureLabel = new System.Windows.Forms.Label();
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||||
this.HumidityLabel = new System.Windows.Forms.Label();
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this.TemperatureLabel = new System.Windows.Forms.Label();
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||||
this.RegisterButton = new System.Windows.Forms.Button();
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||||
this.SuspendLayout();
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||||
//
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// label1
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||||
//
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||||
this.label1.AutoSize = true;
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||||
this.label1.Location = new System.Drawing.Point(174, 59);
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||||
this.label1.Name = "label1";
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||||
this.label1.Size = new System.Drawing.Size(146, 25);
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this.label1.TabIndex = 0;
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this.label1.Text = "Temperature: ";
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//
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// label2
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||||
//
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||||
this.label2.AutoSize = true;
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||||
this.label2.Location = new System.Drawing.Point(213, 84);
|
||||
this.label2.Name = "label2";
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||||
this.label2.Size = new System.Drawing.Size(107, 25);
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this.label2.TabIndex = 1;
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this.label2.Text = "Humidity: ";
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||||
//
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// label3
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||||
//
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||||
this.label3.AutoSize = true;
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||||
this.label3.Location = new System.Drawing.Point(213, 109);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(110, 25);
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this.label3.TabIndex = 2;
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this.label3.Text = "Pressure: ";
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//
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// PressureLabel
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||||
//
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||||
this.PressureLabel.AutoSize = true;
|
||||
this.PressureLabel.Location = new System.Drawing.Point(326, 109);
|
||||
this.PressureLabel.Name = "PressureLabel";
|
||||
this.PressureLabel.Size = new System.Drawing.Size(110, 25);
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||||
this.PressureLabel.TabIndex = 5;
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||||
this.PressureLabel.Text = "Pressure: ";
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//
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||||
// HumidityLabel
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||||
//
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||||
this.HumidityLabel.AutoSize = true;
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||||
this.HumidityLabel.Location = new System.Drawing.Point(326, 84);
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this.HumidityLabel.Name = "HumidityLabel";
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||||
this.HumidityLabel.Size = new System.Drawing.Size(107, 25);
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this.HumidityLabel.TabIndex = 4;
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this.HumidityLabel.Text = "Humidity: ";
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//
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// TemperatureLabel
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||||
//
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||||
this.TemperatureLabel.AutoSize = true;
|
||||
this.TemperatureLabel.Location = new System.Drawing.Point(326, 59);
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||||
this.TemperatureLabel.Name = "TemperatureLabel";
|
||||
this.TemperatureLabel.Size = new System.Drawing.Size(146, 25);
|
||||
this.TemperatureLabel.TabIndex = 3;
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this.TemperatureLabel.Text = "Temperature: ";
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//
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||||
// RegisterButton
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||||
//
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||||
this.RegisterButton.Location = new System.Drawing.Point(218, 269);
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this.RegisterButton.Name = "RegisterButton";
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||||
this.RegisterButton.Size = new System.Drawing.Size(297, 42);
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||||
this.RegisterButton.TabIndex = 6;
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this.RegisterButton.Text = "Register Component";
|
||||
this.RegisterButton.UseVisualStyleBackColor = true;
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this.RegisterButton.Click += new System.EventHandler(this.RegisterButton_Click);
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//
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// CurrentConditionsDisplay
|
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(12F, 25F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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||||
this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.RegisterButton);
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||||
this.Controls.Add(this.PressureLabel);
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this.Controls.Add(this.HumidityLabel);
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this.Controls.Add(this.TemperatureLabel);
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this.Controls.Add(this.label3);
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||||
this.Controls.Add(this.label2);
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||||
this.Controls.Add(this.label1);
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||||
this.Name = "CurrentConditionsDisplay";
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||||
this.Text = "CurrentConditionsDisplay";
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||||
this.ResumeLayout(false);
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||||
this.PerformLayout();
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||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endregion
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||||
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||||
private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Label label2;
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||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label PressureLabel;
|
||||
private System.Windows.Forms.Label HumidityLabel;
|
||||
private System.Windows.Forms.Label TemperatureLabel;
|
||||
private System.Windows.Forms.Button RegisterButton;
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||||
}
|
||||
}
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||||
@@ -0,0 +1,51 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Tutorial_5
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{
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public partial class CurrentConditionsDisplay : Form, IWeatherObserver, IDisplay
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{
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ISubject subject;
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||||
WeatherData weatherData;
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private void RegisterButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
subject.RegisterObserver(this);
|
||||
}
|
||||
|
||||
double temperature = default, humidity = default, pressure = default;
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||||
public void Update(double temperature, double humidity, double pressure)
|
||||
{
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||||
this.temperature = temperature;
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||||
this.humidity = humidity;
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||||
this.pressure = pressure;
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Display();
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||||
}
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||||
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||||
public void UpdateOther()
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||||
{
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||||
this.temperature = weatherData.GetTemperature();
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this.humidity = weatherData.GetHumidity();
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this.pressure = weatherData.GetPressure();
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}
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||||
public void Display()
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||||
{
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TemperatureLabel.Text = temperature.ToString() + " ℃";
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HumidityLabel.Text = humidity.ToString() + " %";
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PressureLabel.Text = pressure.ToString() + " kPa";
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||||
}
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||||
|
||||
public CurrentConditionsDisplay(ISubject subject)
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||||
{
|
||||
InitializeComponent();
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||||
this.subject = subject;
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||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Generated
+245
@@ -0,0 +1,245 @@
|
||||
|
||||
namespace Tutorial_5
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.TemperatureSlider = new System.Windows.Forms.TrackBar();
|
||||
this.Temperature = new System.Windows.Forms.Label();
|
||||
this.TemperatureLabel = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.label5 = new System.Windows.Forms.Label();
|
||||
this.HumidityLabel = new System.Windows.Forms.Label();
|
||||
this.label7 = new System.Windows.Forms.Label();
|
||||
this.HumiditySlider = new System.Windows.Forms.TrackBar();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.label8 = new System.Windows.Forms.Label();
|
||||
this.PressureLabel = new System.Windows.Forms.Label();
|
||||
this.label10 = new System.Windows.Forms.Label();
|
||||
this.PressureSlider = new System.Windows.Forms.TrackBar();
|
||||
((System.ComponentModel.ISupportInitialize)(this.TemperatureSlider)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.HumiditySlider)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.PressureSlider)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// TemperatureSlider
|
||||
//
|
||||
this.TemperatureSlider.LargeChange = 10;
|
||||
this.TemperatureSlider.Location = new System.Drawing.Point(153, 35);
|
||||
this.TemperatureSlider.Maximum = 100;
|
||||
this.TemperatureSlider.Minimum = -45;
|
||||
this.TemperatureSlider.Name = "TemperatureSlider";
|
||||
this.TemperatureSlider.Size = new System.Drawing.Size(562, 90);
|
||||
this.TemperatureSlider.TabIndex = 0;
|
||||
this.TemperatureSlider.Value = 20;
|
||||
this.TemperatureSlider.ValueChanged += new System.EventHandler(this.SliderChanged);
|
||||
//
|
||||
// Temperature
|
||||
//
|
||||
this.Temperature.AutoSize = true;
|
||||
this.Temperature.Location = new System.Drawing.Point(13, 35);
|
||||
this.Temperature.Name = "Temperature";
|
||||
this.Temperature.Size = new System.Drawing.Size(134, 25);
|
||||
this.Temperature.TabIndex = 1;
|
||||
this.Temperature.Text = "Temperature";
|
||||
//
|
||||
// TemperatureLabel
|
||||
//
|
||||
this.TemperatureLabel.AutoSize = true;
|
||||
this.TemperatureLabel.Location = new System.Drawing.Point(721, 35);
|
||||
this.TemperatureLabel.Name = "TemperatureLabel";
|
||||
this.TemperatureLabel.Size = new System.Drawing.Size(59, 25);
|
||||
this.TemperatureLabel.TabIndex = 2;
|
||||
this.TemperatureLabel.Text = "25 ℃";
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(656, 85);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(71, 25);
|
||||
this.label2.TabIndex = 3;
|
||||
this.label2.Text = "100 ℃";
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(148, 85);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(66, 25);
|
||||
this.label3.TabIndex = 4;
|
||||
this.label3.Text = "-45 ℃";
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.Location = new System.Drawing.Point(148, 178);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(49, 25);
|
||||
this.label4.TabIndex = 9;
|
||||
this.label4.Text = "0 %";
|
||||
//
|
||||
// label5
|
||||
//
|
||||
this.label5.AutoSize = true;
|
||||
this.label5.Location = new System.Drawing.Point(656, 178);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(73, 25);
|
||||
this.label5.TabIndex = 8;
|
||||
this.label5.Text = "100 %";
|
||||
//
|
||||
// HumidityLabel
|
||||
//
|
||||
this.HumidityLabel.AutoSize = true;
|
||||
this.HumidityLabel.Location = new System.Drawing.Point(721, 128);
|
||||
this.HumidityLabel.Name = "HumidityLabel";
|
||||
this.HumidityLabel.Size = new System.Drawing.Size(55, 25);
|
||||
this.HumidityLabel.TabIndex = 7;
|
||||
this.HumidityLabel.Text = "50%";
|
||||
//
|
||||
// label7
|
||||
//
|
||||
this.label7.AutoSize = true;
|
||||
this.label7.Location = new System.Drawing.Point(13, 128);
|
||||
this.label7.Name = "label7";
|
||||
this.label7.Size = new System.Drawing.Size(95, 25);
|
||||
this.label7.TabIndex = 6;
|
||||
this.label7.Text = "Humidity";
|
||||
//
|
||||
// HumiditySlider
|
||||
//
|
||||
this.HumiditySlider.LargeChange = 10;
|
||||
this.HumiditySlider.Location = new System.Drawing.Point(153, 128);
|
||||
this.HumiditySlider.Maximum = 100;
|
||||
this.HumiditySlider.Name = "HumiditySlider";
|
||||
this.HumiditySlider.Size = new System.Drawing.Size(562, 90);
|
||||
this.HumiditySlider.TabIndex = 5;
|
||||
this.HumiditySlider.Value = 20;
|
||||
this.HumiditySlider.ValueChanged += new System.EventHandler(this.SliderChanged);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(148, 274);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(91, 25);
|
||||
this.label1.TabIndex = 14;
|
||||
this.label1.Text = "900 kPa";
|
||||
//
|
||||
// label8
|
||||
//
|
||||
this.label8.AutoSize = true;
|
||||
this.label8.Location = new System.Drawing.Point(656, 274);
|
||||
this.label8.Name = "label8";
|
||||
this.label8.Size = new System.Drawing.Size(103, 25);
|
||||
this.label8.TabIndex = 13;
|
||||
this.label8.Text = "1100 kPa";
|
||||
//
|
||||
// PressureLabel
|
||||
//
|
||||
this.PressureLabel.AutoSize = true;
|
||||
this.PressureLabel.Location = new System.Drawing.Point(721, 224);
|
||||
this.PressureLabel.Name = "PressureLabel";
|
||||
this.PressureLabel.Size = new System.Drawing.Size(103, 25);
|
||||
this.PressureLabel.TabIndex = 12;
|
||||
this.PressureLabel.Text = "1014 kPa";
|
||||
//
|
||||
// label10
|
||||
//
|
||||
this.label10.AutoSize = true;
|
||||
this.label10.Location = new System.Drawing.Point(13, 224);
|
||||
this.label10.Name = "label10";
|
||||
this.label10.Size = new System.Drawing.Size(98, 25);
|
||||
this.label10.TabIndex = 11;
|
||||
this.label10.Text = "Pressure";
|
||||
//
|
||||
// PressureSlider
|
||||
//
|
||||
this.PressureSlider.LargeChange = 10;
|
||||
this.PressureSlider.Location = new System.Drawing.Point(153, 224);
|
||||
this.PressureSlider.Maximum = 1100;
|
||||
this.PressureSlider.Minimum = 900;
|
||||
this.PressureSlider.Name = "PressureSlider";
|
||||
this.PressureSlider.Size = new System.Drawing.Size(562, 90);
|
||||
this.PressureSlider.TabIndex = 10;
|
||||
this.PressureSlider.Value = 1014;
|
||||
this.PressureSlider.ValueChanged += new System.EventHandler(this.SliderChanged);
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(12F, 25F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1061, 548);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.label8);
|
||||
this.Controls.Add(this.PressureLabel);
|
||||
this.Controls.Add(this.label10);
|
||||
this.Controls.Add(this.PressureSlider);
|
||||
this.Controls.Add(this.label4);
|
||||
this.Controls.Add(this.label5);
|
||||
this.Controls.Add(this.HumidityLabel);
|
||||
this.Controls.Add(this.label7);
|
||||
this.Controls.Add(this.HumiditySlider);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.TemperatureLabel);
|
||||
this.Controls.Add(this.Temperature);
|
||||
this.Controls.Add(this.TemperatureSlider);
|
||||
this.Name = "Form1";
|
||||
this.Text = "Form1";
|
||||
this.Load += new System.EventHandler(this.Form1_Load_1);
|
||||
((System.ComponentModel.ISupportInitialize)(this.TemperatureSlider)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.HumiditySlider)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.PressureSlider)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TrackBar TemperatureSlider;
|
||||
private System.Windows.Forms.Label Temperature;
|
||||
private System.Windows.Forms.Label TemperatureLabel;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.Label label5;
|
||||
private System.Windows.Forms.Label HumidityLabel;
|
||||
private System.Windows.Forms.Label label7;
|
||||
private System.Windows.Forms.TrackBar HumiditySlider;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Label label8;
|
||||
private System.Windows.Forms.Label PressureLabel;
|
||||
private System.Windows.Forms.Label label10;
|
||||
private System.Windows.Forms.TrackBar PressureSlider;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Tutorial_5
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
ISubject subject;
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.subject = new WeatherData();
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void SliderChanged(object sender, EventArgs e)
|
||||
{
|
||||
subject.NotifyObservers();
|
||||
TemperatureLabel.Text = TemperatureSlider.Value.ToString() + " ℃";
|
||||
HumidityLabel.Text = HumiditySlider.Value.ToString() + " %";
|
||||
PressureLabel.Text = PressureSlider.Value.ToString() + " kPa";
|
||||
}
|
||||
|
||||
private void Form1_Load_1(object sender, EventArgs e)
|
||||
{
|
||||
CurrentConditionsDisplay ccd = new CurrentConditionsDisplay(this.subject);
|
||||
ccd.Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tutorial_5
|
||||
{
|
||||
interface IDisplay
|
||||
{
|
||||
void Display();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tutorial_5
|
||||
{
|
||||
public interface IWeatherObserver
|
||||
{
|
||||
void Update(double temperature, double humidity, double pressure);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tutorial_5
|
||||
{
|
||||
public interface ISubject
|
||||
{
|
||||
void RegisterObserver(IWeatherObserver observer);
|
||||
void DeregisterObserver(IWeatherObserver observer);
|
||||
void NotifyObservers();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Tutorial_5
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Tutorial 5")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Tutorial 5")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2021")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("7256bbb8-354f-467c-8377-f01c4cae956e")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
+70
@@ -0,0 +1,70 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace Tutorial_5.Properties
|
||||
{
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tutorial_5.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
+29
@@ -0,0 +1,29 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace Tutorial_5.Properties
|
||||
{
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tutorial_5
|
||||
{
|
||||
class ThirdPartyDisplay : IWeatherObserver
|
||||
{
|
||||
public void Update(double temperature, double humidity, double pressure)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void Display()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7256BBB8-354F-467C-8377-F01C4CAE956E}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Tutorial_5</RootNamespace>
|
||||
<AssemblyName>Tutorial 5</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CurrentConditionsDisplay.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="CurrentConditionsDisplay.Designer.cs">
|
||||
<DependentUpon>CurrentConditionsDisplay.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="IDisplay.cs" />
|
||||
<Compile Include="IObserver.cs" />
|
||||
<Compile Include="ISubject.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ThirdPartyDisplay.cs" />
|
||||
<Compile Include="WeatherData.cs" />
|
||||
<EmbeddedResource Include="CurrentConditionsDisplay.resx">
|
||||
<DependentUpon>CurrentConditionsDisplay.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
Binary file not shown.
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tutorial_5
|
||||
{
|
||||
class WeatherData : ISubject
|
||||
{
|
||||
List<IWeatherObserver> observers;
|
||||
public void DeregisterObserver(IWeatherObserver observer)
|
||||
{
|
||||
if (observers.Contains(observer)) observers.Remove(observer);
|
||||
else Console.Error.WriteLine("{0} does not exist in the observers list.", observer.ToString());
|
||||
}
|
||||
|
||||
public void NotifyObservers()
|
||||
{
|
||||
double t = GetTemperature();
|
||||
double h = GetHumidity();
|
||||
double p = GetPressure();
|
||||
|
||||
foreach (var observer in observers)
|
||||
{
|
||||
observer.Update(t,h,p);
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterObserver(IWeatherObserver observer)
|
||||
{
|
||||
if (observers.Contains(observer)) Console.Error.WriteLine("{0} already exists in the observers list.", observer.ToString());
|
||||
else observers.Add(observer);
|
||||
}
|
||||
|
||||
public double GetTemperature()
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
public double GetHumidity()
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
public double GetPressure()
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
void MeasurementChanged()
|
||||
{
|
||||
NotifyObservers();
|
||||
}
|
||||
|
||||
public WeatherData()
|
||||
{
|
||||
observers = new List<IWeatherObserver>();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user